Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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f579007dc1
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Initial area rendering (needs frustum culling fixes)
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2017-11-21 00:36:18 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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2579ab470e
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Windows build fix
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2017-04-24 18:46:24 -10:00 |
Jack Andersen
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337ffd1c16
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Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
Jack Andersen
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56e386088a
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Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
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9222a928ef
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
Jack Andersen
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95033d3988
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Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
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728cb25488
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Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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731d8bbcb4
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more stubs
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2015-08-20 14:06:39 -10:00 |