Commit Graph

2622 Commits

Author SHA1 Message Date
Luke Street 4a8f077d92 MP1: Use _SYS_STR where needed 2020-04-17 14:39:40 -04:00
Luke Street 248e7654fa MP1: char -> boo::SystemChar 2020-04-17 14:31:29 -04:00
Luke Street 73b9d2024b MP1: Use SystemStringConv for printing version string 2020-04-17 14:24:06 -04:00
Lioncash 5491f3ff23 CKnockBackController: Simplify initialization of x24_ in constructor
Same behavior, less code.
2020-04-17 13:17:27 -04:00
Lioncash 26ac3b166d CKnockBackController: Make use of braces where applicable
Makes code more consistent.

Where applicable we can also unindent code.
2020-04-17 13:17:27 -04:00
Phillip Stephens acf513c6bf
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-17 05:54:17 -07:00
Phillip Stephens a06594f404
Fix CAutoMapper strings, disable saving on non-USA/GC versions 2020-04-17 05:53:22 -07:00
Lioncash 58040eb53d CKnockBackController: Make CalculateExtraHurlVelocity() a const member function
This doesn't modify internal member state, so it can be marked const

While we're at it we can also invert the conditional to unindent the
main calculation.
2020-04-17 01:07:41 -04:00
Lioncash b55d1e4c77 CKnockBackController: Make use of const references where applicable
In many cases the CPatterned& parameter is only used for read-only
querying. We can make this explicit in the interface.
2020-04-17 01:03:12 -04:00
Lioncash 49cc019699 CKnockBackController: Make GetKnockBackCharacterState() a const member function
This doesn't modify internal instance state, so this can be made const.
2020-04-17 00:58:29 -04:00
Lioncash 529d7e58bd CFishCloud: Initialize x230_whichModel on construction
Provides a deterministic initial state.
2020-04-17 00:49:06 -04:00
Lioncash fa9f0fdc61 CFishCloud: Brace statements where applicable
Makes the code more uniform and consistent.

While we're in the same area, we can make use of const where applicable.
2020-04-17 00:47:25 -04:00
Lioncash 3715e6dcbb CFlameWarp: Make use of const where applicable
Makes algorithms easier to follow by explicitly marking immutable
state.
2020-04-17 00:27:22 -04:00
Lioncash ed125031f3 CFluidUVMotion: Collapse separate resize and assignment into a constructor call
We can pre-size and insert the elements all at the same time.
2020-04-16 21:11:31 -04:00
Phillip Stephens c85f1a64dd
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-16 17:20:25 -07:00
Phillip Stephens ba3b23edaa
Disable saving on non-NTSC-U versions 2020-04-16 17:19:55 -07:00
Lioncash 20e5595042 CGameState: Always initialize x80_
Provides a deterministic initial state.
2020-04-16 20:00:26 -04:00
Lioncash a551dbc21d CGameState: Silence implicit truncation warnings
Ensures boolean conditions are used where applicable.
2020-04-16 20:00:20 -04:00
Lioncash f844f2028b CGameOptions: Give all function prototype parameters a name
Makes the interface more self-documenting and also allows better IDE
introspection.
2020-04-16 19:49:35 -04:00
Lioncash e7ef1e0b5e CGameOptions: Make TuneScreenBrightness() a const member function
This member function doesn't modify internal class state.
2020-04-16 19:42:22 -04:00
Lioncash c32c42e12b CGameOptions: Amend wonky formatting of VisorOptsNew 2020-04-16 13:00:08 -04:00
Phillip Stephens be45be9d67
Fix FrontEnd options screen 2020-04-16 03:35:51 -07:00
Phillip Stephens 9365c35000
Finish fixing STRG indices 2020-04-16 03:25:59 -07:00
Phillip Stephens 8e2636c14c
Undo debug code 2020-04-15 23:58:00 -07:00
Phillip Stephens c64e3d2ba7
Initial string fixes 2020-04-15 23:57:04 -07:00
Phillip Stephens 582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Phillip Stephens 52b4db2f00
Integrate URDEVersionInfo 2020-04-15 06:42:44 -07:00
Phillip Stephens e553a9022f
Fix CMemoryCardSys 2020-04-15 04:27:06 -07:00
Phillip Stephens 8a974d6e5e
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-15 00:57:37 -07:00
Phillip Stephens 1eade15395
Add version info to extracted data, clean up MP1.* 2020-04-15 00:56:59 -07:00
Luke Street b020904e84 Comment out printfs entirely 2020-04-14 22:14:27 -04:00
Luke Street eb89a17817 CDummyWorld: Fix IGetAreaId 2020-04-14 21:15:38 -04:00
Lioncash 6436184a3f CWorld: Make use of find_if in GetAreaIdForSaveId()
Same behavior minus any explicit mutable state.
2020-04-14 16:40:13 -04:00
Lioncash 86b94ad915 CWorld: Make use of std::find_if in IGetAreaId
Removes explicit mutable state. This can be further simplified in the
future with ranges.
2020-04-14 16:31:17 -04:00
Lioncash 655805ffcb CWorld: Add missing override specifier 2020-04-14 16:17:26 -04:00
Lioncash 8e89ac234f CElementGen: Initialize x80_timeDeltaScale on construction
Provides deterministic state upon construction, which is nicer for
debugging.
2020-04-14 16:11:38 -04:00
Lioncash 384efebf55 CElementGen: Collapse loop into a ranged-for loop
Same behavior, nicer syntax.
2020-04-14 16:08:21 -04:00
Lioncash c14721611b CEnergyProjectile: Make use of const where applicable
While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
2020-04-14 15:47:45 -04:00
Luke Street 9cf95b5c10 Editor: Move cvars to CVarCommons 2020-04-14 15:20:51 -04:00
Luke Street 94be460a1b MP1: Convert MP1_VARIABLE_DELTA_TIME to cvar 2020-04-14 14:41:02 -04:00
Lioncash 3c8ce3dc99 CGuiTextSupport: Amend typo in debug group label
This is within the Render() function, so we can rename the group name.
2020-04-14 13:34:50 -04:00
Lioncash 5381c011a0 CParticleElectric: Eliminate several sign conversion instances
Makes sign conversion cases explicit and eliminates them entirely in
other cases.
2020-04-14 12:30:38 -04:00
Lioncash 4cbf8ef513 CParticleElectric: Mark CGlobalRandom instance as maybe unused
This has a stateful destructor, so we mark it as unused to silence
unused variable warnings.
2020-04-14 12:16:25 -04:00
Lioncash 8aef2cf95d CParticleElectric: Make use of const where applicable
Makes it easier to read long functions by knowing which variables are
mutable.
2020-04-14 04:20:03 -04:00
Lioncash fed72614ef CParticleSwoosh: Use const where applicable
Given the length of some functions, this makes following flow nicer,
since it's easier to visually see which variables get modified.
2020-04-14 03:56:27 -04:00
Lioncash 6fbf6734c2 CParticleSwoosh: Eliminate variable shadowing 2020-04-14 03:31:31 -04:00
Lioncash 480d27e68c CParticleSwoosh: Initialize class data members
Makes for deterministic initial state.
2020-04-14 03:27:15 -04:00
Luke Street 112322be5a
Merge pull request #311 from lioncash/sign
CScanDisplay: Eliminate implicit sign conversions
2020-04-14 02:10:13 -04:00
Luke Street 594fe2fcbd
Merge pull request #310 from lioncash/table
CFluidPlane: Make use of std::array where applicable
2020-04-14 02:09:19 -04:00
Lioncash 59a788a987 CParticleGlobals: Eliminate implicit type conversions
Makes them all explicit for the reader.
2020-04-13 18:44:51 -04:00
Lioncash 2c7d10c4b4 CCompoundTargetReticle: Brace statements where applicable 2020-04-13 17:16:23 -04:00
Lioncash 85f930ef2e CCompoundTargetReticle: Convert unnecessary floats into bools
Using floats here is extremely suspect and almost certainly
unintentional.
2020-04-13 16:54:45 -04:00
Lioncash 1767338aba CCompoundTargetReticle: Make eliminate hardcoded size
We can just query the capacity to dehardcode it.
2020-04-13 16:52:01 -04:00
Lioncash e26afe887f CCompoundTargetReticle: Make use of std::array where applicable
Same behavior, stronger typing.

While we're at it, we can eliminate a case of variable shadowing.
2020-04-13 16:50:37 -04:00
Lioncash c6278c0e9f CCompoundTargetReticle: Initialize all data members
Provides deterministic initial state.
2020-04-13 16:41:28 -04:00
Lioncash 2850b7e7fb CWallCrawlerSwarm: Initialize all CBoid members
Provides a deterministic initial state.
2020-04-13 16:36:24 -04:00
Lioncash 7fcd6f41cf CStateMachine: Initialize data members where applicable
Provides a deterministic initial state.
2020-04-13 16:34:18 -04:00
Lioncash 0d97104cf2 CScriptSpindleCamera: Initialize x33c_24_inResetThink in constructor
Provides a deterministic initial state.
2020-04-13 16:32:41 -04:00
Lioncash 4341dfae50 CScriptPickup: Initialize x274_tractorTime in constructor
Provides a deterministic initial state upon construction.
2020-04-13 16:31:28 -04:00
Lioncash a554e5d4a6 CPathFindSearch: Initialize xcc_result in constructor
Provides a deterministic initial state upon construction.
2020-04-13 16:29:12 -04:00
Lioncash 9f21f8ef55 CFluidPlaneCPU: Initialize m_cachedDoubleLightmapBlend and m_cachedAdditive
Provides a deterministic initial state upon construction.
2020-04-13 16:27:21 -04:00
Lioncash 498c940479 CFluidPlane: Initialize all members of SRippleInfo
Provides a deterministic initial state, which is useful for debugging.
2020-04-13 16:25:36 -04:00
Lioncash 5b9a689703 CParticleSwoosh: Initialize x68_frame on construction
Provides a deterministic initial state, which makes for nicer debugging.
2020-04-13 16:23:07 -04:00
Lioncash 93622d9b4b CIntElement: Initialize x14_holdVal in CIESampleAndHold
Provides a deterministic initial state upon construction, which makes
for nicer debugging.
2020-04-13 16:20:51 -04:00
Lioncash 786675f307 CTextExecuteBuffer: Move initialization of xa8_curWordIt into initializer list 2020-04-13 16:18:38 -04:00
Lioncash 50ba80247b CTextExecuteBuffer: Initialize xac_curY and xb0_curX in the constructor
Provides a deterministic initial state upon construction for easier
debugging.
2020-04-13 16:18:02 -04:00
Luke Street 654e3e705e Update hecl; disable MP1_VARIABLE_DELTA_TIME 2020-04-13 15:02:07 -04:00
Lioncash 6806d4914c CHudBossEnergyInterface: Initialize x0_alpha on construction
Provides a deterministic initial state which is helpful for debugging.
2020-04-13 15:00:44 -04:00
Lioncash 67786721ff CHudBossEnergyInterface: Make use of structured bindings in constructor
Same behavior, minus a verbose type name.
2020-04-13 14:59:47 -04:00
Lioncash 4e6150acc4 CHudDecoInterface: Make missed virtual call in constructor explicit
Missed this one in the previous commit.
2020-04-13 14:54:15 -04:00
Lioncash c8be142846 CHudDecoInterface: Make virtual calls in constructor explicitly qualified
Virtual functions called in a constructor or destructor are statically
resolved. Given this is a potential source of bugs, we qualify these
functions to make it explicit that this is indeed the kind of behavior
desired.
2020-04-13 14:52:34 -04:00
Lioncash 3a5a3e2011 CHudRadarInterface: Make use of const where applicable
Same behavior, but makes it obvious some references are only used in a
read-only manner.
2020-04-13 14:25:59 -04:00
Lioncash 29cd228d03 CMorphBall: Eliminate hardcoded sizes
We can query the container capacity directly instead of hardcoding it
in.
2020-04-13 14:10:52 -04:00
Lioncash 2ad45e481f CAuxWeapon: Use names for sound IDs
Same behavior, but slightly more self-documenting on what they actually
are.
2020-04-13 10:36:38 -04:00
Phillip Stephens 5aae402149
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-13 00:48:15 -07:00
Phillip Stephens 6838515d3d
Fix ALPH default value 2020-04-13 00:48:00 -07:00
Lioncash 7d6e466b68 CDecalManager: Make use of std::nullopt where applicable
Same thing, less verbose.
2020-04-13 01:43:06 -04:00
Lioncash 6fc32f44df CRumbleGenerator: Make use of fmt::print instead of printf
Less need to care about formatting specifiers.
2020-04-12 22:41:19 -04:00
Lioncash 0a01a30bf5 CScanDisplay: Eliminate implicit sign conversions
Removes implicit sign conversions and also dehardcodes quite a bit of
sizes.
2020-04-12 22:05:52 -04:00
Lioncash 8000fb9e42 CScannableObjectInfo: Remove hardcoded capacity size
We can just query the container for this.
2020-04-12 21:45:11 -04:00
Lioncash e91432ebf0 CScannableObjectInfo: Make use of size_t in constructor
Gets rid of unnecessary zero extensions and keeps loop variables the
same sized type as the comparison type.

While we're at it we can collapse a loop into a ranged for and get rid
of some avoidable sign conversions.
2020-04-12 21:42:54 -04:00
Lioncash 414c06b33e CScriptDebris: Make use of std::array
Same behavior, stronger typing.
2020-04-12 21:07:17 -04:00
Lioncash 7df73b6f4c CScriptDock: Get rid of variable shadowing
Same behavior, less bug vectors.
2020-04-12 15:29:53 -04:00
Lioncash 7fb2b6ac0b CScriptDock: Make dock material list constexpr
Same behavior, no runtime overhead.
2020-04-12 15:28:18 -04:00
Lioncash 175502cb0d CScriptMazeNode: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 15:23:28 -04:00
Lioncash c84f430852 CScriptPlatform: Simplify IsRider()
Same behavior, less code.
2020-04-12 15:11:24 -04:00
Lioncash fd5c6f9e59 CScriptPlatform: Make use of TCastToConstPtr where applicable
Makes the read-only intent more explicit to the reader.
2020-04-12 14:59:59 -04:00
Lioncash ff847eaf41 CScriptPlatform: Make platform material list constexpr
Same behavior, no runtime overhead.
2020-04-12 14:11:11 -04:00
Lioncash 1d112134cf CScriptPlayerHint: Make use of std::any_of/std::find_if where applicable
Same behavior, can be simplified even further with ranges in the future.
2020-04-12 14:00:34 -04:00
Lioncash ff123f7820 General: Make use of static_cast within point generators
The more restrictive static_cast is permissable when casting from void*.
2020-04-12 13:29:34 -04:00
Lioncash 5d85cd496a CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to
greatly shorten some type definitions.
2020-04-12 12:17:12 -04:00
Lioncash fa1e4f38df CScriptWater: Mark SolidFilter as constexpr
Same behavior, minus runtime initializers.
2020-04-12 11:59:08 -04:00
Lioncash dfa206eda9 CScriptSpecialFunction: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:58:08 -04:00
Lioncash beaccf4f9e CScriptSound: Mark kSolidFilter as constexpr
Same behavior minus runtime initializers.
2020-04-12 11:56:37 -04:00
Lioncash 2e575c184e CPatterned: Make use of constexpr where applicable 2020-04-12 11:55:40 -04:00
Lioncash d8e7239bc6 CKnockBackController: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:53:17 -04:00
Lioncash b2ec3e7eac CGameArea: Make use of std::array where applicable
Same behavior, stronger typing, and optional runtime checking in debug
mode.
2020-04-12 11:36:19 -04:00
Lioncash a433a7852f CIceBeam/CPhazonBeam: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:34:59 -04:00
Lioncash b631b5f3a1 CGunWeapon: Mark skShootAnim as constexpr
Enforce it as constexpr. The initializer is likely optimized away
anyways, given the array only contains primitives, but this is more
consistent.
2020-04-12 11:31:28 -04:00
Lioncash 96e3eaf726 CSplashScreen: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:30:09 -04:00