Luke Street
|
78697b20ea
|
Remove deleted header
|
2021-05-24 17:26:02 -04:00 |
Luke Street
|
2ef4a775c1
|
Add initial imgui implementation
|
2021-05-24 17:25:31 -04:00 |
Luke Street
|
e9008c9e25
|
Move all submodules to extern
|
2021-04-06 15:07:45 -04:00 |
Phillip Stephens
|
c11103350c
|
Make CVarCommons a pseudo singleton
|
2021-02-27 18:36:43 -08:00 |
Jack Andersen
|
7b05b41d34
|
Windows build fixes
|
2019-07-27 15:19:48 -10:00 |
Jack Andersen
|
31caec79dd
|
Windows build fixes
|
2019-06-12 15:29:52 -10:00 |
Jack Andersen
|
387f8fa864
|
Blender Python API updates and better CMake dependency handling
|
2019-06-11 16:01:19 -10:00 |
Jack Andersen
|
5c59acddf2
|
Blender 2.8 refactor
|
2019-05-07 17:47:34 -10:00 |
Jack Andersen
|
1f04f7ae12
|
Add closefrom call to RunProcess
|
2019-02-26 19:13:19 -10:00 |
Jack Andersen
|
344148e3b3
|
Add direct SDNA parser for blend files
|
2018-10-21 22:14:32 -10:00 |
Jack Andersen
|
61a50aa57e
|
Windows sync fixes for API changes
|
2018-10-14 10:09:15 -10:00 |
Jack Andersen
|
0ee18025dd
|
Huge shader infrastructure refactor
|
2018-10-06 16:53:57 -10:00 |
Jack Andersen
|
d1a66e15d4
|
Add parallel progress printing
|
2018-03-23 11:40:12 -10:00 |
Phillip Stephens
|
e247733d04
|
Initial `Console` implementation
|
2018-01-11 01:36:00 -08:00 |
Jack Andersen
|
2d0f079991
|
Add CVarCommons; hecl-light library
|
2018-01-09 20:16:18 -10:00 |
Jack Andersen
|
308af03115
|
Disable cotire unity build
|
2017-12-31 16:53:17 -10:00 |
Jack Andersen
|
aae0dc56b7
|
Huge compile performance refactor
|
2017-12-28 21:56:31 -10:00 |
Jack Andersen
|
758c602dc5
|
Add ASan build capability
|
2017-12-11 16:05:28 -10:00 |
Jack Andersen
|
79f0336588
|
UWP fixes
|
2017-12-06 18:09:27 -10:00 |
Jack Andersen
|
14277fa386
|
Add Steam app finder, fix missing blender cube bug
|
2017-07-22 23:20:28 -10:00 |
Jack Andersen
|
d8ed2fd157
|
Isolate hecl::SystemChar in single header
|
2017-06-10 08:22:40 -10:00 |
Jack Andersen
|
e698a27d1c
|
Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
|
2017-03-10 07:58:43 -10:00 |
Jack Andersen
|
46b04925c3
|
More graceful handling of non-installed blender
|
2016-12-12 10:09:53 -10:00 |
Jack Andersen
|
b12b858f3d
|
Integrate llvm BitVector and MathExtras
|
2016-12-09 16:32:20 -10:00 |
Jack Andersen
|
6de25c1d1d
|
Refinements to avoid bad level linkages
|
2016-09-18 13:46:49 -10:00 |
Jack Andersen
|
bbf8639a6a
|
Initial ClientProcess class, require Blender 2.77
|
2016-03-27 10:41:29 -10:00 |
Jack Andersen
|
31fa668e78
|
Humungous refactor
|
2016-03-04 13:02:44 -10:00 |
Jack Andersen
|
9c5d8ea262
|
Add HumanizeNumber and DirectoryEnumerator utilities
|
2015-12-30 12:03:37 -10:00 |
Jack Andersen
|
47fb36def6
|
Moved CVars to HECL
|
2015-12-02 11:11:10 -10:00 |
Jack Andersen
|
daa446588b
|
Metal shader generation
|
2015-11-18 13:56:45 -10:00 |
Jack Andersen
|
6387b420ae
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:16:08 -10:00 |
Jack Andersen
|
db335e5d98
|
Added HMDL outputting from blender intermediate
|
2015-11-13 16:26:06 -10:00 |
Jack Andersen
|
7c0206bd39
|
Initial ShaderCache implementation
|
2015-11-12 16:12:09 -10:00 |
Jack Andersen
|
cbb0951c09
|
Initial HECL-IR to GLSL implementation
|
2015-11-10 13:17:53 -10:00 |
Jack Andersen
|
c0d89d3e1e
|
Transplant of libBoo to hecl's extern
|
2015-11-09 16:06:27 -10:00 |
Jack Andersen
|
45b1d2edf3
|
Initial GX Backend
|
2015-10-09 20:59:40 -10:00 |
Jack Andersen
|
e4f53eaa7c
|
Windows refactors
|
2015-08-30 17:36:24 -10:00 |
Jack Andersen
|
9e27a9d07b
|
MSVC build fixes
|
2015-07-22 09:14:50 -10:00 |
Jack Andersen
|
cc340518f1
|
extract tool work
|
2015-07-12 20:30:20 -10:00 |
Jack Andersen
|
b6216b049c
|
proper link order for DataSpec registration
|
2015-07-06 18:45:29 -10:00 |
Jack Andersen
|
b22c5e69b6
|
Added CMakeLists.txt
|
2015-07-06 17:24:09 -10:00 |