Jack Andersen
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6c81cea420
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
Jack Andersen
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ce723d5505
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Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
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9b9ba95d45
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Sync with boo shader cache
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2017-03-05 13:03:23 -10:00 |
Jack Andersen
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5c1d8492db
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HLSL lighting shaders
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2016-04-04 09:34:54 -10:00 |
Jack Andersen
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99cf1153b6
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Boo D3D lambda sync
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2016-03-30 10:44:19 -10:00 |
Jack Andersen
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a866939b09
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D3D sync
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2016-03-23 22:36:04 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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a260108a09
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Retail offsets added
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2016-03-02 15:06:42 -10:00 |
Jack Andersen
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bc28aa1d10
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Working D3D TIND rendering
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2016-02-25 19:38:11 -10:00 |
Jack Andersen
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8d9a9d8f9b
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HLSL shaders for TIND (needs proper framebuffer coords in)
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2016-02-25 14:12:52 -10:00 |
Jack Andersen
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365f6ac9e7
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Implement line renderer (OpenGL only for now)
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2016-02-17 16:42:32 -10:00 |
Jack Andersen
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6cabf3d3e7
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lots of includes to make MSVC happy
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2016-02-16 19:20:34 -10:00 |
Jack Andersen
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13e3afa72f
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D3D CElementGen rendering
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2016-02-16 17:42:27 -10:00 |
Jack Andersen
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160940abde
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GLSL shaders for CElementGen
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2016-02-14 18:00:26 -10:00 |