Lioncash
5b9a689703
CParticleSwoosh: Initialize x68_frame on construction
...
Provides a deterministic initial state, which makes for nicer debugging.
2020-04-13 16:23:07 -04:00
Lioncash
9d6b9142bb
CParticleSwoosh: Make use of std::array where applicable
...
Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Lioncash
7a29f4bf52
CParticleSwoosh: Resolve sign-conversion warnings
...
Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
cd3bba2f0e
Working grapple beam
2018-06-20 14:57:57 -10:00
Phillip Stephens
0c49c8ea9e
Implement CScriptActorKeyframe
2018-05-14 14:44:09 -07:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Jack Andersen
3754962301
Finish CProjectileWeapon
2018-02-09 20:26:12 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
f8f3bf407a
Finish CParticleElectric
2017-06-10 16:57:35 -10:00
Jack Andersen
f3acc97d63
Implement actual CParticleSwoosh rendering
2017-06-09 19:34:39 -10:00
Jack Andersen
a07097855b
Work on CParticleSwoosh renderers
2017-06-04 16:40:29 -10:00
Jack Andersen
ca9170bc88
Several initial CParticleSwoosh implementations
2017-06-03 18:54:47 -10:00
Jack Andersen
6da6e37d42
Conform CElementGen with retail
2017-06-03 15:01:09 -10:00
Phillip Stephens
362fb6b00d
Implement CParticleGenInfoGeneric
2017-01-20 22:03:37 -08:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
8cd46293c2
Add ability to reset particle system
2016-02-17 20:44:06 -08:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
acf65c561a
CParticleGen inheritance fix
2016-02-12 19:49:59 -10:00
Jack Andersen
ffdea0c2b9
Additional particle imps
2016-02-11 12:38:25 -10:00
Phillip Stephens
ebcc986b13
More factory stubs
2016-02-10 14:54:47 -08:00
Jack Andersen
259eb89b00
Class name fix
2016-02-07 17:31:05 -10:00
Jack Andersen
731d8bbcb4
more stubs
2015-08-20 14:06:39 -10:00