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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 04:31:22 +00:00

30 Commits

Author SHA1 Message Date
cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
24acb585f8 MSVC & zeus fixes; update hecl-gui 2020-04-19 21:09:30 -04:00
22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash
2e6bd0f05e CGunWeapon: Eliminate usages of const_cast
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash
2c091ac124 CGunWeapon: Make destructor virtual
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.

This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00
Lioncash
c228baf5f7 CGunWeapon: Make use of std::array where applicable
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash
06789d1860 General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
Jack Andersen
149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen
0907c52ca3 Implement beam subclasses 2017-09-06 17:55:31 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen
35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Jack Andersen
1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen
e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
4528a6b60a Additional CPlayer work 2017-07-23 13:45:04 -10:00
Jack Andersen
3a24b35df7 Windows fixes 2016-12-10 15:54:08 -10:00
5793c8df87 More gun implementations, and script objects 2016-12-09 18:35:20 -08:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00