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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 03:51:22 +00:00

32 Commits

Author SHA1 Message Date
1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
4740ca0c43 Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
8633bbddec
More CMetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
9e168d3497 CPlasmaProjectile: Make PlayerEffectResource instances contain CAssetIds
Uses the wrapper type instead of the raw type.
2020-04-12 07:30:00 -04:00
22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash
1bacb69fc2 CPlasmaProjectile: Remove mutable specifier from m_renderObjs
Now that Render() is non-const, this is no longer necessary.
2020-04-09 21:17:20 -04:00
Lioncash
bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash
36d04456dd General: Normalize RuntimeCommonB include paths
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
f9b0614327 Various bug fixes 2019-01-04 22:34:09 -10:00
Jack Andersen
5b55320e9b Implement CPlasmaProjectile 2019-01-02 17:47:28 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
9b2fd002c6 Implement CEyeBall, disable CPuddleToadGamma (preventing softlocks), initial CSpankWeed 2018-12-01 18:32:26 -08:00
ea4848196a Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
e2c671e9b4 TCastTo implementation 2017-01-14 17:07:01 -10:00
8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00