Phillip Stephens
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f5ea144b47
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Various level streaming fixes, remove support for uncooked rep
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2018-05-06 17:47:40 -07:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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08569104c2
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Projectile collision fix
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2018-03-14 14:27:45 -10:00 |
Jack Andersen
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46a4a37cc6
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
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547471c6ba
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Work on projectiles
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2018-02-10 19:27:00 -10:00 |
Jack Andersen
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083571e693
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Work on CGameProjectile
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2018-02-08 21:12:26 -10:00 |
Jack Andersen
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93fc2d8072
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Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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149eed4b73
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
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361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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40a0d8395a
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Phillip Stephens
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65fb75737f
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
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8460b3b565
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |