Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
1731cae418
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
Jack Andersen
|
a0549cd82b
|
Work on CStateManager
|
2017-03-28 16:51:12 -10:00 |
Phillip Stephens
|
d1b55e23db
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
f721d0494e
|
Make CMain a polymorphic class
|
2016-09-16 23:40:45 -07:00 |
Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Jack Andersen
|
57775d31bf
|
Initial CPatterned classes
|
2016-04-24 19:03:38 -10:00 |
Phillip Stephens
|
f2d4040cdc
|
Various implementations
|
2016-04-23 19:46:13 -07:00 |
Jack Andersen
|
76afccbdbe
|
More ScriptLoader imps
|
2016-04-18 14:17:49 -10:00 |
Jack Andersen
|
c614d2d2d1
|
ScriptLoader support imps
|
2016-04-17 19:33:23 -10:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
|
2016-04-16 13:48:29 -10:00 |