Luke Street
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dad16bf59b
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CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
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2020-09-26 10:38:22 -04:00 |
Luke Street
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902b5644f7
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CEnergyProjectile: Minor cleanup
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2020-09-26 09:41:50 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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732be1f7ea
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CEnergyProjectile: Mark functions as override
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2020-09-26 01:48:18 -04:00 |
Luke Street
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edea2e3745
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CGameProjectile: Implement Render
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2020-09-26 01:34:13 -04:00 |
Luke Street
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e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |
Luke Street
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c474b19b9d
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CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
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2020-09-25 14:14:24 -04:00 |
Luke Street
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8b597112be
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ParticleCommon: Fix IESampleAndHold element ordering
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2020-09-24 03:17:17 -04:00 |
Luke Street
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6e3d94483c
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Note CMVEFastConstant bug in 0-00
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2020-09-24 03:00:15 -04:00 |
Luke Street
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d5596e6430
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Fix VEAngleSphere element ordering & calculations
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2020-09-24 02:42:25 -04:00 |
Phillip Stephens
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5bfdb4312f
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Fix incorrect zMomentum usage in CScriptActor
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2020-09-23 17:38:47 -07:00 |
Phillip Stephens
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9ab8c4cd8b
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Fix PowerBomb radius derp
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2020-09-23 16:32:15 -07:00 |
Luke Street
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3d01549af3
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CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
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2020-09-23 03:24:33 -04:00 |
Luke Street
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9ca0d2afb0
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CScriptMazeNode: Remove unused <ranges> include
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2020-09-21 21:11:06 -04:00 |
Luke Street
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1fd481a020
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CScriptMazeNode: Remove debug logvisor instance
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2020-09-21 20:58:01 -04:00 |
Luke Street
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dbbb3cdc4e
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CScriptMazeNode: Always free CMazeState
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2020-09-21 20:56:44 -04:00 |
Luke Street
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a35bfc49b5
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CScriptMazeNode: Fix reversed enter/target & add debug rendering
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2020-09-21 20:42:54 -04:00 |
Luke Street
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df2d191be8
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CScriptMazeNode: Renaming & more cleanup
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2020-09-21 18:38:11 -04:00 |
Luke Street
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c23a047a93
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CScriptMazeNode: Signed fixes & cleanup
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2020-09-20 16:36:24 -04:00 |
Luke Street
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eb124a9470
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CScriptMazeNode: Working implementation
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2020-09-20 03:25:56 -04:00 |
Luke Street
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2cca2b8513
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CScriptMazeNode: Finish initial implementation
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2020-09-20 01:47:12 -04:00 |
Luke Street
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a533ee3538
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CScriptMazeNode: Initial implementation of sub_802899c8
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2020-09-19 16:32:23 -04:00 |
Luke Street
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cf68c7dd9d
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CScriptMazeNode: Finish initial implementation of Reset
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2020-09-19 15:52:15 -04:00 |
Luke Street
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47f456e4e7
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CScriptMazeNode: Start implementing AcceptScriptMsg
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2020-09-19 14:52:43 -04:00 |
Luke Street
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529e8f6a07
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CScriptMazeNode: Implement Reset
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2020-09-19 13:44:32 -04:00 |
Luke Street
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e486e01b2a
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CScriptMazeNode: Implement GenerateObjects & more structures
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2020-09-19 13:30:44 -04:00 |
Luke Street
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995f3bb356
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CDrone: Death fixes
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2020-09-19 12:13:02 -04:00 |
Luke Street
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76de1541f2
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Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
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2020-09-18 17:04:50 -04:00 |
Luke Street
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834fe39074
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Runtime: Resolve -Wrange-loop-analysis warnings
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2020-09-18 16:47:59 -04:00 |
Luke Street
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ee2e75b861
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CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
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2020-09-18 02:43:55 -04:00 |
Luke Street
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325e955354
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MP1: Load Strings pak as well
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2020-09-17 20:04:06 -04:00 |
Luke Street
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ce7b94a2ed
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MP1: Load RS5 pak if exists
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2020-09-17 19:50:36 -04:00 |
Luke Street
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a3790c983d
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CAnimTreeTransition: Handle negative transTimeRem (workaround)
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2020-09-16 14:53:29 -04:00 |
Luke Street
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2361916614
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CBooRenderer: Don't smash the stack
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2020-09-16 13:07:53 -04:00 |
Luke Street
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bc8135e896
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CBooRenderer: Fix light count in ActivateLightsForModel
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2020-09-16 13:01:06 -04:00 |
Luke Street
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d7b5587e48
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CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission
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2020-09-16 04:38:09 -04:00 |
Luke Street
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3d68fc0bfc
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CChozoGhost: Add call to RenderSystemsToBeDrawnFirst
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2020-09-16 04:34:06 -04:00 |
Luke Street
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a9ed8c4329
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CAnimData: Actually create CParticleData in InitializeEffects
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2020-09-16 04:33:36 -04:00 |
Luke Street
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ab296ff97e
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CFlyingPirate: Remove GroundCollider in Jump
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2020-09-16 02:19:22 -04:00 |
Luke Street
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5b44ac143d
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CPatterned: ApproachDest fixes
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2020-09-16 02:18:03 -04:00 |
Luke Street
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daad01d129
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CBSBiPedLocomotion: Fix strafe type calculation
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2020-09-16 01:49:53 -04:00 |
Luke Street
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8b35ff3906
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CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation
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2020-09-16 01:45:07 -04:00 |
Luke Street
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69ded7eca8
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Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix)
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2020-09-16 00:42:44 -04:00 |
Luke Street
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7d418581cf
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CSaveGameScreen: Fix MSVC compilation
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2020-09-15 19:35:22 -04:00 |
Luke Street
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df56ed5651
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Update hecl; fix uint -> u32
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2020-09-15 19:31:29 -04:00 |
Luke Street
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169bc66d40
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CDrone: Fix bitfield checks in Dead
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2020-09-15 02:59:34 -04:00 |
Luke Street
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5b166b7be5
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CDrone: Implement Dead
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2020-09-15 02:40:42 -04:00 |
Luke Street
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5f4335c861
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CDrone: Implement UpdateLasers (sub_80163c40)
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2020-09-15 02:14:27 -04:00 |
Phillip Stephens
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803acd9ac6
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Fix Drone crashing by loading a model as a particle
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2020-09-14 22:49:10 -07:00 |
Luke Street
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2d8d90f39a
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CDroneLaser: Implement sub_80167754
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2020-09-15 01:35:29 -04:00 |
Luke Street
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ec83a227de
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CDrone: Finish Attack
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2020-09-15 01:35:22 -04:00 |
Luke Street
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230a8ff946
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CDrone: Implement sub_80165984 & sub_801656d4
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2020-09-15 00:46:32 -04:00 |
Luke Street
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edadcbef17
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CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare
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2020-09-14 01:22:11 -04:00 |
Luke Street
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b3397116db
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CDrone: UpdateScanner fixes
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2020-09-14 01:02:49 -04:00 |
Luke Street
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51bb242af9
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CDrone: Implement UpdateLaser
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2020-09-14 00:49:10 -04:00 |
Luke Street
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8d45dc6da9
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CDrone: Think fixes
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2020-09-14 00:35:17 -04:00 |
Luke Street
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8dc190b04d
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CDrone: TargetPlayer fixes
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2020-09-13 23:15:57 -04:00 |
Luke Street
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979b0278da
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CDrone: StrafeFromCompanions fixes
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2020-09-13 22:47:21 -04:00 |
Luke Street
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3659bedad1
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CDrone: Fix detection range in SpotPlayer
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2020-09-13 22:40:51 -04:00 |
Luke Street
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04a377c68e
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CDrone: Fix vector in SpecialAttack
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2020-09-13 22:37:10 -04:00 |
Luke Street
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9489bd3812
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CDrone: Implement ShouldFire
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2020-09-13 20:49:46 -04:00 |
Luke Street
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21b04bf40d
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CDrone: ShouldAttack uses return value of AddRangedAttacker
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2020-09-13 20:40:00 -04:00 |
Luke Street
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a1019e2c94
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CBouncyGrenade: Set SubtractBlend, MoveRedToAlphaBuffer in Render
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2020-09-13 20:35:35 -04:00 |
Luke Street
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9e0c42103c
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CDrone: Render fixes
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2020-09-13 20:32:05 -04:00 |
Luke Street
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c8edf200de
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CChozoGhost: Render uses SetMoveRedToAlphaBuffer
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2020-09-13 20:28:12 -04:00 |
Luke Street
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3e8369d24d
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CDrone: Check for normal model in PreRender
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2020-09-13 20:07:24 -04:00 |
Luke Street
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8a4cda9d98
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CDrone: Don't return early in Patrol
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2020-09-13 20:02:09 -04:00 |
Luke Street
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a2fe44afe1
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CDrone: PathFindEx target fix
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2020-09-13 19:56:55 -04:00 |
Luke Street
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754321314e
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CDrone: PathFind fixes
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2020-09-13 19:55:20 -04:00 |
Luke Street
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3780671ff6
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CDrone: Check minAttackRange in InRange
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2020-09-13 19:36:28 -04:00 |
Luke Street
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ecc8b73ead
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CDrone: Use std::any_of in HearShot
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2020-09-13 19:34:34 -04:00 |
Luke Street
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3bf5a6fc83
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CDrone: GetDamageVulnerability fixes
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2020-09-13 19:32:52 -04:00 |
Luke Street
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a0d7f126e9
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CDrone: Reset shieldTime in GetCollisionResponseType
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2020-09-13 19:30:21 -04:00 |
Luke Street
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ffe0cf7ca2
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CDrone: Minor fixes in Flee, HitShield
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2020-09-13 19:24:34 -04:00 |
Luke Street
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8af397cacc
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CDrone: Rename x824_activeLasers & define sub_80165984
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2020-09-13 19:15:57 -04:00 |
Luke Street
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7efaadac80
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CDrone: Rename x58c_prevDodgeDir
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2020-09-13 19:04:24 -04:00 |
Phillip Stephens
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4c3d7193b1
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Thardus: fix locking onto destroyed rocks
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2020-09-13 13:24:16 -07:00 |
Phillip Stephens
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545a6d691c
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CThardus: roll baby roll
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2020-09-13 13:00:13 -07:00 |
Phillip Stephens
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2d2063632c
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CThardus: fix variable assignments in constructor
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2020-09-13 12:17:50 -07:00 |
Phillip Stephens
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1cc574ed11
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CThardus: cleanup and minor fixes
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2020-09-13 12:03:49 -07:00 |
Phillip Stephens
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e64591bbf8
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CThardus: Fix knee collider, attempt to fix healthbar
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2020-09-12 21:08:14 -07:00 |
Phillip Stephens
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e512ba1336
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More CThardus imps
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2020-09-12 18:40:19 -07:00 |
Phillip Stephens
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fb69ae741d
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Fix Thardus' structure and implement basic behavior
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2020-09-12 18:40:19 -07:00 |
Phillip Stephens
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2ca0cd2bdd
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Final CThardusRockProjectile imps, cleanup needed
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2020-09-12 18:40:19 -07:00 |
Phillip Stephens
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2c59420177
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Finish implement AI behavior for CThardusRockProjectile
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2020-09-12 18:40:19 -07:00 |
Phillip Stephens
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1ba68175e9
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More CThardus imps, add CRandom16 stats
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2020-09-12 18:40:19 -07:00 |
Phillip Stephens
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7ba02f28c0
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More fixes
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2020-09-12 18:40:18 -07:00 |
Phillip Stephens
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773d5cd673
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Thardus: Minor fixes
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2020-09-12 18:40:18 -07:00 |
Phillip Stephens
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7847b59705
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More CThardus imps
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2020-09-12 18:40:15 -07:00 |
Phillip Stephens
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b68af83fb3
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Implement CAutoSave
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2020-09-12 18:13:38 -07:00 |
Phillip Stephens
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dc4b79eec3
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Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower
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2020-09-10 11:03:28 -07:00 |
Luke Street
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9b5d1a6ba6
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CDrone: Rename x690_colSphere, x834_31_attackOver
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2020-09-09 02:31:38 -04:00 |
Luke Street
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fb7e8cd65a
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CDrone: Implement AttackOver
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2020-09-09 02:30:11 -04:00 |
Luke Street
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aba51246d8
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CDrone: Remove redundant field
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2020-09-09 02:30:11 -04:00 |
Luke Street
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535f44deec
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CDrone: Fix UpdateTouchBounds
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2020-09-09 02:30:11 -04:00 |
Luke Street
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fbdfdb0fa4
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CDrone: Fix CanRenderUnsorted
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2020-09-09 02:30:11 -04:00 |
Luke Street
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e0f4128901
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CDrone: Fix knockback variant
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2020-09-09 02:30:11 -04:00 |
Luke Street
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f93400c8c2
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CDrone: AcceptScriptMsg fixes
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2020-09-06 18:12:15 -04:00 |
Lioncash
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d66f534a8c
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CParticleDatabase: Simplify insert into emplace call
Same behavior, but much more succinct and constructs the std::string in
place.
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2020-08-25 18:44:58 -04:00 |
Luke Street
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87437881a0
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CCharAnimTime & CPOINode: Fix operator<
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2020-08-24 18:42:43 -04:00 |