Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
ccbd19b9ea
|
Add VISIGen utility
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2017-02-23 22:28:44 -10:00 |
Jack Andersen
|
341fe2c728
|
Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
Phillip Stephens
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beb1946e47
|
Add ScriptWater loader imp
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2016-04-19 22:44:08 -07:00 |
Phillip Stephens
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af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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d46f44cefa
|
Lots of reverse naming functionality added
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2015-10-26 14:19:03 -10:00 |
Phillip Stephens
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c3ee18abf5
|
Script Object DNAs
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2015-09-30 16:18:19 -07:00 |