Jack Andersen
|
cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
0d3a67e78f
|
Fix area token loading
|
2018-05-25 17:07:29 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
|
2018-05-19 20:14:57 -10:00 |
Jack Andersen
|
5f03362149
|
More bug fixes
|
2018-05-18 19:16:08 -10:00 |
Jack Andersen
|
0987866896
|
Implement CScriptDebris; EVNT POI fixes
|
2018-05-15 18:07:38 -10:00 |
Phillip Stephens
|
0c49c8ea9e
|
Implement CScriptActorKeyframe
|
2018-05-14 14:44:09 -07:00 |
Jack Andersen
|
317aa9af25
|
Finish CScriptPlayerActor
|
2018-05-13 18:38:58 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Jack Andersen
|
1c977e8021
|
Scan visor fixes
|
2018-05-07 19:10:24 -10:00 |
Jack Andersen
|
81d2276458
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-07 16:12:39 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
|
2018-05-07 16:11:07 -10:00 |
Phillip Stephens
|
f5ea144b47
|
Various level streaming fixes, remove support for uncooked rep
|
2018-05-06 17:47:40 -07:00 |
Phillip Stephens
|
734b25cad3
|
Fix doors and various area streaming bugs
|
2018-05-01 17:43:31 -07:00 |
Phillip Stephens
|
711c3e0d2c
|
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
|
2018-04-29 20:12:41 -07:00 |
Phillip Stephens
|
6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
|
2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
7100ed437f
|
macOS decal rendering support
|
2018-03-16 17:41:01 -10:00 |
Jack Andersen
|
b405f33ded
|
Correct rstl::prereserved_vector implementation
|
2018-02-14 18:37:21 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
547471c6ba
|
Work on projectiles
|
2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
8ab75b2c8f
|
Implement asynchonous memory card for Win32
|
2018-02-06 15:38:46 -10:00 |
Jack Andersen
|
13c0361021
|
Changes to support asynchronous kabufuda API
|
2018-02-06 12:02:31 -10:00 |
Jack Andersen
|
59af54afad
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-02-04 20:57:18 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
|
2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
97835607d9
|
More windows build fixes
|
2018-02-03 20:46:47 -10:00 |
Jack Andersen
|
acf2dab66f
|
Fix NES memory card saves
|
2018-02-02 17:00:21 -10:00 |
Jack Andersen
|
15e5b4bbb8
|
NESEmulator save fixes
|
2018-02-02 14:35:19 -10:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
|
2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
13a31be23b
|
Implement rumble classes
|
2018-01-25 23:48:42 -10:00 |
Jack Andersen
|
e949b3419e
|
Display Gamma integration
|
2018-01-21 12:05:25 -10:00 |
Jack Andersen
|
669b3d6942
|
CWorldShadow OpenGL fixes; discord-rpc integration
|
2018-01-15 20:42:28 -10:00 |
Phillip Stephens
|
030e80d843
|
Initial Console integration
|
2018-01-15 08:00:20 -08:00 |
Jack Andersen
|
7a179eb10a
|
Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
e683fc223f
|
Metal non-MSAA fixes
|
2018-01-11 15:34:16 -10:00 |
Jack Andersen
|
9bdb1cd1a5
|
Always keep scan visor graphics loaded
|
2018-01-07 09:55:09 -10:00 |
Jack Andersen
|
4e5c991424
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
Jack Andersen
|
168fab6b14
|
HUD rendering bug fixes
|
2018-01-05 20:50:42 -10:00 |
Jack Andersen
|
a78c4c6b36
|
Animation transitions and pause screen fixes
|
2018-01-04 17:02:30 -10:00 |
Jack Andersen
|
99fc9e3598
|
Various bug fixes and CAnimTree implementations
|
2018-01-03 18:17:44 -10:00 |
Jack Andersen
|
fac324f08f
|
CHUDMemoParms fix
|
2018-01-01 00:18:06 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
053ebd41c4
|
HUD bug fixes
|
2017-12-20 17:19:54 -10:00 |
Jack Andersen
|
c00cc6cea9
|
Lots of bug fixes; working CPhazonSuitFilter
|
2017-12-19 20:06:54 -10:00 |
Jack Andersen
|
1c44f8d1bc
|
Various movement and HUD bug fixes
|
2017-12-18 17:05:50 -10:00 |
Jack Andersen
|
73ae278c87
|
Several collision fixes
|
2017-12-17 16:54:50 -10:00 |
Jack Andersen
|
357b001cac
|
Octree generation fixes
|
2017-12-01 19:50:05 -10:00 |
Jack Andersen
|
7cd3e8f502
|
Various bug fixes
|
2017-11-29 15:22:46 -10:00 |
Jack Andersen
|
80f98e1218
|
Windows fixes
|
2017-11-24 16:50:24 -10:00 |
Jack Andersen
|
41edf5a226
|
Initial CCinematicCamera implementations
|
2017-11-22 16:15:09 -10:00 |
Phillip Stephens
|
2ec2d07bdf
|
Fix CAutoMapper surfaces on Braswell
|
2017-11-20 09:33:21 -08:00 |
Phillip Stephens
|
f1b43c4805
|
Disable pause checks for the HUD
|
2017-11-19 18:07:00 -08:00 |
Jack Andersen
|
cff5198e6b
|
Major graphics resource performance improvement
|
2017-11-19 13:48:09 -10:00 |
Jack Andersen
|
e00f6bfe30
|
HUD blending fixes and map interpolation
|
2017-11-18 09:59:49 -10:00 |
Jack Andersen
|
a2c79eb996
|
More CAutoMapper fixes
|
2017-11-17 17:35:37 -10:00 |
Jack Andersen
|
d14763ca19
|
CPauseScreenBlur fixes
|
2017-11-16 22:57:40 -10:00 |
Jack Andersen
|
0edac28ed4
|
Various CAutoMapper fixes
|
2017-11-16 13:49:25 -10:00 |
Jack Andersen
|
a914e121ea
|
Various AutoMapper render fixes
|
2017-11-15 22:05:10 -10:00 |
Phillip Stephens
|
f1329268a6
|
Fix input being ignored, fix CPauseScreen crash when starting a transition
|
2017-11-15 08:33:24 -08:00 |
Jack Andersen
|
2df95c01cf
|
General resource handling bug fixes
|
2017-11-14 18:12:13 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
ff5c7321c7
|
Merge branch 'gl-fixes'
|
2017-11-05 20:58:43 -10:00 |
Phillip Stephens
|
67748655ba
|
Compile fixes, Implement CStateSetterFlow::OnMessage
|
2017-11-04 23:29:22 -07:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
d301491bd6
|
More conservative prewarm shader selection
|
2017-11-01 23:35:07 -10:00 |
Jack Andersen
|
6eff4f2e01
|
Implement most of CTargetingManager
|
2017-10-28 20:21:52 -10:00 |
Jack Andersen
|
bb10aa9844
|
CResFactory bug fixes
|
2017-10-27 21:08:48 -10:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Jack Andersen
|
8346f56595
|
Finish CResFactory; better smart-pointer use for resources
|
2017-10-26 00:09:51 -10:00 |
Jack Andersen
|
7c3fb4174f
|
Finish CPakFile and CResLoader
|
2017-10-25 19:37:46 -10:00 |
Jack Andersen
|
e274cd12b9
|
Refactorings to support .upak generation
|
2017-10-24 21:47:49 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
Jack Andersen
|
5149128b60
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Jack Andersen
|
2aee5910d6
|
Work on CBallCamera
|
2017-10-14 19:38:10 -10:00 |
Jack Andersen
|
651d0a27c2
|
More work on CBallCamera
|
2017-10-09 17:50:48 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
484a4900a0
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Phillip Stephens
|
001125429f
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Phillip Stephens
|
cae4ab37c1
|
CMetaree structure
|
2017-08-20 17:29:59 -07:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
|
2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
98b2fb6855
|
Work on CPlayer
|
2017-08-17 15:30:15 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
5590e2f27a
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-05 21:16:17 -10:00 |
Jack Andersen
|
e67a142013
|
Implement class declaration for CFluidPlane/CFluidPlaneCPU
|
2017-08-05 21:15:42 -10:00 |
Phillip Stephens
|
69187353b9
|
Various fmadds related fixes (may be more)
|
2017-08-04 06:48:48 -07:00 |
Jack Andersen
|
0cae1bb036
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-07-30 19:19:26 -10:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Phillip Stephens
|
db03927e1d
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
Jack Andersen
|
5f02951f72
|
Work on CPlayer
|
2017-07-19 20:04:40 -10:00 |
Jack Andersen
|
56bfc276d6
|
Implement body state classes
|
2017-07-09 18:55:51 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
Jack Andersen
|
6c56cf4c26
|
Implement CRandomStatic and CScanLines shaders (still need HLSL)
|
2017-06-01 09:10:06 -10:00 |
Jack Andersen
|
ca69a54faf
|
Camera filter refactor
|
2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
a550ce1959
|
Finish CMessageScreen
|
2017-05-31 11:26:50 -10:00 |
Jack Andersen
|
6f84cfcb38
|
Finish CPlayerVisor and CSamusFaceReflection
|
2017-05-30 16:51:38 -10:00 |
Jack Andersen
|
0c5e4efc46
|
Work on CPlayerVisor
|
2017-05-29 17:45:31 -10:00 |
Jack Andersen
|
58d8d4fcd2
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-29 09:56:36 -10:00 |
Jack Andersen
|
d14dc8f7a8
|
Finish CPauseScreenBlur; work on CPlayerVisor
|
2017-05-29 09:55:44 -10:00 |
Phillip Stephens
|
a612f0dc66
|
Add missing data formats (still need PATH), update submodules
|
2017-05-22 04:24:24 -07:00 |
Jack Andersen
|
5f5c1ce2f1
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-21 12:01:22 -04:00 |
Jack Andersen
|
4b048a0dff
|
Finish CInGameGuiManager
|
2017-05-21 12:01:04 -04:00 |
Phillip Stephens
|
b172bd26e6
|
Silence warning, implement Zoid loader, and update nod
|
2017-05-20 23:01:24 -07:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
|
2017-05-20 00:41:49 -07:00 |
Jack Andersen
|
c8d09f3de7
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-18 09:27:39 -10:00 |
Jack Andersen
|
0459192951
|
Implement CInGameGuiManager::Update()
|
2017-05-18 09:27:21 -10:00 |
Phillip Stephens
|
40a0d8395a
|
Initial CActorContraption and weapon imps
|
2017-05-18 03:58:15 -07:00 |
Jack Andersen
|
1f25becf8e
|
Finish CAuiImagePane
|
2017-05-17 21:07:49 -10:00 |
Jack Andersen
|
08a8b1819a
|
Finish CScanDisplay
|
2017-05-16 19:04:38 -10:00 |
Jack Andersen
|
5835e5173e
|
Finish CLogBookScreen
|
2017-05-14 09:58:44 -10:00 |
Jack Andersen
|
9796ba9244
|
Complete CArtifactDoll
|
2017-05-12 18:57:24 -10:00 |
Jack Andersen
|
e13583ff80
|
Finish COptionsScreen
|
2017-05-12 09:54:35 -10:00 |
Phillip Stephens
|
c70a0d81cb
|
Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
|
2017-05-09 17:03:20 -07:00 |
Jack Andersen
|
e798fe49b4
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-09 09:44:19 -10:00 |
Jack Andersen
|
e3dc0762ec
|
Finish CInventoryScreen
|
2017-05-09 09:44:05 -10:00 |
Phillip Stephens
|
8687d613d4
|
Initial CActorContraption imps
|
2017-05-09 06:27:07 -07:00 |
Jack Andersen
|
d584df8f5f
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-07 09:36:19 -10:00 |
Jack Andersen
|
855ef53407
|
Work on CInventoryScreen
|
2017-05-07 09:35:52 -10:00 |
Phillip Stephens
|
c852d63db2
|
More collision actor work
|
2017-05-06 23:55:01 -07:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
4ff1475f0e
|
Work on CSamusDoll
|
2017-05-04 08:56:20 -10:00 |
Jack Andersen
|
394cbf36e0
|
Work on CPauseScreen
|
2017-05-01 18:00:38 -10:00 |
Jack Andersen
|
159b83b37a
|
Initial pause screen implementations
|
2017-04-25 20:43:48 -10:00 |
Jack Andersen
|
337ffd1c16
|
Work on CMapWorld rendering
|
2017-04-21 20:42:32 -10:00 |
Jack Andersen
|
28b1b38a67
|
Lots of work on CAutoMapper
|
2017-04-14 19:32:25 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
Jack Andersen
|
84578e9909
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
Jack Andersen
|
9cd421888d
|
Additional HUD work
|
2017-04-08 20:14:22 -10:00 |
Jack Andersen
|
e070844e8a
|
Additional HUD work
|
2017-04-08 10:40:36 -10:00 |
Jack Andersen
|
d3c4f69e6f
|
Work on HUD interfaces
|
2017-04-06 19:35:09 -10:00 |
Jack Andersen
|
dc781f5c67
|
Additional HUD interfaces
|
2017-04-03 19:48:13 -10:00 |
Jack Andersen
|
67ed82bc52
|
Implement CHudEnergyInterface
|
2017-04-02 19:37:54 -10:00 |
Jack Andersen
|
a2b9bfb1a2
|
Lots of CSamusHud imps
|
2017-04-02 15:39:23 -10:00 |
Jack Andersen
|
b3c94f1d2b
|
Lots of HUD-related implementations
|
2017-04-01 17:03:37 -10:00 |
Jack Andersen
|
2530163a8c
|
Initial collision testing and CStateManager work
|
2017-03-30 12:36:18 -10:00 |
Jack Andersen
|
db12dd2ea2
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
|
2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
e923d83617
|
CScriptMidi and work on CGameArea loading
|
2017-02-26 19:25:14 -10:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
4e01787e09
|
More efficient cooked resource loading, AQS audio fixes
|
2017-02-14 20:02:30 -10:00 |
Jack Andersen
|
59406a069b
|
Bug fixes and more CStateManager imps
|
2017-02-13 18:27:20 -10:00 |
Phillip Stephens
|
ac5f28eeff
|
Add missing factories, update hecl
|
2017-02-13 13:29:00 -08:00 |
Jack Andersen
|
748e81ae6e
|
YAML RAII refactor
|
2017-02-12 13:56:03 -10:00 |
Jack Andersen
|
6857e219b4
|
Windows Fixes
|
2017-02-11 18:43:33 -10:00 |
Jack Andersen
|
fbbd24f96e
|
Make vector constants class-scope
|
2017-02-11 17:51:59 -10:00 |
Jack Andersen
|
a7cab596e6
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
Jack Andersen
|
def32a1cca
|
Implement CSaveUITouchBar
|
2017-02-10 13:58:05 -10:00 |
Jack Andersen
|
17d986bb43
|
Implement CGameOptionsTouchBar
|
2017-02-09 23:00:57 -10:00 |
Jack Andersen
|
c806f4a612
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-02-08 23:23:59 -10:00 |
Jack Andersen
|
3f03ba7950
|
Implement key FrontEnd Touch Bar functionality
|
2017-02-08 23:23:17 -10:00 |
Phillip Stephens
|
7e4c82a013
|
Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
|
2017-02-08 23:37:00 -08:00 |
Jack Andersen
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356788fb9e
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Another bitstream fix
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2017-02-06 16:25:58 -10:00 |
Jack Andersen
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21cb59ee74
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-02-05 17:22:35 -10:00 |
Jack Andersen
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6a7fc0145f
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
Phillip Stephens
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fc4c9d6947
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-02-05 12:24:17 -08:00 |
Phillip Stephens
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d9f5805356
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Re-organize MP1 specific world objects
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2017-02-05 12:23:58 -08:00 |
Jack Andersen
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9ea7cee23c
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Memory card bug fixes
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2017-02-03 17:46:12 -10:00 |
Jack Andersen
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6968d9f0d3
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Various UI fixes, unsupported emulator message
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2017-02-02 21:33:46 -10:00 |
Jack Andersen
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e30ec98b6e
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Some memory card fixes, CToken assign fix
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2017-02-02 20:23:09 -10:00 |
Jack Andersen
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83176b41a9
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FRME bug fixes and shader adjustments
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2017-01-29 18:16:20 -10:00 |
Jack Andersen
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d5c7efce58
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
Phillip Stephens
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933e731817
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CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
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2017-01-26 18:58:21 -08:00 |
Phillip Stephens
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0f3e4b4a38
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Tweak Imps
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2017-01-26 02:06:18 -08:00 |
Jack Andersen
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da91c921cb
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Bitfield initializer bug fixes
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2017-01-24 18:40:19 -10:00 |
Jack Andersen
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7a60151d3e
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Char16 refactor and GuiSys bug fixes
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2017-01-23 21:41:33 -10:00 |
Jack Andersen
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afd852f1a4
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Working SFX playback
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2017-01-22 21:22:17 -10:00 |
Jack Andersen
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62dc61bfb2
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Keyboard/Mouse CFinalInput integration
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2017-01-22 11:26:58 -10:00 |
Phillip Stephens
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12c6163e32
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Fix CMemoryCardSys shutdown crash
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2017-01-22 09:36:25 -08:00 |
Jack Andersen
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e9222c7aba
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-01-21 15:53:11 -10:00 |
Jack Andersen
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0744a2307a
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Several architectural fixes and additions
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2017-01-21 15:40:12 -10:00 |
Phillip Stephens
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362fb6b00d
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Implement CParticleGenInfoGeneric
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2017-01-20 22:03:37 -08:00 |
Jack Andersen
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04452ad919
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Windows fixes
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2017-01-20 14:21:35 -10:00 |
Jack Andersen
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b958182073
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Work on CAudioSys, boo fixes
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2017-01-19 17:53:32 -10:00 |
Jack Andersen
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2850d67513
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-01-18 16:30:11 -10:00 |
Jack Andersen
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d17557398f
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Fix race condition when switching DSP tracks
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2017-01-18 16:29:49 -10:00 |
Phillip Stephens
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d1b55e23db
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
Jack Andersen
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3cc93ffd75
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DSP streaming bug fixes
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2017-01-18 10:57:48 -10:00 |
Jack Andersen
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b4a3d2b902
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MP2/3 MREA extract fix
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2017-01-16 17:51:42 -10:00 |
Jack Andersen
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56b24c39f0
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
Jack Andersen
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d66d9a24f4
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Integrate CStreamAudioManager globals
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2017-01-15 23:14:54 -10:00 |
Jack Andersen
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e2c671e9b4
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TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
Jack Andersen
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904166e016
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RumbleFxTable and final FrontEnd options functions
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2017-01-12 14:16:26 -10:00 |
Jack Andersen
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f16c61cce8
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Work on options portion of CFrontEndUI
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2017-01-09 21:15:49 -10:00 |
Jack Andersen
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4c09493a3f
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CFrontEndUI work
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2017-01-08 17:44:00 -10:00 |
Jack Andersen
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ef43c3319b
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Adopt JBus' GetGCTicks()
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2017-01-07 17:08:02 -10:00 |
Jack Andersen
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8af76017c2
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Integrate JBus
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2017-01-07 16:52:49 -10:00 |
Jack Andersen
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02a3b8a6e7
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Integrate JoyBus checksum
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2016-12-31 20:56:34 -10:00 |
Jack Andersen
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0d4ea76c7f
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
Jack Andersen
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db7c2aeaf2
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GuiSys and FrontEnd work
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2016-12-30 14:51:51 -10:00 |
Jack Andersen
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20677700e0
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Return fixes for MSVC
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2016-12-30 08:38:01 -10:00 |
Jack Andersen
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2699d96989
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CMain::StreamNewGameState merge fixes
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2016-12-29 20:43:29 -10:00 |
Jack Andersen
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735183d51a
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-12-29 20:39:29 -10:00 |
Jack Andersen
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a93ca26ea1
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CFrontEndUI work
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2016-12-29 20:37:01 -10:00 |
Phillip Stephens
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af1e22a62d
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Jack Andersen
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b3cae0d4d5
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Work on CSaveUI and CSfxManager
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2016-12-28 19:53:00 -10:00 |
Jack Andersen
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fe3d375120
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Kabufuda updates and dolphin memory card path resolution
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2016-12-28 11:39:38 -10:00 |
Jack Andersen
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6a99508ee5
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kabufuda integration
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2016-12-27 22:51:28 -10:00 |
Phillip Stephens
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7b79e52740
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Collision flags and SFX type handling
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2016-12-25 23:58:44 -08:00 |
Phillip Stephens
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777419ad4e
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Remove IAllocator, CMemory and CGameAllocator
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2016-12-23 22:08:48 -08:00 |
Jack Andersen
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5e2f2e3af8
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Finishing touches to CMemoryCardDriver
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2016-12-23 19:23:50 -10:00 |
Jack Andersen
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a7322e8916
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Additional memory card imps
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2016-12-23 14:45:51 -10:00 |
Jack Andersen
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513d283bee
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-12-22 20:43:26 -10:00 |
Jack Andersen
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d7f79d6ec3
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Work on CMemoryCardDriver
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2016-12-22 20:41:39 -10:00 |
Jack Andersen
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ea5ec650b4
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Add appveyor.yml
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2016-12-21 15:40:53 -10:00 |
Phillip Stephens
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598f64002c
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Silence warnings, and fix Windows build
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2016-12-21 11:27:15 -08:00 |
Jack Andersen
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c92223301c
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Cleaner SGameFileSlot save blob initializer
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2016-12-20 12:09:02 -10:00 |
Jack Andersen
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9639ac75cc
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Work on CMemoryCardDriver
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2016-12-20 11:51:50 -10:00 |
Jack Andersen
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46cf8cd86d
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Refactor memory card access class as CMemoryCardDriver
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2016-12-19 09:20:30 -10:00 |
Jack Andersen
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03a93c52b9
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CSaveUI work
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2016-12-17 18:16:04 -10:00 |
Jack Andersen
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a2b07ba357
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CFrontEndUI work
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2016-12-16 13:05:29 -10:00 |
Jack Andersen
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f665812d6e
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More CGuiSys and CFrontEndUI work
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2016-12-15 18:35:49 -10:00 |
Jack Andersen
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19a371c931
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Refactor GuiSys (remove general logic handling)
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2016-12-15 12:37:34 -10:00 |
Jack Andersen
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6b765838a7
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Work on CFrontEndUI
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2016-12-14 12:56:59 -10:00 |
Jack Andersen
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c3bf6ec5cc
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Implement CStaticAudioPlayer
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2016-12-13 15:10:17 -10:00 |
Jack Andersen
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2d961af921
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CFrontEndUI work
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2016-12-12 19:22:30 -10:00 |
Jack Andersen
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545fccc4cc
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Work on memory card sys; CMake fixes
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2016-10-08 21:45:04 -10:00 |
Jack Andersen
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9b6ab93ae5
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Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:39:31 -10:00 |
Jack Andersen
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9a15f72fc7
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use `-flto=thin` as LTO flag; MemoryCardSys work
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2016-09-30 12:43:19 -10:00 |
Phillip Stephens
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23b6bd350e
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
Jack Andersen
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7f987ab10e
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
Jack Andersen
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b9baa84b1d
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
Jack Andersen
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d2e4049c3a
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-09-17 11:34:19 -10:00 |
Jack Andersen
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cfb16f34f1
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Self-rebuilding resource cache; init performance improvements
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2016-09-17 11:33:32 -10:00 |
Phillip Stephens
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f721d0494e
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Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
Jack Andersen
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6ea727e4a8
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Additional CSlideShow work; amuse voice handle integration
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2016-09-16 13:43:33 -10:00 |
Jack Andersen
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dae5ea06f5
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Complete merge
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2016-09-16 10:23:07 -10:00 |
Jack Andersen
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32be061783
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-09-16 10:21:43 -10:00 |
Jack Andersen
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2fed8f36fb
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Initial CSlideShow
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2016-09-16 10:18:03 -10:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Jack Andersen
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1d8dfa3205
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
Jack Andersen
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8580c5d972
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Implement CSplashScreen
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2016-09-12 19:36:21 -10:00 |
Jack Andersen
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668c4f7eee
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Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
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0d08d4a40e
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CToken usage fixes in CWorldTransManager; better model instances
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2016-09-02 11:39:46 -10:00 |
Jack Andersen
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6dff9b241a
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-09-02 07:50:27 -10:00 |
Jack Andersen
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302d897e10
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Various CWorldTransManager bug fixes
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2016-09-02 07:50:03 -10:00 |
Phillip Stephens
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9a1a434605
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Add missing CPhysicsActor class member
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2016-09-01 12:39:13 -07:00 |
Jack Andersen
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129767134e
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Various bug fixes
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2016-08-31 13:08:09 -10:00 |
Phillip Stephens
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955d043c9e
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Add ability to load tweaks
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2016-08-31 14:00:06 -07:00 |
Phillip Stephens
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d104c7eb45
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Implement CTweaks::RegisterResourceTweaks
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2016-08-31 13:43:41 -07:00 |
Phillip Stephens
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c35106c907
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Fix MP3 SAVW support, code cleanup, and more stubs
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2016-08-30 17:33:59 -07:00 |
Jack Andersen
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27b2f2aedb
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Windows build fixes
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2016-08-22 17:12:50 -10:00 |
Jack Andersen
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21fc28bc9b
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CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
Jack Andersen
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25d808e2b9
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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3acc93f1c0
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Better boo init within CMain; shader fixes
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2016-08-16 20:18:18 -10:00 |
Jack Andersen
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12f23ba340
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Several CWorldTransManager imps
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2016-08-16 12:49:19 -10:00 |
Jack Andersen
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0dacc2233c
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Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
Phillip Stephens
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ec79bcd397
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CFrontEnd fixes
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2016-08-05 16:48:53 -07:00 |
Phillip Stephens
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165735ba1b
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CScannableObjectInfo imps
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2016-08-03 16:20:31 -07:00 |
Jack Andersen
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9222a928ef
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
Jack Andersen
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0ddf4dc426
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Merge branch 'space-warp'
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2016-07-29 12:58:32 -10:00 |
Jack Andersen
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67801e993a
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Initial space warp filter
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2016-07-29 07:38:44 -10:00 |
Phillip Stephens
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1ee38df1ba
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Various AutoMapper stubs
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2016-07-29 10:00:23 -07:00 |
Phillip Stephens
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e59a0408cf
|
WIP Tweak RE
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2016-07-26 21:19:32 -07:00 |
Jack Andersen
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6bbed11859
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Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |
Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
Phillip Stephens
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54ec899d72
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Add missing files
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2016-06-21 00:11:49 -07:00 |
Phillip Stephens
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ebd1fb5944
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SpacePirate loader imp
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2016-06-20 21:15:30 -07:00 |
Phillip Stephens
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27bee1cc35
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More loader imps
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2016-05-20 02:17:51 -07:00 |
Phillip Stephens
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63985b6063
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CPatterned arg type fix
Relay loader imps
CBeetle loader imp
Change CAiFuncMap's const char* to std::string
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2016-05-17 20:57:43 -07:00 |
Phillip Stephens
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6d9ccc7f89
|
Various Implementations
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2016-04-24 22:53:06 -07:00 |
Jack Andersen
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57775d31bf
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Initial CPatterned classes
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2016-04-24 19:03:38 -10:00 |
Jack Andersen
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b60d55d784
|
Bad level link fixes
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2016-04-23 18:03:30 -10:00 |
Jack Andersen
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7afdc556fd
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Adjust runtime directory layout
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2016-04-16 13:48:29 -10:00 |
Jack Andersen
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e51a657ec1
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CAnimSourceReader imps
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2016-04-15 17:24:25 -10:00 |
Jack Andersen
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abff623cf6
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
Jack Andersen
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c91bfade75
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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929f8263fc
|
Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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9f82900cdc
|
CGuiTextSupport imps
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2016-03-21 12:01:19 -10:00 |
Jack Andersen
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6fcdb3a99c
|
Initial CGuiTextSupport fields; integrated optional template
|
2016-03-20 19:02:56 -10:00 |
Phillip Stephens
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a0e6bcec49
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-03-19 12:20:13 -07:00 |
Phillip Stephens
|
62e8066a63
|
Initial CPlayerState RE
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2016-03-19 12:19:43 -07:00 |
Jack Andersen
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5a4033e925
|
More field discoveries and imps
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2016-03-18 17:58:01 -10:00 |
Jack Andersen
|
1908ac111b
|
More GuiSys stubs
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2016-03-10 14:23:16 -10:00 |
Phillip Stephens
|
9726682939
|
Initial MP1 CSplashScreen
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2016-03-09 23:13:50 -08:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
8c9eca1858
|
remove 'mp1' target in favor of library entry
|
2016-03-03 19:28:20 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
488de1bdb9
|
GLSL macros
|
2016-02-23 17:20:07 -10:00 |
Phillip Stephens
|
764d75f38e
|
Add ability to reference resources by name
|
2016-02-20 04:40:58 -08:00 |
Phillip Stephens
|
a37f536ae9
|
Use rendertarget
|
2016-02-20 02:26:43 -08:00 |
Phillip Stephens
|
8af98fb2f3
|
Code cleanup and add NamedResourceCatalog
|
2016-02-20 00:31:11 -08:00 |
Phillip Stephens
|
5229f95fb7
|
Restructure event handling
|
2016-02-19 22:45:36 -08:00 |
Phillip Stephens
|
4bfe4026f2
|
Fix crash on exit
|
2016-02-19 21:49:47 -08:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Jack Andersen
|
a80142728d
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
58e394d5df
|
Windows fixes
|
2015-11-10 10:12:43 -10:00 |
Phillip Stephens
|
9cb8b10fda
|
Update API.
Use u32 rather than uint32_t in CRandom16
|
2015-11-08 19:43:11 -08:00 |
Phillip Stephens
|
b261e09f51
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
Phillip Stephens
|
3209748a66
|
Add temporary malloc/free to CGameAllocator
Add missing CTimeProvider to CMakeLists.txt
|
2015-10-27 21:45:02 -07:00 |
Jack Andersen
|
faa262b73c
|
Windows fixes
|
2015-10-11 18:41:28 -10:00 |
Phillip Stephens
|
b65ac4e9f8
|
Fix crash with TRANInv
CTweakParticle
|
2015-09-23 12:01:25 -07:00 |
Jack Andersen
|
45494ec9aa
|
Shared extract only applies to world paks now
|
2015-09-21 15:42:03 -10:00 |
Jack Andersen
|
da24b39957
|
Lightmap rendering
|
2015-09-17 09:50:43 -10:00 |
Jack Andersen
|
5fb8287d50
|
OS X fixes
|
2015-09-02 09:10:11 -10:00 |
Jack Andersen
|
d1faf4e72d
|
Windows refactors
|
2015-08-30 17:44:42 -10:00 |
Jack Andersen
|
7223a9dce5
|
more input implementation
|
2015-08-28 15:30:47 -10:00 |
Jack Andersen
|
ce42cdd3be
|
various input class implementations
|
2015-08-27 14:11:31 -10:00 |
Jack Andersen
|
3616f14f94
|
moved AdvanceGameState to subclass
|
2015-08-26 14:27:32 -10:00 |
Jack Andersen
|
d6e0a1c7c6
|
More class stubs
|
2015-08-26 14:23:46 -10:00 |
Jack Andersen
|
3f1025abb3
|
link fix
|
2015-08-24 21:04:50 -10:00 |
Jack Andersen
|
e9de110cee
|
All CResLoader methods in-place
|
2015-08-23 13:58:07 -10:00 |
Jack Andersen
|
b51911ed3d
|
more classes added
|
2015-08-21 15:58:41 -10:00 |
Jack Andersen
|
746eb46026
|
various implementations
|
2015-08-19 16:52:07 -10:00 |
Jack Andersen
|
b9c3c8138e
|
TOneStatic tweak
|
2015-08-18 13:30:23 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |
Jack Andersen
|
1b3d5e1d3c
|
More stubs and main flow layout
|
2015-08-17 19:54:43 -10:00 |
Jack Andersen
|
3112addebd
|
Started Tweaks in MP1 DataSpec
|
2015-08-17 13:46:41 -10:00 |
Jack Andersen
|
520eec7aa2
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |