Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
...
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
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This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
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Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
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The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Phillip Stephens
d30ceb6611
More CPuddleSpore implementations
2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Phillip Stephens
0c49c8ea9e
Implement CScriptActorKeyframe
2018-05-14 14:44:09 -07:00
Jack Andersen
9130b9459a
More particle bug fixes
2018-05-13 13:27:47 -10:00
Jack Andersen
faf0ac7d27
Particle POI fix, implement ORNT mode for particles
2018-05-12 18:09:11 -10:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
8901ac2150
Various fixes
2017-12-09 19:30:01 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
53ec80ce72
Implement CFlameWarp
2017-09-09 23:04:51 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
47e73f9f80
Add particle data binding for rendering PMUS quads
2017-06-12 08:20:07 -10:00
Jack Andersen
f8f3bf407a
Finish CParticleElectric
2017-06-10 16:57:35 -10:00