Commit Graph

56 Commits

Author SHA1 Message Date
Jack Andersen f41f0e0e77 Boo resource tracing 2018-05-19 20:13:54 -10:00
Jack Andersen 78dee431dc Changes to support MSAA rendering 2018-01-06 19:19:23 -10:00
Jack Andersen a8f27c5569 Changes to avoid polluting alpha buffer 2017-12-19 20:06:21 -10:00
Jack Andersen 01e0bfde7e UWP support 2017-12-05 17:25:33 -10:00
Jack Andersen 5dbdd62cae Changes to support new boo object tracker API 2017-11-04 20:16:45 -10:00
Jack Andersen ba3881b862 Windows sync 2017-03-17 13:31:16 -10:00
Jack Andersen 967ae18b79 Refactor for latest boo upgrades 2017-03-13 21:02:24 -10:00
Jack Andersen 14bcbba1de Frontface culling support for Metal 2017-03-10 11:08:31 -10:00
Jack Andersen b80cb1ed29 frontface culling boo sync 2017-03-10 10:52:23 -10:00
Jack Andersen 93d338ff0c Sync with boo 2017-03-05 13:01:57 -10:00
Jack Andersen d618264e26 Buffer pool refactor 2017-01-28 17:57:48 -10:00
Jack Andersen 9162db2dcf Move Vertex/Uniform buffer pools to hecl 2016-12-12 10:10:32 -10:00
Jack Andersen db542135df Buffer pool intrinsic garbage collection 2016-12-10 20:17:49 -10:00
Jack Andersen 0384119bd4 Windows fixes 2016-12-10 15:53:39 -10:00
Jack Andersen a9322292f5 Uniform and Vertex buffer pool refactor 2016-12-09 16:33:54 -10:00
Jack Andersen cf09630cdb GLSL shader binding refactor 2016-07-07 14:06:42 -10:00
Jack Andersen f31f2113f4 Vulkan coordinate fix 2016-07-01 17:45:47 -10:00
Jack Andersen b3e981763b Update shaders for Vulkan 2016-06-30 16:32:50 -10:00
Jack Andersen 7803681352 Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:25:50 -10:00
Jack Andersen fa32f002b7 Shader data binding API update 2016-04-03 20:15:46 -10:00
Jack Andersen 05e18ddfe8 metal boo lambda sync 2016-03-30 11:08:29 -10:00
Jack Andersen fb7ae9ac87 boo D3D lambda syncx 2016-03-30 10:43:49 -10:00
Jack Andersen b756005aad boo lambda-API refactor 2016-03-30 09:15:32 -10:00
Jack Andersen 83b89ceee6 D3D sync 2016-03-23 22:35:38 -10:00
Jack Andersen 737b688295 Vulkan sync 2016-03-23 22:16:30 -10:00
Jack Andersen 23977d6097 Update shader pipeline calls 2016-03-23 22:06:52 -10:00
Jack Andersen f467cf019c Humungous refactor 2016-03-04 13:03:47 -10:00
Jack Andersen 0e9011be2f OS X fixes 2016-02-24 11:07:25 -10:00
Jack Andersen 7b4bf7582f Windows fixes 2016-02-24 10:28:37 -10:00
Jack Andersen 7e97c7d2bb GLSL macros 2016-02-23 17:19:07 -10:00
Jack Andersen ac2f2ba446 Vulkan updates 2016-02-22 16:33:59 -10:00
Phillip 0ede026905 Windows Fixes 2016-01-10 18:48:56 -08:00
Jack Andersen 08c4270707 Preparation for self-split space functionality 2016-01-09 20:40:23 -10:00
Jack Andersen 24917f2367 More conservative resource use in Table 2016-01-07 14:06:21 -10:00
Jack Andersen 35c51c6fee Dedicated PathButtons class and horizontal ScrollView 2016-01-06 14:39:18 -10:00
Jack Andersen 725990da45 Initial TableView 2015-12-28 16:02:43 -10:00
Jack Andersen 962639c684 Made SplashScreen background a generic ModalWindow class 2015-12-15 11:53:15 -10:00
Jack Andersen 857615ab00 Button widget and mouse events 2015-12-04 14:42:46 -10:00
Jack Andersen 382016d4d7 Fixed function sigs 2015-12-03 15:53:55 -10:00
Jack Andersen f53127290d Deadlock fix and toolbar shading 2015-12-03 15:35:01 -10:00
Jack Andersen bd0becc9c0 refactored class structures for toolbars 2015-12-02 17:26:50 -10:00
Jack Andersen 3ee468157b Tweaks for CVar integration 2015-12-02 11:11:50 -10:00
Jack Andersen fe4750f125 Font cache fixes 2015-12-01 17:05:22 -10:00
Jack Andersen b55e10ea22 Merge branch 'master' into fontdebug 2015-12-01 15:43:54 -10:00
Jack Andersen 35edc47c91 Changes to diagnose font render buffer issues 2015-12-01 15:32:15 -10:00
Jack Andersen fc2a6d64e9 DeferredWindowEvents class to prevent race conditions 2015-11-30 14:35:45 -10:00
Jack Andersen 46916d6fac OS X fixes 2015-11-29 17:41:53 -10:00
Jack Andersen 5e7c12ed50 added splitview events 2015-11-29 14:21:42 -10:00
Jack Andersen b4ffb13903 Text system updates 2015-11-28 16:55:30 -10:00
Jack Andersen 4a7433bd43 Added Metal shader support 2015-11-27 18:05:27 -10:00