Commit Graph

439 Commits

Author SHA1 Message Date
Jack Andersen 613d57299e Update submodules 2018-01-09 20:20:34 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen 2a341847d4 ANIM cook variable scope fix 2017-12-22 19:40:50 -10:00
Phillip Stephens 1e05e950d0 Initial `genie` specter tool implementation 2017-12-15 18:16:46 -08:00
Jack Andersen 8901ac2150 Various fixes 2017-12-09 19:30:01 -10:00
Jack Andersen 5e03278eff Add triangle flip bit for collision geometry 2017-12-08 19:17:51 -10:00
Jack Andersen 1cb36fc37a UWP support 2017-12-05 17:26:15 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen f60097b7e3 Implement CScriptSound and bug fixes 2017-11-26 19:06:53 -10:00
Jack Andersen 11d17d0fe5 Various bug fixes 2017-11-25 17:04:25 -10:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen 6e73fddcf5 Windows fixes 2017-10-29 21:29:32 -10:00
Jack Andersen 3fcc50d82d Finish CCompoundTargetReticle 2017-10-29 17:37:20 -10:00
Jack Andersen 6eff4f2e01 Implement most of CTargetingManager 2017-10-28 20:21:52 -10:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00
Jack Andersen 2f4cddd3d2 Lots of CResFactory fixes 2017-10-27 00:10:32 -10:00
Jack Andersen 7c3fb4174f Finish CPakFile and CResLoader 2017-10-25 19:37:46 -10:00
Jack Andersen e274cd12b9 Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
Jack Andersen 4ee4963aaf Windows fixes 2017-10-23 17:12:10 -10:00
Jack Andersen 15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen 5e88b99769 Disable DCLN OBB dumping by default 2017-10-16 20:05:23 -10:00
Jack Andersen 5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen 4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen d9bb24a204 Implement CBallCamera constructor 2017-10-07 16:58:13 -10:00
Jack Andersen d8fc301484 Minor stylistic adjustments 2017-10-05 21:43:39 -10:00
Jack Andersen 0f68e2ba3f Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen c0d5cee8b1 Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen 1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
Jack Andersen c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen 8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen 086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
Jack Andersen 02f8f77b57 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-12 22:19:33 -10:00
Jack Andersen e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen fd7589afd5 Implement non-rippling CFluidPlaneCPU render path 2017-08-10 13:13:25 -10:00