Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
94fd52d0ea
HUD and CPlayer bug fixes
2018-09-20 11:17:09 -07:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Phillip Stephens
dc978a4c79
Add Global Project
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Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
c1af78e7ed
Parameter renaming and minor bug fixes
2016-02-28 17:03:11 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
718436d2a6
TLockedToken cached pointer
2016-02-07 19:10:17 -10:00
Jack Andersen
8fbe6a953c
All real elements implemented
2016-02-05 21:31:53 -10:00
Jack Andersen
49e84c85fd
Nearly all CParticleDataFactory implemented
2016-02-05 14:34:40 -10:00
Jack Andersen
8b02f897e6
All MP1 element decls in
2016-02-04 22:34:14 -10:00
Jack Andersen
7a35dac972
Initial round of particle runtime implementations
2016-02-04 15:27:03 -10:00