Jack Andersen
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1559163f98
|
Shader refactor bug fixes and attachment model extract/cook
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2018-10-11 10:50:05 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
|
06d755cf4c
|
GameCube spec cook fixes
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2018-04-01 18:27:24 -10:00 |
Jack Andersen
|
7a2fbfc582
|
Initial work on GameCube package targeting
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2018-03-27 22:09:41 -10:00 |
Jack Andersen
|
619a784434
|
Initial PATH cooking support
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2018-02-24 22:23:27 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Phillip Stephens
|
1e05e950d0
|
Initial `genie` specter tool implementation
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2017-12-15 18:16:46 -08:00 |
Jack Andersen
|
ccbd19b9ea
|
Add VISIGen utility
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2017-02-23 22:28:44 -10:00 |
Jack Andersen
|
341fe2c728
|
Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
Phillip Stephens
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022c2feb6c
|
CPhysicsActor fixes, initial clang-format
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2016-09-02 08:26:29 -07:00 |
Jack Andersen
|
7a653bc3af
|
Various MREA-generation fixes
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2016-08-12 15:23:27 -10:00 |
Phillip Stephens
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af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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d46f44cefa
|
Lots of reverse naming functionality added
|
2015-10-26 14:19:03 -10:00 |
Phillip Stephens
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c3ee18abf5
|
Script Object DNAs
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2015-09-30 16:18:19 -07:00 |