Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
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ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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2c4967ca4d
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More work on CMorphBall
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2017-09-16 17:13:03 -10:00 |
Jack Andersen
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4528a6b60a
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Additional CPlayer work
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2017-07-23 13:45:04 -10:00 |
Jack Andersen
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a2c462529f
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Add some moving collision implementations
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2017-06-22 07:56:51 -10:00 |
Jack Andersen
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59771cf630
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Finish CGroundMovement
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2017-06-20 21:24:26 -10:00 |
Jack Andersen
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d4a97861dc
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Initial work on CGroundMovement
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2017-06-18 21:00:50 -10:00 |
Jack Andersen
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71a361f54e
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Work on collision related implementations
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2017-06-17 15:58:13 -10:00 |
Jack Andersen
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664cbec769
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Move some collision functions to CGameCollision.cpp
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2017-04-14 19:49:01 -10:00 |
Jack Andersen
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84578e9909
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
Jack Andersen
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2530163a8c
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
Jack Andersen
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a0549cd82b
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
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db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
Phillip Stephens
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b765ce3eb7
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
Jack Andersen
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3ae77d3390
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Remaining CStateManager fields, loaders, collision stubs
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2016-04-17 12:38:05 -10:00 |