Jack Andersen
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0907c52ca3
|
Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
8409cf7868
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
Jack Andersen
|
6f84cfcb38
|
Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
Jack Andersen
|
56e386088a
|
Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
|
1731cae418
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
|
2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
|
2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
e923d83617
|
CScriptMidi and work on CGameArea loading
|
2017-02-26 19:25:14 -10:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
da91c921cb
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
Phillip Stephens
|
353dbadfe9
|
Code cleanup and corrections
|
2017-01-06 17:58:05 -08:00 |
Phillip Stephens
|
598f64002c
|
Silence warnings, and fix Windows build
|
2016-12-21 11:27:15 -08:00 |
Jack Andersen
|
a85ea968c3
|
MemoryCard PutTo implementations
|
2016-10-09 11:41:23 -10:00 |
Phillip Stephens
|
77d8b75d2f
|
CScriptAreaAttributes imps, update hecl
|
2016-10-01 20:06:20 -07:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Phillip Stephens
|
a840cc7afb
|
CBodyState and CStateMachine work
|
2016-08-15 13:43:04 -07:00 |
Jack Andersen
|
2a425b5a73
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Phillip Stephens
|
7740af2b04
|
More CGameArea and CActor imps
|
2016-08-09 17:46:53 -07:00 |
Phillip Stephens
|
b8ac7f0082
|
Complete CScriptDistanceFog RE
|
2016-08-08 20:58:19 -07:00 |
Jack Andersen
|
2d73c8226c
|
Fog rendering for Metal
|
2016-08-08 09:07:30 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
73573c84ea
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
|
2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
2eaa87b7e7
|
More CBooRenderer imps
|
2016-07-27 18:55:06 -10:00 |
Phillip Stephens
|
76b88d0ad6
|
Windows compile fixes, and warning squash
|
2016-07-23 23:05:12 -07:00 |
Jack Andersen
|
f10168e824
|
Additional state imps
|
2016-07-23 18:46:32 -10:00 |
Jack Andersen
|
9298ca7b99
|
Non-factory resource loading; some CDummyWorld imps
|
2016-07-23 11:41:18 -10:00 |
Jack Andersen
|
8c9198ce1c
|
Some CGameArea state imps
|
2016-07-22 17:07:07 -10:00 |
Jack Andersen
|
56f43706d3
|
CGameArea stubs
|
2016-07-22 14:26:17 -10:00 |
Phillip Stephens
|
4272e8207b
|
More preliminary implementations
|
2016-04-23 11:04:49 -07:00 |
Jack Andersen
|
76afccbdbe
|
More ScriptLoader imps
|
2016-04-18 14:17:49 -10:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
|
2016-04-16 13:48:29 -10:00 |