Commit Graph

3137 Commits

Author SHA1 Message Date
Lioncash 00ff91eece CEyeball: Remove unnecessary .get() call
Dereferencing is already supported on smart pointers, so we don't need
to call .get() here.
2020-03-06 07:30:27 -05:00
Lioncash c3809162bf CEyeball: Eliminate unnecessary runtime initialzer in Think()
We can just fold the result into the constant directly, which allows us
to avoid the need for a static runtime initializer. This is bit-exact
with what the result would be, so this is fine.
2020-03-06 07:30:05 -05:00
Lioncash 80e2e97dc4 CObjectList: Make IsQualified() a const member function
None of the implementations modify object instance state, so this can be
made const qualified.
2020-03-06 04:36:39 -05:00
Lioncash b1426867bf CBooRenderer: Make use of std::array where applicable
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash 4f7f5cf09a CBooRenderer: Make Buckets class mostly internal
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Lioncash 3c4e25062d CModelBoo: Make static data constexpr where applicable
Gets rid of potential runtime-initializers.
2020-03-06 00:46:30 -05:00
Lioncash d9664d165f CModelShaders: Make EExtendedShader an enum class
Prevents pollution of the urde namespace with general names like Flat,
etc.
2020-03-06 00:16:31 -05:00
Lioncash 3717480eeb CThardus: Make use of std::array where applicable
Dehardcodes some sizes and gets rid of two instances of implicit sign
conversions.
2020-03-05 23:22:30 -05:00
Lioncash 3b6218fa67 CThardus: Make use of std::make_unique where applicable
Same thing, but more straightforward.
2020-03-05 23:15:24 -05:00
Lioncash 84fde9ceca CInGameGuiManager: Make use of std::array where applicable
Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash 40277bedac CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
Previously the particle system shared pointer would always be returned
by value, rather than by reference.
2020-03-05 21:36:04 -05:00
Lioncash 4c90adf074 CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
Previously this function was always returning by value, rather than by
reference, like what its contained called function does.
2020-03-05 21:28:23 -05:00
Lioncash 6917132a94 CThardus: std::move vector instances in constructor
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Lioncash 50f8f3e17e CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Phillip Stephens 2f9dd38bbe
Silence discard errors 2020-03-04 18:40:03 -08:00
Phillip Stephens 1092250559
Update submodules 2020-03-04 17:33:51 -08:00
Luke Street 74d01debe1
Merge pull request #180 from lioncash/flamethrower
CFlameThrower: Amend virtual interface discrepancies
2020-03-04 13:42:21 -05:00
Luke Street 4db9f341a0
Merge pull request #179 from lioncash/constexpr
CSpacePirate: Make static const data internally linked
2020-03-04 13:42:07 -05:00
Lioncash 88cb5acdca CFlameThrower: Amend virtual interface discrepancies
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash f0c3903951 CSpacePirate: Make use of std::array with constexpr data
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash 4b3d48ebc1 CSpacePirate: Make static const data internally linked
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Luke Street b73338e8fa Update hecl (again) 2020-03-04 02:41:15 -05:00
Luke Street b08cd66e98 Update hecl 2020-03-04 02:35:57 -05:00
Phillip Stephens 7803a2f428
Update hecl 2020-03-03 16:53:26 -08:00
Phillip Stephens 09f7096913
Disable variable delta time 2020-03-03 16:50:25 -08:00
Phillip Stephens 80dbc1920c
Update submodules 2020-03-03 16:49:13 -08:00
Phillip Stephens 366d6b96ee
Merge pull request #178 from lioncash/data
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens abfd77c3ba
Merge pull request #177 from lioncash/burst
CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash 70c3a7ddf5 CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street 9e0e053906 CScriptSpecialFunction: Further ThinkSpinnerController implementation 2020-03-03 03:31:58 -05:00
Lioncash 245a8145c7 CScriptGunTurret: Make use of std::array with file-static data 2020-03-03 03:12:35 -05:00
Lioncash f4fc17bee0 CScriptGunTurret: Move static const data into the cpp file
Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Phillip Stephens 1c5fd85b57
Correct ITweakPlayerRes offset 2020-03-01 16:56:38 -08:00
Phillip Stephens b0b663f71f
Merge pull request #176 from AxioDL/csnakeweedswarm
Implement CSnakeWeedSwarm
2020-03-01 05:10:13 -08:00
Luke Street 12393d4c4d CSnakeWeedSwarm: Fix lighting 2020-03-01 03:05:16 -05:00
Luke Street 17b9813b3e CSnakeWeedSwarm: Rendering & state fixes 2020-03-01 02:52:17 -05:00
Luke Street f064bc2f7b CSnakeWeedSwarm: Initialize bitfields; some more cleanup 2020-03-01 01:59:12 -05:00
Luke Street 046fbe7760 CSnakeWeedSwarm: Cleanup, renaming & fixes 2020-03-01 01:59:12 -05:00
Luke Street 34a80aab81 CSnakeWeedSwarm: Implement ApplyRadiusDamage 2020-03-01 01:59:12 -05:00
Luke Street f50f5cedef CSnakeWeedSwarm: Implement remaining methods 2020-03-01 01:59:12 -05:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Luke S 617844efce
Merge pull request #175 from lioncash/fixme
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Luke S a3f511f106
Merge pull request #174 from lioncash/tentacle
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
2020-02-29 16:56:44 -05:00
Lioncash 5e705515ed CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash 9434be8562 CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S 58a2f6aeb2
Merge pull request #173 from lioncash/c_str
Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S e0b84df5de
Merge pull request #172 from lioncash/move
CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S e7de5311c2
Merge pull request #171 from lioncash/const
CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S 55521fb5df
Merge pull request #170 from lioncash/collision
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Luke S be51b0323f
Merge pull request #169 from lioncash/array
ITweakPlayerRes: Make use of std::array where applicable
2020-02-28 10:35:57 -05:00