Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
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e7a339344d
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Properly-scaled fog rendering
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2016-08-08 08:23:12 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Phillip Stephens
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02a79b4c80
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Add graphics platform name to window title
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2016-08-04 20:21:19 -07:00 |
Jack Andersen
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8b234fafb8
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Specialized C8PC format for indexed image data
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2016-07-27 09:07:46 -10:00 |
Phillip Stephens
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8f78aa5f16
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More Actor imps
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2016-04-23 03:51:53 -07:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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bc6ba1141d
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Deadlock fixes and PC TXTR loading
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2016-03-31 11:06:41 -10:00 |
Jack Andersen
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7b865683e7
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
Jack Andersen
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b373493cf3
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Much CModel work
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2016-03-30 16:44:43 -10:00 |
Jack Andersen
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77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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fcee32f666
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Some initial widget imps
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2016-03-15 17:37:51 -10:00 |
Jack Andersen
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5566c5b002
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More CGuiFrame imps
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2016-03-14 18:55:57 -10:00 |
Jack Andersen
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6e160560fa
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CMoviePlayer initial implementation
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2016-03-06 17:12:32 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |