Jack Andersen
|
ae9b2309cf
|
Add RecrusiveMakeDir
|
2017-02-03 17:45:39 -10:00 |
Jack Andersen
|
1bfef7ddf8
|
ShaderCacheManager read fix
|
2017-02-02 20:22:54 -10:00 |
Jack Andersen
|
1c9708f261
|
EINTR recovery for BlenderConnection I/O
|
2017-02-01 15:53:51 -10:00 |
Jack Andersen
|
4a7b47200a
|
Include alpha component in opaque shaders
|
2017-01-29 18:15:35 -10:00 |
Phillip Stephens
|
c840625080
|
Add Char16ToWide helper function
|
2017-01-23 23:55:26 -08:00 |
Jack Andersen
|
b8abd466dd
|
char16_t formatting support
|
2017-01-23 21:40:09 -10:00 |
Phillip Stephens
|
d505f2d30a
|
Fix FRME cook crash when path contains spaces
|
2017-01-21 20:25:49 -08:00 |
Jack Andersen
|
7326f01b5b
|
Update boo
|
2017-01-18 23:01:54 -10:00 |
Jack Andersen
|
2147abfbaa
|
Work on Gui Frame exporter
|
2017-01-16 21:12:49 -10:00 |
Jack Andersen
|
aecaab27a4
|
Create directory chains at a late point during extract
|
2017-01-16 15:21:13 -10:00 |
Phillip Stephens
|
c4ee610169
|
Fix stack related crash in getGlobResults
|
2017-01-01 15:19:03 -08:00 |
Phillip Stephens
|
279b4b1d68
|
Update Collision cook process
|
2016-12-28 11:41:03 -08:00 |
Phillip Stephens
|
7bc98872a6
|
Fix linux build
|
2016-12-25 21:54:23 -08:00 |
Jack Andersen
|
ecb722ae43
|
Make console API errors non-fatal
|
2016-12-25 12:50:11 -10:00 |
Jack Andersen
|
77c3d1e184
|
BlenderConnection stability improvements for Windows
|
2016-12-25 12:15:31 -10:00 |
Jack Andersen
|
d7c5dff1f0
|
Windows fixes
|
2016-12-24 21:02:34 -10:00 |
Jack Andersen
|
75847c67d3
|
Better thread contention handling for BlenderConnection
|
2016-12-24 15:35:30 -10:00 |
Jack Andersen
|
46b04925c3
|
More graceful handling of non-installed blender
|
2016-12-12 10:09:53 -10:00 |
Jack Andersen
|
b12b858f3d
|
Integrate llvm BitVector and MathExtras
|
2016-12-09 16:32:20 -10:00 |
Jack Andersen
|
aa408ccfec
|
Move LTO-problematic definitions out of header
|
2016-10-10 15:21:15 -10:00 |
Jack Andersen
|
7f5ba744da
|
Additional BlenderConnection World capabilities
|
2016-10-07 17:40:08 -10:00 |
Jack Andersen
|
d307e645b1
|
Remove unnecessary and RVO-detrimental moves
|
2016-10-02 18:39:10 -10:00 |
Jack Andersen
|
e65fe14c53
|
BlenderConnection tweaks
|
2016-10-02 12:34:10 -10:00 |
Jack Andersen
|
4f53d886ce
|
Implement world cooker
|
2016-10-01 13:18:52 -10:00 |
Jack Andersen
|
45794700f8
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2016-09-30 12:41:28 -10:00 |
Jack Andersen
|
835976be56
|
BlenderConnection::compileWorld() stub
|
2016-09-30 12:41:01 -10:00 |
Jack Andersen
|
ae348f111b
|
use of reliable constant rather then iffy macro
|
2016-09-29 17:32:24 -10:00 |
Jack Andersen
|
c0f060d6ad
|
Remove unnecessary glob regex
|
2016-09-24 15:57:43 -10:00 |
Jack Andersen
|
f6428c9407
|
Glob path fixes
|
2016-09-20 19:41:06 -10:00 |
Jack Andersen
|
6de25c1d1d
|
Refinements to avoid bad level linkages
|
2016-09-18 13:46:49 -10:00 |
Jack Andersen
|
5303b9bda1
|
Dramatic shader cache performance improvement
|
2016-09-11 18:52:55 -10:00 |
Jack Andersen
|
f0b1837300
|
Add handy StringUtils begin/end compare functions
|
2016-08-30 15:13:00 -10:00 |
Jack Andersen
|
07c21ec489
|
ProjectPath hashing fix
|
2016-08-28 14:28:24 -10:00 |
Jack Andersen
|
4795565dd9
|
OpenGL enum change
|
2016-08-23 18:34:26 -10:00 |
Jack Andersen
|
f65e3d23b4
|
Athena YAML refactor
|
2016-08-21 17:46:45 -10:00 |
Jack Andersen
|
719c62f09f
|
Add ResourceLock for detecting parallel resource collisions
|
2016-08-11 16:33:03 -10:00 |
Jack Andersen
|
daeef99f83
|
More reliable Metal shader cache
|
2016-08-08 09:06:51 -10:00 |
Jack Andersen
|
6740d6d00d
|
More reliable HLSL shader cache
|
2016-08-08 08:53:31 -10:00 |
Jack Andersen
|
ca4d50c62b
|
More reliable shader cache; update submodules
|
2016-08-08 08:22:32 -10:00 |
Jack Andersen
|
07fcc2db92
|
Metal extended shader fixes
|
2016-08-03 13:46:25 -10:00 |
Jack Andersen
|
5f60a33cce
|
Windows build fixes
|
2016-08-03 13:15:59 -10:00 |
Jack Andersen
|
e17d5c0b83
|
GLSL generation fixes
|
2016-08-01 19:54:40 -10:00 |
Jack Andersen
|
b7143c7dca
|
Default colorRegs when lighting uniform not available
|
2016-07-31 20:35:35 -10:00 |
Jack Andersen
|
7e42581cf0
|
HLSL extended shader support
|
2016-07-31 18:34:08 -10:00 |
Jack Andersen
|
b0b955f83f
|
Remove redundant line of GLSL
|
2016-07-31 14:21:02 -10:00 |
Jack Andersen
|
dc2c636f33
|
Early fragment tests and alpha compare to emulate GX use
|
2016-07-31 14:12:10 -10:00 |
Jack Andersen
|
9806a34ef6
|
Vulkan build fix
|
2016-07-31 13:47:41 -10:00 |
Jack Andersen
|
f9cae24c5d
|
Add alpha-test functionality for applicable blend modes
|
2016-07-31 13:35:46 -10:00 |
Jack Andersen
|
ec859598e9
|
Metal platform conformance
|
2016-07-31 10:26:08 -10:00 |
Jack Andersen
|
9531d2bb02
|
Fixes for extended shaders
|
2016-07-30 18:45:28 -10:00 |
Jack Andersen
|
0acf4865ca
|
Initial extended shader refactor
|
2016-07-30 16:06:13 -10:00 |
Jack Andersen
|
30dabe5267
|
Cache decompression error handling
|
2016-07-26 17:38:25 -10:00 |
Jack Andersen
|
9c48e5e8b6
|
Metal backend fixes
|
2016-07-19 10:33:04 -10:00 |
Jack Andersen
|
d73c12c61f
|
Normalize must occur on 3-components
|
2016-07-19 10:12:04 -10:00 |
Jack Andersen
|
0decdce86d
|
Update shaders for normalize TCG flag
|
2016-07-18 20:12:00 -10:00 |
Jack Andersen
|
23f52a1ead
|
Add support for normalizing TCG configs
|
2016-07-18 17:41:55 -10:00 |
Jack Andersen
|
d03f00938a
|
Minor adjustments to silence MSVC warnings
|
2016-07-14 11:30:32 -10:00 |
Phillip Stephens
|
bb62f84fe1
|
Add postMtx to uniform, update athena
|
2016-07-12 01:54:42 -07:00 |
Phillip Stephens
|
bc91e4597d
|
Fix Vulkan shader errors by not using nested definitions
|
2016-07-10 11:44:33 -07:00 |
Phillip Stephens
|
bc170f1dc0
|
Fix TexMtx uniform for GLSL
|
2016-07-09 14:58:34 -07:00 |
Phillip Stephens
|
e2523d1268
|
Add post transform matrix
|
2016-07-08 12:55:33 -07:00 |
Jack Andersen
|
c544d99f98
|
Shader variable emit fixes
|
2016-07-07 14:05:45 -10:00 |
Jack Andersen
|
907ed3d674
|
Add interface method for entering cook thread transactions
|
2016-07-06 18:22:54 -10:00 |
Jack Andersen
|
66774da1be
|
Update boo and GLSL backend for Vulkan
|
2016-06-30 16:31:23 -10:00 |
Jack Andersen
|
e6cf759477
|
Use shared_ptr to maintain strong references to ClientProcess transactions
|
2016-04-18 14:15:41 -10:00 |
Jack Andersen
|
88276db37f
|
ClientProcess fix
|
2016-04-15 10:42:19 -10:00 |
Jack Andersen
|
037404c5ff
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:24:51 -10:00 |
Jack Andersen
|
4da14b5d9b
|
Safer pop location
|
2016-04-10 23:35:43 -10:00 |
Jack Andersen
|
6945ec94b8
|
Another race condition fix
|
2016-04-09 13:18:12 -10:00 |
Jack Andersen
|
5fc5442286
|
Fix ClientProcess start race condition
|
2016-04-08 16:47:58 -10:00 |
Jack Andersen
|
761be432be
|
Updates for new ANIM extract
|
2016-04-06 17:38:37 -10:00 |
Jack Andersen
|
2fbc21cc18
|
Remove unneeded fprintf
|
2016-04-04 16:44:47 -10:00 |
Jack Andersen
|
41dbd30970
|
Aux info functionality for ProjectPath
|
2016-04-04 15:49:42 -10:00 |
Jack Andersen
|
635193c2fe
|
HLSL backend update
|
2016-04-04 09:34:22 -10:00 |
Jack Andersen
|
6abde07598
|
Metal extension shaders
|
2016-04-03 20:15:07 -10:00 |
Jack Andersen
|
80284ad816
|
Update GLSL backend for proper block bindings
|
2016-04-03 19:00:40 -10:00 |
Jack Andersen
|
4388cf64e5
|
Update GLSL backend for memory testing
|
2016-04-03 16:27:16 -10:00 |
Jack Andersen
|
54ca41f2ed
|
Update boo and Metal backend
|
2016-04-02 20:19:03 -10:00 |
Jack Andersen
|
8534af8b4d
|
Windows fixes
|
2016-04-02 17:31:50 -10:00 |
Jack Andersen
|
831ad0af8e
|
Add primitive type to shader tag
|
2016-04-01 17:34:03 -10:00 |
Jack Andersen
|
9d72601f9a
|
LambdaTransaction added to ClientProcess
|
2016-03-31 18:24:28 -10:00 |
Jack Andersen
|
6638463198
|
Cook path directory creation
|
2016-03-31 08:56:19 -10:00 |
Jack Andersen
|
4fba325b0f
|
Link-order fixes
|
2016-03-30 16:44:12 -10:00 |
Jack Andersen
|
968139022e
|
Client process worker loop tweak
|
2016-03-30 11:27:21 -10:00 |
Jack Andersen
|
f254b34cca
|
boo lambda D3D sync
|
2016-03-30 10:43:09 -10:00 |
Jack Andersen
|
72fc1e5754
|
boo lambda-factory API refactor
|
2016-03-30 09:15:08 -10:00 |
Jack Andersen
|
c06cc88441
|
Decided against child cook process
|
2016-03-28 12:39:18 -10:00 |
Jack Andersen
|
3822f001a8
|
ClientProcess updates
|
2016-03-28 11:38:31 -10:00 |
Jack Andersen
|
be0184bbe9
|
Ensure Windows ProjectPath hash will match POSIX
|
2016-03-27 18:40:27 -10:00 |
Jack Andersen
|
8b07c385f6
|
ClientProcess updates
|
2016-03-27 18:36:32 -10:00 |
Jack Andersen
|
bbf8639a6a
|
Initial ClientProcess class, require Blender 2.77
|
2016-03-27 10:41:29 -10:00 |
Jack Andersen
|
3015372883
|
D3D sync
|
2016-03-23 22:35:04 -10:00 |
Jack Andersen
|
bb0ca46194
|
Vulkan sync
|
2016-03-23 22:15:55 -10:00 |
Jack Andersen
|
a09d042a3d
|
Update shader pipeline calls
|
2016-03-23 22:06:24 -10:00 |
Jack Andersen
|
31fa668e78
|
Humungous refactor
|
2016-03-04 13:02:44 -10:00 |
Jack Andersen
|
e6aeff08a3
|
Link removal (complexity not worth it)
|
2016-02-29 17:05:42 -10:00 |
Jack Andersen
|
9a35417f42
|
Update boo
|
2016-02-24 10:52:53 -10:00 |
Jack Andersen
|
c424e37fba
|
Update boo and GLSL macros
|
2016-02-23 17:18:19 -10:00 |
Jack Andersen
|
d76fcf0f5b
|
Vulkan Updates
|
2016-02-22 16:33:29 -10:00 |
Jack Andersen
|
41ecea7a37
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2016-02-18 10:53:01 -10:00 |
Jack Andersen
|
f1cb3bdb58
|
Update boo
|
2016-02-18 10:52:36 -10:00 |
Phillip Stephens
|
1d18d8080f
|
Fix crash when encountering invalid identifier
|
2016-02-18 08:33:34 -08:00 |
Phillip Stephens
|
43befa6fd2
|
Fix crash when attempting to initialize cache
|
2016-02-18 04:55:39 -08:00 |
Jack Andersen
|
52d840a49b
|
Windows string fixes
|
2016-02-16 17:36:06 -10:00 |
Jack Andersen
|
195c58cd8b
|
ProjectPath DirectoryEnumerator integration
|
2016-02-15 19:48:57 -10:00 |
Phillip Stephens
|
3e966d73af
|
Use SystemStringView rather than raw std::{w}string for simplicity
|
2016-01-15 19:35:59 -08:00 |
Jack Andersen
|
8590ae9f01
|
SPIR-V ShaderCache backend
|
2016-01-14 12:47:31 -10:00 |
Jack Andersen
|
99ea94de39
|
Integrate glslang AST compilation
|
2016-01-14 11:12:29 -10:00 |
Jack Andersen
|
cd6ae55c07
|
Use std::multimap to sort files by size
|
2016-01-07 14:05:50 -10:00 |
Jack Andersen
|
68fd386e50
|
Added home and desktop to OS X system location
|
2016-01-06 19:26:55 -10:00 |
Jack Andersen
|
5c1551bf08
|
CVar initialization order fix
|
2016-01-03 19:25:00 -10:00 |
Jack Andersen
|
7d91a6408e
|
Update boo
|
2016-01-02 13:11:11 -10:00 |
Jack Andersen
|
0d25d01e41
|
Relocate Win32 volume path hack
|
2016-01-02 10:39:14 -10:00 |
Jack Andersen
|
0c8d49a80a
|
Win32 DirectoryEnumerator fixes
|
2016-01-01 18:16:20 -10:00 |
Jack Andersen
|
29fd504475
|
Initial system location finder (unix only)
|
2016-01-01 16:27:17 -10:00 |
Jack Andersen
|
4ca3cb8081
|
DirectoryEnumerator sorting options
|
2015-12-31 14:16:20 -10:00 |
Jack Andersen
|
9c5d8ea262
|
Add HumanizeNumber and DirectoryEnumerator utilities
|
2015-12-30 12:03:37 -10:00 |
Jack Andersen
|
05eda24a81
|
std::string allocating getcwd
|
2015-12-15 11:55:50 -10:00 |
Phillip Stephens
|
c543bf9834
|
Fix GCC derp
|
2015-12-04 20:10:40 -08:00 |
Phillip Stephens
|
e458d97a2a
|
Make CVarManager a singleton
|
2015-12-03 17:43:29 -08:00 |
Phillip Stephens
|
88c442514a
|
Only deserialize CVar value when they differ
|
2015-12-02 20:08:14 -08:00 |
Phillip Stephens
|
17405aadb8
|
Set modified flag when deserializing CVars to propogate changes
|
2015-12-02 20:06:09 -08:00 |
Jack Andersen
|
47fb36def6
|
Moved CVars to HECL
|
2015-12-02 11:11:10 -10:00 |
Jack Andersen
|
fff3100f17
|
OS X now using POSIX-style file store
|
2015-12-01 17:06:39 -10:00 |
Jack Andersen
|
8bf39efcd8
|
Update boo
|
2015-11-27 18:08:28 -10:00 |
Jack Andersen
|
f7e195a140
|
Updated libBoo
|
2015-11-25 14:22:55 -10:00 |
Jack Andersen
|
a19bc6827c
|
Athena error handling tweak
|
2015-11-22 17:09:46 -10:00 |
Jack Andersen
|
18f708753d
|
windows enum refactor fixes
|
2015-11-20 16:59:43 -10:00 |
Jack Andersen
|
c4f8743bf6
|
OS X enum refactor fixes
|
2015-11-20 16:16:54 -10:00 |
Jack Andersen
|
0a457d854a
|
Major scoped-enum refactor
|
2015-11-20 15:13:06 -10:00 |
Jack Andersen
|
daa446588b
|
Metal shader generation
|
2015-11-18 13:56:45 -10:00 |
Jack Andersen
|
e5c4008cfb
|
git add of HLSL sources.. derp
|
2015-11-17 21:29:54 -10:00 |
Jack Andersen
|
6387b420ae
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:16:08 -10:00 |
Jack Andersen
|
6804a12641
|
Updated boo
|
2015-11-16 12:04:13 -10:00 |
Jack Andersen
|
6b6617303b
|
Cache bug fix
|
2015-11-15 18:42:32 -10:00 |
Jack Andersen
|
6ae4f6ed11
|
Additions to test
|
2015-11-15 18:30:06 -10:00 |
Jack Andersen
|
77c5f8c089
|
Updated Athena, squelched some warnings
|
2015-11-14 13:59:38 -10:00 |
Jack Andersen
|
a37a300be0
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2015-11-14 13:41:06 -10:00 |
Jack Andersen
|
ad1a47e8b4
|
HMDL outputting fixes
|
2015-11-14 13:40:32 -10:00 |
Phillip
|
013046ad65
|
Fix magics (needs proper fix)
Implement windows profile directory retrieval
|
2015-11-14 00:48:31 -08:00 |
Phillip
|
e0cff83a41
|
Squash MSVC warnings
|
2015-11-13 22:39:27 -08:00 |
Jack Andersen
|
db335e5d98
|
Added HMDL outputting from blender intermediate
|
2015-11-13 16:26:06 -10:00 |
Jack Andersen
|
7c0206bd39
|
Initial ShaderCache implementation
|
2015-11-12 16:12:09 -10:00 |
Phillip Stephens
|
676a82a8dd
|
Fix possible false positive
|
2015-11-11 00:57:09 -08:00 |
Jack Andersen
|
faccdbc55a
|
backslash-escaping predicate
|
2015-11-10 18:01:36 -10:00 |
Jack Andersen
|
1f3ac3805e
|
Win32 unicode-escape fix (all paths now sanitized with '/')
|
2015-11-10 17:40:13 -10:00 |
Jack Andersen
|
cbb0951c09
|
Initial HECL-IR to GLSL implementation
|
2015-11-10 13:17:53 -10:00 |
Jack Andersen
|
b4725c7d2e
|
libBoo update and windows fixes
|
2015-11-10 10:11:38 -10:00 |
Jack Andersen
|
c0d89d3e1e
|
Transplant of libBoo to hecl's extern
|
2015-11-09 16:06:27 -10:00 |
Jack Andersen
|
bcee8aa897
|
Added fast mode for mesh cooking
|
2015-10-21 16:01:08 -10:00 |