Lioncash
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e80d9c7192
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ITweakGunRes: Make use of std::array where applicable
Deduplicates a few array sizes and makes the member variables more
strongly typed.
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2020-02-25 15:50:37 -05:00 |
Lioncash
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b608a72aad
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ITweakGunRes: Remove unnecessary c_str() calls
These functions already return the data type that GetResourceIdByName()
expects. Has the side-effect of also eliminating unnecessary strlen
calls.
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2020-02-25 15:34:22 -05:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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4528a6b60a
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Additional CPlayer work
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2017-07-23 13:45:04 -10:00 |
Phillip Stephens
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362fb6b00d
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Implement CParticleGenInfoGeneric
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2017-01-20 22:03:37 -08:00 |
Jack Andersen
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b9baa84b1d
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
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2016-08-16 12:49:19 -10:00 |
Jack Andersen
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24bfc47d1a
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Plenty of dependency stubs for CStateManager
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2016-08-14 11:11:44 -10:00 |