Jack Andersen
|
1e36329ed4
|
Implement Metal fluid plane tessellation shader
|
2018-06-11 15:16:27 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
|
2018-06-06 18:43:26 -10:00 |
Jack Andersen
|
a5f25bf3f4
|
Fix water rendering
|
2018-06-02 20:11:39 -10:00 |
Jack Andersen
|
cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
536f943858
|
Vulkan backend fixes
|
2018-05-20 12:38:56 -10:00 |
Jack Andersen
|
4e5c991424
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
Jack Andersen
|
168fab6b14
|
HUD rendering bug fixes
|
2018-01-05 20:50:42 -10:00 |
Jack Andersen
|
11d17d0fe5
|
Various bug fixes
|
2017-11-25 17:04:25 -10:00 |
Jack Andersen
|
80f98e1218
|
Windows fixes
|
2017-11-24 16:50:24 -10:00 |
Jack Andersen
|
6854cb9df7
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
d68d3c26b1
|
Implement HLSL CFluidPlaneShader
|
2017-08-07 20:43:27 -10:00 |
Jack Andersen
|
3650a58a1e
|
Initial CFluidPlane implementation
|
2017-08-07 20:03:57 -10:00 |