Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Phillip Stephens
7eb3bce499
Update submodules, more CMetroidBeta imps
2019-08-13 14:41:15 -07:00
Phillip Stephens
ebdcfb6b51
Initial CMetroidBeta imps
2019-08-11 08:14:52 -07:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
0b3a9e1865
Implement CPatterned::KnockBack
2018-11-05 20:16:12 -10:00
Jack Andersen
d6051f8808
Implement CKnockBackController
2018-11-04 20:12:53 -10:00
Phillip Stephens
dd30f51761
Initial CScriptGun implementation, more loaders
2018-10-27 17:20:30 -07:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
ddb1d584b7
More work on CPlayerGun
2017-08-30 16:42:37 -10:00
Jack Andersen
56bfc276d6
Implement body state classes
2017-07-09 18:55:51 -10:00
Jack Andersen
bfb16a3a0d
Various CPlayer and CBodyStateCmdMgr imps
2017-07-05 08:34:12 -10:00