Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
fff7b90c85
CCollisionResponseData: In-class initialize primitives
...
Avoids needing to give them their own entry within the constructor
initializer list.
2019-10-29 19:43:23 -04:00
Lioncash
9c391f90e3
CCollisionResponseData: Join vector initializations into constructor initializer list
...
Generally provides marginally better code generation.
We can also fill x10_sfx with the invalid SFX constant at the same time
instead of performing a resize and then filling it again.
2019-10-29 19:41:53 -04:00
Lioncash
3d67088697
CCollisionResponseData: Make use of std::array where applicable
...
Allows us to replace some heap allocating file-scope std::vector
instances with constexpr std::arrays, eliminating quite a few static
constructors.
2019-10-29 19:41:48 -04:00
Lioncash
c1beec5bb0
CCollisionResponseData: Organize cpp inclusions
...
Organizes them alphabetically to make for better human reading.
2019-10-29 19:27:21 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Phillip Stephens
ebdcfb6b51
Initial CMetroidBeta imps
2019-08-11 08:14:52 -07:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Phillip Stephens
d657a8ecf6
Implement CAtomicAlpha
2018-12-17 20:42:17 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
bb10aa9844
CResFactory bug fixes
2017-10-27 21:08:48 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
ac5f28eeff
Add missing factories, update hecl
2017-02-13 13:29:00 -08:00
Jack Andersen
d7f79d6ec3
Work on CMemoryCardDriver
2016-12-22 20:41:39 -10:00
Phillip Stephens
83f3e3d4f1
Various Implementations
2016-11-20 13:53:15 -08:00
Jack Andersen
9b6ab93ae5
Remove unnecessary and RVO-detrimental moves
2016-10-02 18:39:31 -10:00
Phillip Stephens
ed5220793f
COBBTree::GetSurface imp
2016-07-27 23:37:50 -07:00