Commit Graph

36 Commits

Author SHA1 Message Date
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 4a9095a2af CRealElement: Make use of [[maybe_unused]] where applicable 2020-04-24 00:57:13 -04:00
Luke Street 5e748a0d7f Particle/C*EPulse: Fix implementations 2020-04-12 05:38:44 -04:00
Lioncash 13afd9b033 CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens 34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen 29dad50cca Particle, map and line renderer fixes 2018-10-25 18:37:22 -10:00
Jack Andersen 6da6e37d42 Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Phillip Stephens a8f5efb6e5 Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume 2017-01-23 02:31:15 -08:00
Phillip Stephens a840cc7afb CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 02d605cbb9 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-27 20:56:08 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens 37da86838d Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens 10beb0052e Fix derps (how did it even compile?) 2016-02-11 23:14:21 -08:00
Phillip 49a9886a7c Figured out that vector 2016-02-11 23:12:17 -08:00
Phillip Stephens 23b787cdf1 Add notes to CREDotProduct 2016-02-11 22:15:39 -08:00
Phillip Stephens bd57eea5cd More stubs 2016-02-11 22:06:17 -08:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen 7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen 8fbe6a953c All real elements implemented 2016-02-05 21:31:53 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 85d5cbe9d2 refactor fix 2016-02-04 23:56:21 -10:00
Jack Andersen d782a698bb keyframe emitter member names 2016-02-04 23:52:20 -10:00
Jack Andersen 8b02f897e6 All MP1 element decls in 2016-02-04 22:34:14 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00