Commit Graph

312 Commits

Author SHA1 Message Date
Lioncash 3dddfa63cf CWaveBuster: Add AddToRenderer implementation
Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash 5d209c8dc8 General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const.

Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash fef9e6ff2d CAuxWeapon: Make skComboNames contain std::string_view instances
Removes unnecessary runtime strlen calls.
2020-05-08 17:01:49 -04:00
Lioncash d7c9135d27 CBomb: Fix boolean parameter not being used within SetFuseDisabled()
Prevents silent logic bugs, particularly given this function is called
with true as well inside CTryclops::InMaxRange.
2020-04-24 01:12:04 -04:00
Lioncash 2b2edfa871 CGrappleArm: Invert conditionals where applicable
Makes early-exit conditions nicer to follow and also unindents some
code.
2020-04-23 01:57:18 -04:00
Phillip Stephens b1a897d246
CIceSheegoth: Implement Think 2020-04-22 15:06:15 -07:00
Luke Street 14c92e85ce Use pas::EAnimationState in CPAS* 2020-04-22 05:09:27 -04:00
Luke Street fc7e8d4993 CElectricBeamProjectile: Finish implementation 2020-04-21 22:04:37 -04:00
Luke Street 5f66ab2219 CMagdolite: Minor cleanup 2020-04-21 01:32:16 -04:00
Phillip Stephens d1c796f2a9 Initial CMagdolite imps 2020-04-21 01:06:52 -04:00
Luke Street d3a44259c3
Merge pull request #315 from lioncash/init
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street 7b1e041123
Merge pull request #301 from AxioDL/omegapirate
OmegaPirate implementation
2020-04-20 03:21:04 -04:00
Lioncash dca87e7dce CPlayerGun: Convert missed literal to a boolean literal
whoops.
2020-04-19 23:39:04 -04:00
Lioncash 1f8f3726e6 CPlayerGun: Make use of bool literal where appropriate
Avoids a conversion to bool from int.
2020-04-19 23:35:07 -04:00
Luke Street 32c44cbf05 Merge branch 'master' into omegapirate
# Conflicts:
#	Runtime/GuiSys/CAuiImagePane.cpp
2020-04-19 22:12:18 -04:00
Luke Street 24acb585f8 MSVC & zeus fixes; update hecl-gui 2020-04-19 21:09:30 -04:00
Lioncash ec5d680be0 CBurstFire: Unindent conditionals where applicable
Makes it nicer to read early-exit conditions.
2020-04-19 00:40:46 -04:00
Luke Street e50d363e88 CPlayerGun: Rename EMissileState; minor CMotionState::Update fix 2020-04-19 00:26:53 -04:00
Luke Street 30f2ac3f26 Merge branch 'master' into omegapirate 2020-04-18 18:14:51 -04:00
Lioncash 76f0b57340 General: Use bool literals where applicable
More indicative of the passed in type compared to raw values.
2020-04-17 17:43:56 -04:00
Lioncash c14721611b CEnergyProjectile: Make use of const where applicable
While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
2020-04-14 15:47:45 -04:00
Lioncash 2ad45e481f CAuxWeapon: Use names for sound IDs
Same behavior, but slightly more self-documenting on what they actually
are.
2020-04-13 10:36:38 -04:00
Lioncash ff123f7820 General: Make use of static_cast within point generators
The more restrictive static_cast is permissable when casting from void*.
2020-04-12 13:29:34 -04:00
Lioncash a433a7852f CIceBeam/CPhazonBeam: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:34:59 -04:00
Lioncash b631b5f3a1 CGunWeapon: Mark skShootAnim as constexpr
Enforce it as constexpr. The initializer is likely optimized away
anyways, given the array only contains primitives, but this is more
consistent.
2020-04-12 11:31:28 -04:00
Lioncash 9e168d3497 CPlasmaProjectile: Make PlayerEffectResource instances contain CAssetIds
Uses the wrapper type instead of the raw type.
2020-04-12 07:30:00 -04:00
Luke Street 56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
Update fmtlib
2020-04-12 03:06:46 -04:00
Luke Street 9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash 1fff540102 CAnimPlaybackParms: Make class constexpr constructible
Allows for removal of some trivial runtime initializers.
2020-04-11 20:55:46 -04:00
Lioncash 54dededb9b CNewFlameThrower: Make constructor take a std::array by reference
Same behavior, but enforces the size requirement instead of accepting
any arbitrary const CAssetId* pointer.
2020-04-11 19:37:42 -04:00
Lioncash fa0dcf5b12 WeaponCommon: Use string_view with get_asset_id_from_name()
Internal functions expect a std::string_view, so we can just make the
parameter a string_view as well to push the responsibility outwards into
the caller.
2020-04-11 19:33:00 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Lioncash 75c07677ed CModel: Mark CModelFlag instances as constexpr where applicable
Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Lioncash 75d8988ee8 CRandom16: Make constructor explicit
Same behavior, minus the implicit conversions upon construction.
2020-04-11 16:15:05 -04:00
Luke Street 22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash 1bacb69fc2 CPlasmaProjectile: Remove mutable specifier from m_renderObjs
Now that Render() is non-const, this is no longer necessary.
2020-04-09 21:17:20 -04:00
Lioncash 4834720bb0 CGrappleArm: Remove usage of const_cast in RenderXRayModel()
This is no longer necessary.
2020-04-09 20:18:45 -04:00
Lioncash 0c1b47faf8 CProjectileWeapon: Remove usages of const_cast
Now that the base Render() function was made non-const, it's trivial to
apply this to the other classes like CProjectileWeapon.
2020-04-09 20:09:14 -04:00
Luke Street 6b814262fc Merge remote-tracking branch 'origin/master' into omegapirate 2020-04-09 20:06:33 -04:00
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street 7774bc06ca
Merge pull request #297 from lioncash/render
CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Luke Street 74bce8458b
Merge pull request #299 from lioncash/const2
CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Lioncash ad1f56bfda CPowerBeam: Make use of std::array where applicable
Same behavior, stronger typing.

We can also narrow the scope of the array.
2020-04-07 13:57:06 -04:00
Lioncash 5405dad069 CWeaponMgr: Make use of size_t in IncrCount()
Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash 8ba2af9b5a CWeaponMgr: Avoid unnecessary repeated std::map lookups
Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
Luke Street a4b1e7f85f COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation 2020-04-06 16:56:10 -04:00
Lioncash 2e6bd0f05e CGunWeapon: Eliminate usages of const_cast
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash f77fb2089b General: Pass std::nullopt to CAnimData::Render instead of {}
Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.

Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Phillip Stephens 28853f5ea6
Merge branch 'constexpr5' of https://github.com/lioncash/urde into lioncash-constexpr5 2020-04-05 05:10:42 -07:00
Lioncash b122fd30a8 CGameProjectile: Return std::nullopt in GetTouchBounds()
Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash d47f8c2784 CGameProjectile: Make use of TCastToConstPtr before
Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00
Lioncash d240e40a17 CCameraShakeData: Make classes and structs constexpr where applicable
Same behavior, but allows eliminating file-scope initializers needing to
be run on program start.
2020-04-02 21:40:19 -04:00
Lioncash f1e28a1290 CPlasmaBeam: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay.
2020-04-02 21:10:51 -04:00
Lioncash a8594d144b CPlasmaProjectile: Make use of std::array where applicable
Allows dehardcoding array sizes.
2020-04-02 20:55:28 -04:00
Luke Street 1e15e0d1f3 Merge remote-tracking branch 'origin/master' into elitepirate
# Conflicts:
#	Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Luke Street 2e3d1c980b CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list 2020-03-30 23:10:51 -04:00
Lioncash 194cdf145f Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value.

While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash 241a66dc0a General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash 98b9556f3e CProjectileWeapon: Return std::nullopt instead of {} where applicable
Prevents some implementations from zeroing out their internal buffer
unnecessarily (libstdc++ and libc++).
2020-03-25 16:03:09 -04:00
Lioncash 6365f2ee1c CPowerBomb: Return std::nullopt in GetTouchBounds()
Avoids unnecessary zeroing of the internal buffer of std::optional in
some implementations (libstdc++ and libc++).
2020-03-25 15:56:59 -04:00
Luke Street 7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Phillip Stephens dbbf9e33fd
Merge pull request #262 from lioncash/nullopt
CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
2020-03-23 23:27:54 -07:00
Lioncash bf590dd855 CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
Allows some implementations to completely avoid zeroing out the internal
buffer within the std::optional instance.
2020-03-21 01:46:59 -04:00
Lioncash 5b7e440ff7 CBomb: Make file-scope material filter constexpr
Allows the data to be placed into the read-only segment.
2020-03-21 01:42:46 -04:00
Luke Street 13d8c3fdd1 CFlyingPirate: First draft almost done 2020-03-18 01:18:48 -04:00
Luke Street 11ea9d3aa6 CFlyingPirate: More method implementations 2020-03-18 01:18:48 -04:00
Lioncash fc466ff062 CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()
Resolves trivial sign conversion warnings and also makes some variables
const where applicable.
2020-03-17 21:55:24 -04:00
Lioncash 258409bc7d CGrappleArm: Remove const_cast within RenderXRayModel()
Same behavior, but without a cast.
2020-03-16 19:53:04 -04:00
Lioncash 9063b16d36 CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
It's permissible to use static_cast when converting from void* to
another type.
2020-03-16 19:16:46 -04:00
Lioncash 0cbfc6d169 CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
Same behavior, but narrows the visible scope of the array.
2020-03-16 19:12:55 -04:00
Lioncash d0d6210ccd CGrappleArm: Resolve sign mismatch warnings in loops 2020-03-16 19:11:16 -04:00
Lioncash 097d4a4422 Runtime: Collapse emplace_back() calls where applicable
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens eb38d96d9a
Merge pull request #214 from lioncash/virtual
CGunWeapon: Make destructor virtual
2020-03-12 15:11:02 -07:00
Phillip Stephens 7601888e34
Merge pull request #212 from lioncash/power-color
CPowerBomb: Make kFadeColor internally linked
2020-03-12 15:10:40 -07:00
Phillip Stephens ce5ce35743
Merge pull request #210 from lioncash/bob
CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
Phillip Stephens 2a2b471671
Merge pull request #209 from lioncash/cast
CPlayerGun: Minor cleanup
2020-03-12 15:10:07 -07:00
Phillip Stephens ac46b898bc
Merge pull request #208 from lioncash/wave
CWaveBuster: Implement GetTouchBounds()
2020-03-12 15:09:57 -07:00
Phillip Stephens 196a545f9a
Merge pull request #207 from lioncash/get
CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
2020-03-12 15:09:47 -07:00
Lioncash 2c091ac124 CGunWeapon: Make destructor virtual
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.

This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00
Lioncash ee952b9c99 CPowerBomb: Make kFadeColor internally linked
Hides the name from external view entirely and allows the color instance
to be constexpr.
2020-03-12 10:13:37 -04:00
Lioncash 179d19412b CPlayerCameraBob: Make static non-const member variables private
Prevents accidental modification of the values from occurring in code
that makes use of them. Many of these constants aren't even used outside
of the class itself in the first place.
2020-03-09 20:55:12 -04:00
Lioncash 73f11a6132 CPlayerGun: Make use of std::array where applicable 2020-03-09 16:33:10 -04:00
Lioncash 1838e43078 CPlayerGun: Relocate file-static variables and constants into a single anonymous namespace
Keeps all file-static variables organized together.
2020-03-09 16:15:55 -04:00
Lioncash 3abaccb238 CPlayerGun: Resolve trivial implicit sign conversion warnings 2020-03-09 16:04:13 -04:00
Lioncash 9e5dc627ea CWaveBuster: Implement GetTouchBounds()
Implements GetTouchBounds() according to the implementation within the
GM8E v0 binary.

Fills out the implementation of CWaveBuster a little bit.
2020-03-09 14:51:04 -04:00
Lioncash 06dfc3406e CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
Same behavior, less code.
2020-03-09 13:55:26 -04:00
Luke Street 830db8772d Merge remote-tracking branch 'origin/master' into chozoghosts 2020-03-09 10:12:40 -04:00
Phillip Stephens 3011a839eb
Merge pull request #194 from lioncash/init
CProjectileInfo: Initialize result variable to false within PredictInterceptPos
2020-03-08 18:02:41 -07:00
Phillip Stephens f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments 2020-03-07 09:14:07 -08:00
Lioncash 27fb2008dc CProjectileInfo: Initialize result variable to false within PredictInterceptPos()
GM8E v0 sets this to false before performing any further calculations.
This also prevents accidental uninitialized usages from occurring if
this is ever changed in the future.

While we're in the same area we can make bracing consistent.
2020-03-06 21:57:39 -05:00
Phillip Stephens 1cccaac115
Final CChozoGhost imps 2020-03-06 07:16:55 -08:00
Lioncash 88cb5acdca CFlameThrower: Amend virtual interface discrepancies
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash f4fc17bee0 CScriptGunTurret: Move static const data into the cpp file
Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Luke S 08604d770a
Merge pull request #163 from lioncash/data
ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash e80d9c7192 ITweakGunRes: Make use of std::array where applicable
Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Lioncash 450bcd019e CAuxWeapon: Replace always false condition with false in Fire()
Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash 3d5ed90d1a CWeaponMode: Make constexpr capable
Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00