Commit Graph

272 Commits

Author SHA1 Message Date
Jack Andersen 154a44e21f Add master mulColor to programmable shader output 2017-02-09 23:00:23 -10:00
Jack Andersen ae9b2309cf Add RecrusiveMakeDir 2017-02-03 17:45:39 -10:00
Jack Andersen 1bfef7ddf8 ShaderCacheManager read fix 2017-02-02 20:22:54 -10:00
Jack Andersen 1c9708f261 EINTR recovery for BlenderConnection I/O 2017-02-01 15:53:51 -10:00
Jack Andersen 4a7b47200a Include alpha component in opaque shaders 2017-01-29 18:15:35 -10:00
Phillip Stephens c840625080 Add Char16ToWide helper function 2017-01-23 23:55:26 -08:00
Jack Andersen b8abd466dd char16_t formatting support 2017-01-23 21:40:09 -10:00
Phillip Stephens d505f2d30a Fix FRME cook crash when path contains spaces 2017-01-21 20:25:49 -08:00
Jack Andersen 7326f01b5b Update boo 2017-01-18 23:01:54 -10:00
Jack Andersen 2147abfbaa Work on Gui Frame exporter 2017-01-16 21:12:49 -10:00
Jack Andersen aecaab27a4 Create directory chains at a late point during extract 2017-01-16 15:21:13 -10:00
Phillip Stephens c4ee610169 Fix stack related crash in getGlobResults 2017-01-01 15:19:03 -08:00
Phillip Stephens 279b4b1d68 Update Collision cook process 2016-12-28 11:41:03 -08:00
Phillip Stephens 7bc98872a6 Fix linux build 2016-12-25 21:54:23 -08:00
Jack Andersen ecb722ae43 Make console API errors non-fatal 2016-12-25 12:50:11 -10:00
Jack Andersen 77c3d1e184 BlenderConnection stability improvements for Windows 2016-12-25 12:15:31 -10:00
Jack Andersen d7c5dff1f0 Windows fixes 2016-12-24 21:02:34 -10:00
Jack Andersen 75847c67d3 Better thread contention handling for BlenderConnection 2016-12-24 15:35:30 -10:00
Jack Andersen 46b04925c3 More graceful handling of non-installed blender 2016-12-12 10:09:53 -10:00
Jack Andersen b12b858f3d Integrate llvm BitVector and MathExtras 2016-12-09 16:32:20 -10:00
Jack Andersen aa408ccfec Move LTO-problematic definitions out of header 2016-10-10 15:21:15 -10:00
Jack Andersen 7f5ba744da Additional BlenderConnection World capabilities 2016-10-07 17:40:08 -10:00
Jack Andersen d307e645b1 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:10 -10:00
Jack Andersen e65fe14c53 BlenderConnection tweaks 2016-10-02 12:34:10 -10:00
Jack Andersen 4f53d886ce Implement world cooker 2016-10-01 13:18:52 -10:00
Jack Andersen 45794700f8 Merge branch 'master' of https://github.com/AxioDL/hecl 2016-09-30 12:41:28 -10:00
Jack Andersen 835976be56 BlenderConnection::compileWorld() stub 2016-09-30 12:41:01 -10:00
Jack Andersen ae348f111b use of reliable constant rather then iffy macro 2016-09-29 17:32:24 -10:00
Jack Andersen c0f060d6ad Remove unnecessary glob regex 2016-09-24 15:57:43 -10:00
Jack Andersen f6428c9407 Glob path fixes 2016-09-20 19:41:06 -10:00
Jack Andersen 6de25c1d1d Refinements to avoid bad level linkages 2016-09-18 13:46:49 -10:00
Jack Andersen 5303b9bda1 Dramatic shader cache performance improvement 2016-09-11 18:52:55 -10:00
Jack Andersen f0b1837300 Add handy StringUtils begin/end compare functions 2016-08-30 15:13:00 -10:00
Jack Andersen 07c21ec489 ProjectPath hashing fix 2016-08-28 14:28:24 -10:00
Jack Andersen 4795565dd9 OpenGL enum change 2016-08-23 18:34:26 -10:00
Jack Andersen f65e3d23b4 Athena YAML refactor 2016-08-21 17:46:45 -10:00
Jack Andersen 719c62f09f Add ResourceLock for detecting parallel resource collisions 2016-08-11 16:33:03 -10:00
Jack Andersen daeef99f83 More reliable Metal shader cache 2016-08-08 09:06:51 -10:00
Jack Andersen 6740d6d00d More reliable HLSL shader cache 2016-08-08 08:53:31 -10:00
Jack Andersen ca4d50c62b More reliable shader cache; update submodules 2016-08-08 08:22:32 -10:00
Jack Andersen 07fcc2db92 Metal extended shader fixes 2016-08-03 13:46:25 -10:00
Jack Andersen 5f60a33cce Windows build fixes 2016-08-03 13:15:59 -10:00
Jack Andersen e17d5c0b83 GLSL generation fixes 2016-08-01 19:54:40 -10:00
Jack Andersen b7143c7dca Default colorRegs when lighting uniform not available 2016-07-31 20:35:35 -10:00
Jack Andersen 7e42581cf0 HLSL extended shader support 2016-07-31 18:34:08 -10:00
Jack Andersen b0b955f83f Remove redundant line of GLSL 2016-07-31 14:21:02 -10:00
Jack Andersen dc2c636f33 Early fragment tests and alpha compare to emulate GX use 2016-07-31 14:12:10 -10:00
Jack Andersen 9806a34ef6 Vulkan build fix 2016-07-31 13:47:41 -10:00
Jack Andersen f9cae24c5d Add alpha-test functionality for applicable blend modes 2016-07-31 13:35:46 -10:00
Jack Andersen ec859598e9 Metal platform conformance 2016-07-31 10:26:08 -10:00
Jack Andersen 9531d2bb02 Fixes for extended shaders 2016-07-30 18:45:28 -10:00
Jack Andersen 0acf4865ca Initial extended shader refactor 2016-07-30 16:06:13 -10:00
Jack Andersen 30dabe5267 Cache decompression error handling 2016-07-26 17:38:25 -10:00
Jack Andersen 9c48e5e8b6 Metal backend fixes 2016-07-19 10:33:04 -10:00
Jack Andersen d73c12c61f Normalize must occur on 3-components 2016-07-19 10:12:04 -10:00
Jack Andersen 0decdce86d Update shaders for normalize TCG flag 2016-07-18 20:12:00 -10:00
Jack Andersen 23f52a1ead Add support for normalizing TCG configs 2016-07-18 17:41:55 -10:00
Jack Andersen d03f00938a Minor adjustments to silence MSVC warnings 2016-07-14 11:30:32 -10:00
Phillip Stephens bb62f84fe1 Add postMtx to uniform, update athena 2016-07-12 01:54:42 -07:00
Phillip Stephens bc91e4597d Fix Vulkan shader errors by not using nested definitions 2016-07-10 11:44:33 -07:00
Phillip Stephens bc170f1dc0 Fix TexMtx uniform for GLSL 2016-07-09 14:58:34 -07:00
Phillip Stephens e2523d1268 Add post transform matrix 2016-07-08 12:55:33 -07:00
Jack Andersen c544d99f98 Shader variable emit fixes 2016-07-07 14:05:45 -10:00
Jack Andersen 907ed3d674 Add interface method for entering cook thread transactions 2016-07-06 18:22:54 -10:00
Jack Andersen 66774da1be Update boo and GLSL backend for Vulkan 2016-06-30 16:31:23 -10:00
Jack Andersen e6cf759477 Use shared_ptr to maintain strong references to ClientProcess transactions 2016-04-18 14:15:41 -10:00
Jack Andersen 88276db37f ClientProcess fix 2016-04-15 10:42:19 -10:00
Jack Andersen 037404c5ff Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:24:51 -10:00
Jack Andersen 4da14b5d9b Safer pop location 2016-04-10 23:35:43 -10:00
Jack Andersen 6945ec94b8 Another race condition fix 2016-04-09 13:18:12 -10:00
Jack Andersen 5fc5442286 Fix ClientProcess start race condition 2016-04-08 16:47:58 -10:00
Jack Andersen 761be432be Updates for new ANIM extract 2016-04-06 17:38:37 -10:00
Jack Andersen 2fbc21cc18 Remove unneeded fprintf 2016-04-04 16:44:47 -10:00
Jack Andersen 41dbd30970 Aux info functionality for ProjectPath 2016-04-04 15:49:42 -10:00
Jack Andersen 635193c2fe HLSL backend update 2016-04-04 09:34:22 -10:00
Jack Andersen 6abde07598 Metal extension shaders 2016-04-03 20:15:07 -10:00
Jack Andersen 80284ad816 Update GLSL backend for proper block bindings 2016-04-03 19:00:40 -10:00
Jack Andersen 4388cf64e5 Update GLSL backend for memory testing 2016-04-03 16:27:16 -10:00
Jack Andersen 54ca41f2ed Update boo and Metal backend 2016-04-02 20:19:03 -10:00
Jack Andersen 8534af8b4d Windows fixes 2016-04-02 17:31:50 -10:00
Jack Andersen 831ad0af8e Add primitive type to shader tag 2016-04-01 17:34:03 -10:00
Jack Andersen 9d72601f9a LambdaTransaction added to ClientProcess 2016-03-31 18:24:28 -10:00
Jack Andersen 6638463198 Cook path directory creation 2016-03-31 08:56:19 -10:00
Jack Andersen 4fba325b0f Link-order fixes 2016-03-30 16:44:12 -10:00
Jack Andersen 968139022e Client process worker loop tweak 2016-03-30 11:27:21 -10:00
Jack Andersen f254b34cca boo lambda D3D sync 2016-03-30 10:43:09 -10:00
Jack Andersen 72fc1e5754 boo lambda-factory API refactor 2016-03-30 09:15:08 -10:00
Jack Andersen c06cc88441 Decided against child cook process 2016-03-28 12:39:18 -10:00
Jack Andersen 3822f001a8 ClientProcess updates 2016-03-28 11:38:31 -10:00
Jack Andersen be0184bbe9 Ensure Windows ProjectPath hash will match POSIX 2016-03-27 18:40:27 -10:00
Jack Andersen 8b07c385f6 ClientProcess updates 2016-03-27 18:36:32 -10:00
Jack Andersen bbf8639a6a Initial ClientProcess class, require Blender 2.77 2016-03-27 10:41:29 -10:00
Jack Andersen 3015372883 D3D sync 2016-03-23 22:35:04 -10:00
Jack Andersen bb0ca46194 Vulkan sync 2016-03-23 22:15:55 -10:00
Jack Andersen a09d042a3d Update shader pipeline calls 2016-03-23 22:06:24 -10:00
Jack Andersen 31fa668e78 Humungous refactor 2016-03-04 13:02:44 -10:00
Jack Andersen e6aeff08a3 Link removal (complexity not worth it) 2016-02-29 17:05:42 -10:00
Jack Andersen 9a35417f42 Update boo 2016-02-24 10:52:53 -10:00
Jack Andersen c424e37fba Update boo and GLSL macros 2016-02-23 17:18:19 -10:00
Jack Andersen d76fcf0f5b Vulkan Updates 2016-02-22 16:33:29 -10:00