Jack Andersen
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233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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1aab0528f3
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Various bug fixes
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2018-11-07 14:53:38 -10:00 |
Jack Andersen
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98c7525176
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Initially working CEnvFxManager
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2018-11-01 22:16:16 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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d0af2cb4f7
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Finish CScriptPlatform
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2018-06-29 10:21:36 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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ed4d7445c7
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More fixes for GameCube cooking
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2018-04-07 10:55:57 -10:00 |
Jack Andersen
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d5e471bac3
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Several GameCube cooking fixes
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2018-04-03 22:31:29 -10:00 |
Jack Andersen
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06d755cf4c
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GameCube spec cook fixes
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2018-04-01 18:27:24 -10:00 |
Jack Andersen
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619a784434
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Initial PATH cooking support
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2018-02-24 22:23:27 -10:00 |
Jack Andersen
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e4ff23c279
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Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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b9baa84b1d
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
Phillip Stephens
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12e6702389
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Rename Mode7 to more appropriate name
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2016-09-03 00:23:39 -07:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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e423db32ee
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Major scoped-enum refactor
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2015-11-20 15:16:07 -10:00 |
Jack Andersen
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79cf5f12ca
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initial HMDL/CMDL implementation
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2015-11-13 16:28:45 -10:00 |
Jack Andersen
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d46f44cefa
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Lots of reverse naming functionality added
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2015-10-26 14:19:03 -10:00 |
Jack Andersen
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4a389040fc
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Mesh cooker fixes
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2015-10-20 15:34:35 -10:00 |
Jack Andersen
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bf8a007514
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Initial CMDL cooking in place
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2015-10-18 17:28:47 -10:00 |
Jack Andersen
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9529fad78f
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Added binarySize method to DNA implementations
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2015-10-17 18:08:45 -10:00 |
Jack Andersen
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6bd5c42a9e
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Initial MaterialSet constructor
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2015-10-16 16:07:38 -10:00 |
Jack Andersen
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d0404680fd
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Extract directory selection fix
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2015-10-15 14:35:40 -10:00 |
Jack Andersen
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0bd1469773
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Added dynamic register support for TEV extraction
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2015-10-12 10:17:49 -10:00 |
Jack Andersen
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f77900a9cb
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TEV->Blender fixes
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2015-10-10 19:56:42 -10:00 |
Jack Andersen
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2de7d91fe7
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Added UV Animation 8
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2015-09-19 14:14:31 -10:00 |
Jack Andersen
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84531b676f
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Initial MP3 Material Support
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2015-09-18 15:38:40 -10:00 |
Jack Andersen
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2fef79ceaa
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Initial MP1 MREA support
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2015-09-06 18:05:44 -10:00 |
Jack Andersen
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d1faf4e72d
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Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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731d8bbcb4
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more stubs
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2015-08-20 14:06:39 -10:00 |
Jack Andersen
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53256dea15
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proper recursive resource extraction
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2015-08-16 13:00:33 -10:00 |
Jack Andersen
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b5d96f7040
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ANIM fixes and explicit-endian refactor
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2015-08-13 17:00:51 -10:00 |
Jack Andersen
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f50629fad7
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added pre-index pass for CMDL
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2015-08-10 12:16:54 -10:00 |
Jack Andersen
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310aa10116
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Refactor of CMDL to effectively share across games
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2015-08-09 15:53:24 -10:00 |
Jack Andersen
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abfbec1563
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ported in GX -> Blender material translator
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2015-08-02 13:30:39 -10:00 |
Jack Andersen
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28985165ff
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shared resource routing
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2015-07-28 13:53:57 -10:00 |
Jack Andersen
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a517adcb01
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Better flag casts
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2015-07-25 16:45:28 -10:00 |
Jack Andersen
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c526c7df85
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more GX material additions
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2015-07-25 12:59:39 -10:00 |
Jack Andersen
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4972c2ae95
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Initial MP1 materials
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2015-07-24 17:43:49 -10:00 |