Jack Andersen
|
cd3bba2f0e
|
Working grapple beam
|
2018-06-20 14:57:57 -10:00 |
Jack Andersen
|
64dd7b1643
|
Update fixNES
|
2018-06-18 21:03:00 -10:00 |
Jack Andersen
|
58c00b6c9c
|
Update fixNES integration
|
2018-06-18 11:38:51 -10:00 |
Jack Andersen
|
56b1e562ce
|
Initial integration of updated fixNES
|
2018-06-16 10:09:12 -10:00 |
Jack Andersen
|
079c343557
|
ANIM cook fix; OBB generation crash fix
|
2018-06-15 16:26:58 -10:00 |
Jack Andersen
|
513d9c99cd
|
VisorParameters scan passthrough property
|
2018-06-15 10:37:00 -10:00 |
Phillip Stephens
|
de952f8e8b
|
Implement god mode, and CWeaponMgr
|
2018-06-13 12:36:11 -07:00 |
Phillip Stephens
|
4d8cf17078
|
Better handling for logging CVar
|
2018-06-12 20:20:49 -07:00 |
Jack Andersen
|
cfb01b80f0
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-12 16:32:22 -10:00 |
Jack Andersen
|
941c4d793c
|
Fix CScriptEffect translation set
|
2018-06-12 16:32:02 -10:00 |
Phillip Stephens
|
f6719cbec1
|
Initial implementations to support world teleportation via console, Add CVar for logging script messages
|
2018-06-12 19:08:11 -07:00 |
Jack Andersen
|
00a4cbdac7
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-11 15:17:36 -10:00 |
Jack Andersen
|
1e36329ed4
|
Implement Metal fluid plane tessellation shader
|
2018-06-11 15:16:27 -10:00 |
Phillip Stephens
|
c0b8b89a9b
|
Various CScriptSpecialFunction implementation, more debugOverlay CVars
|
2018-06-08 14:00:18 -07:00 |
Jack Andersen
|
8f9d7da3ee
|
Implement tessellation shader for HLSL
|
2018-06-07 15:15:46 -10:00 |
Jack Andersen
|
1456026875
|
Fix GLSL switch statement
|
2018-06-06 18:51:23 -10:00 |
Jack Andersen
|
5fb95d69d3
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-06 18:44:11 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
|
2018-06-06 18:43:26 -10:00 |
Phillip Stephens
|
53f5265648
|
Sometimes I hate git
|
2018-06-04 12:30:04 -07:00 |
Phillip Stephens
|
cb2b9fa8bd
|
Initial CScriptGunTurret Implementation
|
2018-06-04 12:15:35 -07:00 |
Jack Andersen
|
e63102e180
|
Implement water rippling and fix CFluidPlane memory access errors
|
2018-06-03 15:56:21 -10:00 |
Jack Andersen
|
a5f25bf3f4
|
Fix water rendering
|
2018-06-02 20:11:39 -10:00 |
Jack Andersen
|
357a7efa9a
|
Various bug fixes
|
2018-06-01 20:06:40 -10:00 |
Jack Andersen
|
56a5cfd115
|
Fix TSan-reported race conditions
|
2018-06-01 14:03:31 -10:00 |
Jack Andersen
|
7e45600bed
|
Major Vulkan performance improvement
|
2018-05-27 11:35:58 -10:00 |
Jack Andersen
|
cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
92ed463051
|
synchronize macOS with latest changes
|
2018-05-26 11:30:19 -10:00 |
Jack Andersen
|
0d3a67e78f
|
Fix area token loading
|
2018-05-25 17:07:29 -10:00 |
Jack Andersen
|
98549a7785
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-24 20:40:18 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Phillip Stephens
|
48f41b6c73
|
Minor fixes to CMetroidAreaCollider and CHudThreatInterface
|
2018-05-24 18:23:27 -07:00 |
Jack Andersen
|
3ceaa82035
|
Fill in remaining door properties
|
2018-05-21 21:53:42 -10:00 |
Jack Andersen
|
1ada86cc03
|
Vulkan fixes
|
2018-05-21 21:51:08 -10:00 |
Phillip Stephens
|
e982497055
|
Fix bug where CGameArea::Validate/PostConstruct attempts to reuse old section buffers
|
2018-05-20 19:10:55 -07:00 |
Jack Andersen
|
536f943858
|
Vulkan backend fixes
|
2018-05-20 12:38:56 -10:00 |
Phillip Stephens
|
f4bd59bb2f
|
Disable CPatterned branches in CScriptActorKeyframe for now, update submodules
|
2018-05-20 08:38:44 -07:00 |
Jack Andersen
|
f6259cc8c6
|
Remove recursion depth check
|
2018-05-19 20:23:13 -10:00 |
Jack Andersen
|
13747ff61f
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-19 20:15:22 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
|
2018-05-19 20:14:57 -10:00 |
Phillip Stephens
|
259a2d431c
|
Initial CScriptSpecialFunction implementations
|
2018-05-19 22:01:17 -07:00 |
Phillip Stephens
|
d2c2af326d
|
Minor fixes to CScriptDoor
|
2018-05-19 14:14:37 -07:00 |
Jack Andersen
|
5f03362149
|
More bug fixes
|
2018-05-18 19:16:08 -10:00 |
Jack Andersen
|
979a54a8a8
|
More bug fixes
|
2018-05-17 18:16:33 -10:00 |
Jack Andersen
|
055c8e8a47
|
Various fixes
|
2018-05-16 18:55:33 -10:00 |
Jack Andersen
|
e943a60694
|
CScriptColorModulate fixes
|
2018-05-16 14:04:07 -10:00 |
Jack Andersen
|
c6d7950896
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-15 18:08:09 -10:00 |
Jack Andersen
|
0987866896
|
Implement CScriptDebris; EVNT POI fixes
|
2018-05-15 18:07:38 -10:00 |
Phillip Stephens
|
9929dfbc6a
|
Fix logic derp in Think
|
2018-05-14 19:59:52 -07:00 |
Jack Andersen
|
10d36ac1d6
|
Fix actor physics move
|
2018-05-14 16:56:05 -10:00 |
Phillip Stephens
|
0c49c8ea9e
|
Implement CScriptActorKeyframe
|
2018-05-14 14:44:09 -07:00 |
Jack Andersen
|
e7c3942754
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-13 18:39:35 -10:00 |
Jack Andersen
|
317aa9af25
|
Finish CScriptPlayerActor
|
2018-05-13 18:38:58 -10:00 |
Phillip Stephens
|
8d395d932e
|
Implement CScriptEffect, more fixes for CScritDock
|
2018-05-13 20:38:36 -07:00 |
Jack Andersen
|
9130b9459a
|
More particle bug fixes
|
2018-05-13 13:27:47 -10:00 |
Jack Andersen
|
faf0ac7d27
|
Particle POI fix, implement ORNT mode for particles
|
2018-05-12 18:09:11 -10:00 |
Jack Andersen
|
41034fefda
|
Fix see though collision material
|
2018-05-10 21:02:42 -10:00 |
Jack Andersen
|
280ae47b15
|
Add dedicated Binaries directory for build targets
|
2018-05-10 12:00:03 -10:00 |
Jack Andersen
|
3911a2873d
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-09 21:25:40 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Phillip Stephens
|
fdf55e7272
|
Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
|
2018-05-09 19:56:54 -07:00 |
Jack Andersen
|
b58ebc1af5
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-07 19:10:39 -10:00 |
Jack Andersen
|
1c977e8021
|
Scan visor fixes
|
2018-05-07 19:10:24 -10:00 |
Phillip Stephens
|
3bc1fc1160
|
Various area streaming fixes, implement missing object loaders
|
2018-05-07 19:19:09 -07:00 |
Jack Andersen
|
81d2276458
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-07 16:12:39 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
|
2018-05-07 16:11:07 -10:00 |
Phillip Stephens
|
ff59786c74
|
Add missing files
|
2018-05-06 17:52:35 -07:00 |
Phillip Stephens
|
f5ea144b47
|
Various level streaming fixes, remove support for uncooked rep
|
2018-05-06 17:47:40 -07:00 |
Jack Andersen
|
9d25d44fe8
|
CGuiFrame destructor fix
|
2018-05-06 13:47:55 -10:00 |
Phillip Stephens
|
734b25cad3
|
Fix doors and various area streaming bugs
|
2018-05-01 17:43:31 -07:00 |
Phillip Stephens
|
711c3e0d2c
|
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
|
2018-04-29 20:12:41 -07:00 |
Phillip Stephens
|
6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
|
2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
4a490e7d43
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-04-07 10:56:54 -10:00 |
Jack Andersen
|
ed4d7445c7
|
More fixes for GameCube cooking
|
2018-04-07 10:55:57 -10:00 |
Phillip Stephens
|
531b34b62d
|
Revert std::ceil on completion rate calculation
|
2018-04-06 17:22:08 -07:00 |
Jack Andersen
|
898114d803
|
PART MBSP property yaml fix
|
2018-04-04 20:58:11 -10:00 |
Jack Andersen
|
d5e471bac3
|
Several GameCube cooking fixes
|
2018-04-03 22:31:29 -10:00 |
Jack Andersen
|
06d755cf4c
|
GameCube spec cook fixes
|
2018-04-01 18:27:24 -10:00 |
Jack Andersen
|
7a2fbfc582
|
Initial work on GameCube package targeting
|
2018-03-27 22:09:41 -10:00 |
Jack Andersen
|
7c0bf75f7a
|
Various windows fixes and additions
|
2018-03-23 11:56:17 -10:00 |
Jack Andersen
|
7100ed437f
|
macOS decal rendering support
|
2018-03-16 17:41:01 -10:00 |
Jack Andersen
|
08569104c2
|
Projectile collision fix
|
2018-03-14 14:27:45 -10:00 |
Jack Andersen
|
017185109f
|
Fix disappearing actor issue
|
2018-03-04 13:23:21 -10:00 |
Jack Andersen
|
055de86170
|
ANIM serialization fix
|
2018-03-03 20:15:40 -10:00 |
Jack Andersen
|
48c285be11
|
FONT serialization fix; implement CPathFindSpline functions
|
2018-03-03 18:25:57 -10:00 |
Jack Andersen
|
d8eb8abc48
|
Attempted Windows build fix
|
2018-03-02 21:53:50 -10:00 |
Jack Andersen
|
cb2988c9a4
|
Finish pathfinding implementations
|
2018-03-02 19:49:13 -10:00 |
Jack Andersen
|
2018ef17d2
|
Work on pathfinding
|
2018-02-28 20:17:16 -10:00 |
Phillip Stephens
|
0c95ee6665
|
Update submodules, fix Linux build
|
2018-02-27 17:46:14 -08:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
|
2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
b405f33ded
|
Correct rstl::prereserved_vector implementation
|
2018-02-14 18:37:21 -10:00 |
Jack Andersen
|
98518e7d44
|
Implement CPFArea constructor
|
2018-02-13 21:51:18 -10:00 |
Jack Andersen
|
74ce62726d
|
Working space warp effect for charge beam
|
2018-02-12 20:46:59 -10:00 |
Jack Andersen
|
e263345b0a
|
Fix ShotSmoke effect
|
2018-02-12 12:27:40 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
547471c6ba
|
Work on projectiles
|
2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
4423250f36
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-02-09 20:26:49 -10:00 |
Jack Andersen
|
3754962301
|
Finish CProjectileWeapon
|
2018-02-09 20:26:12 -10:00 |
Phillip Stephens
|
d35cc2ce1d
|
Fix CScriptActorRotate
|
2018-02-09 17:23:18 -08:00 |
Jack Andersen
|
083571e693
|
Work on CGameProjectile
|
2018-02-08 21:12:26 -10:00 |
Jack Andersen
|
ae6797f24b
|
Fix player dynamic collision
|
2018-02-07 20:18:27 -10:00 |
Jack Andersen
|
8ab75b2c8f
|
Implement asynchonous memory card for Win32
|
2018-02-06 15:38:46 -10:00 |
Jack Andersen
|
13c0361021
|
Changes to support asynchronous kabufuda API
|
2018-02-06 12:02:31 -10:00 |
Jack Andersen
|
59af54afad
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-02-04 20:57:18 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
|
2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
97835607d9
|
More windows build fixes
|
2018-02-03 20:46:47 -10:00 |
Jack Andersen
|
acf2dab66f
|
Fix NES memory card saves
|
2018-02-02 17:00:21 -10:00 |
Jack Andersen
|
15e5b4bbb8
|
NESEmulator save fixes
|
2018-02-02 14:35:19 -10:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
|
2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
36f1473f3e
|
All animation nodes implemented
|
2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
bb10423267
|
Various particle bug fixes
|
2018-01-26 22:34:46 -10:00 |
Jack Andersen
|
6f7cd14836
|
Ensure rumble pre-pulse
|
2018-01-26 09:46:35 -10:00 |
Jack Andersen
|
13a31be23b
|
Implement rumble classes
|
2018-01-25 23:48:42 -10:00 |
Jack Andersen
|
e949b3419e
|
Display Gamma integration
|
2018-01-21 12:05:25 -10:00 |
Jack Andersen
|
669b3d6942
|
CWorldShadow OpenGL fixes; discord-rpc integration
|
2018-01-15 20:42:28 -10:00 |
Phillip Stephens
|
030e80d843
|
Initial Console integration
|
2018-01-15 08:00:20 -08:00 |
Phillip Stephens
|
9255f0eeb0
|
Update hecl, various fixes
|
2018-01-15 04:36:04 -08:00 |
Jack Andersen
|
47b3d57c3a
|
Arm cannon rendering fixes
|
2018-01-14 21:39:25 -10:00 |
Jack Andersen
|
89b9a6d7d3
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-01-13 20:44:50 -10:00 |
Jack Andersen
|
7a179eb10a
|
Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
3433bf2e34
|
Update submodules
|
2018-01-11 16:32:34 -10:00 |
Jack Andersen
|
e683fc223f
|
Metal non-MSAA fixes
|
2018-01-11 15:34:16 -10:00 |
Jack Andersen
|
92b640214a
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-01-07 09:55:41 -10:00 |
Jack Andersen
|
9bdb1cd1a5
|
Always keep scan visor graphics loaded
|
2018-01-07 09:55:09 -10:00 |
Phillip Stephens
|
c38c998a51
|
Build fixes
|
2018-01-07 01:29:01 -08:00 |
Jack Andersen
|
4e5c991424
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
Jack Andersen
|
fd33d05fc0
|
Remove temporary debugging code
|
2018-01-05 20:52:44 -10:00 |
Jack Andersen
|
168fab6b14
|
HUD rendering bug fixes
|
2018-01-05 20:50:42 -10:00 |
Jack Andersen
|
a78c4c6b36
|
Animation transitions and pause screen fixes
|
2018-01-04 17:02:30 -10:00 |
Jack Andersen
|
99fc9e3598
|
Various bug fixes and CAnimTree implementations
|
2018-01-03 18:17:44 -10:00 |
Jack Andersen
|
fac324f08f
|
CHUDMemoParms fix
|
2018-01-01 00:18:06 -10:00 |
Jack Andersen
|
b5c79d0e75
|
Add .gitlab-ci.yml
|
2018-01-01 00:17:36 -10:00 |
Jack Andersen
|
aec45ad2bb
|
Windows PCH fixes
|
2017-12-29 15:09:45 -10:00 |
Jack Andersen
|
1f637b57ab
|
Missing file fix
|
2017-12-28 22:21:07 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
053ebd41c4
|
HUD bug fixes
|
2017-12-20 17:19:54 -10:00 |
Jack Andersen
|
c00cc6cea9
|
Lots of bug fixes; working CPhazonSuitFilter
|
2017-12-19 20:06:54 -10:00 |
Jack Andersen
|
1c44f8d1bc
|
Various movement and HUD bug fixes
|
2017-12-18 17:05:50 -10:00 |
Jack Andersen
|
73ae278c87
|
Several collision fixes
|
2017-12-17 16:54:50 -10:00 |
Jack Andersen
|
ce2ed8cec6
|
Camera and input fixes
|
2017-12-15 14:19:15 -10:00 |
Jack Andersen
|
ce6a3aa50c
|
Bug fixes and ASan build submodule
|
2017-12-11 16:06:19 -10:00 |
Jack Andersen
|
8901ac2150
|
Various fixes
|
2017-12-09 19:30:01 -10:00 |
Jack Andersen
|
5e03278eff
|
Add triangle flip bit for collision geometry
|
2017-12-08 19:17:51 -10:00 |
Jack Andersen
|
55cfb267c1
|
UWP fixes
|
2017-12-06 18:13:12 -10:00 |
Jack Andersen
|
1cb36fc37a
|
UWP support
|
2017-12-05 17:26:15 -10:00 |
Jack Andersen
|
ee5ca06830
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2017-12-03 17:22:05 -10:00 |
Jack Andersen
|
397d3b690c
|
Use boo::ObjToken for referencing voices
|
2017-12-03 17:21:35 -10:00 |
Phillip Stephens
|
5c7a03fb40
|
Fix game crashing when touching a dock to an unloaded area
|
2017-12-03 18:26:17 -08:00 |
Jack Andersen
|
92767f5147
|
Fixes for new boo assert
|
2017-12-02 20:13:04 -10:00 |
Jack Andersen
|
357b001cac
|
Octree generation fixes
|
2017-12-01 19:50:05 -10:00 |
Jack Andersen
|
7cd3e8f502
|
Various bug fixes
|
2017-11-29 15:22:46 -10:00 |
Jack Andersen
|
7951cb1ee0
|
Bug fixes
|
2017-11-28 00:06:40 -10:00 |
Jack Andersen
|
31ccb48246
|
Buffer overrun bug fixes
|
2017-11-27 16:48:24 -10:00 |
Jack Andersen
|
f60097b7e3
|
Implement CScriptSound and bug fixes
|
2017-11-26 19:06:53 -10:00 |
Jack Andersen
|
11d17d0fe5
|
Various bug fixes
|
2017-11-25 17:04:25 -10:00 |
Jack Andersen
|
80f98e1218
|
Windows fixes
|
2017-11-24 16:50:24 -10:00 |
Jack Andersen
|
00b02bb0f3
|
Add lighting uniform to GLSL door plane shader
|
2017-11-24 12:08:16 -10:00 |
Jack Andersen
|
e5bd35746c
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-11-23 22:23:54 -10:00 |
Jack Andersen
|
6854cb9df7
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
Phillip Stephens
|
c6fdd8297e
|
Update boo, fixes and initial imps
|
2017-11-24 00:01:06 -08:00 |
Jack Andersen
|
41edf5a226
|
Initial CCinematicCamera implementations
|
2017-11-22 16:15:09 -10:00 |
Jack Andersen
|
ef4a07e963
|
Frustum culling fix
|
2017-11-21 12:18:52 -10:00 |
Jack Andersen
|
7a5dff47b7
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-11-21 00:36:45 -10:00 |
Jack Andersen
|
f579007dc1
|
Initial area rendering (needs frustum culling fixes)
|
2017-11-21 00:36:18 -10:00 |
Phillip Stephens
|
2ec2d07bdf
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Fix CAutoMapper surfaces on Braswell
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2017-11-20 09:33:21 -08:00 |
Phillip Stephens
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f1b43c4805
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Disable pause checks for the HUD
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2017-11-19 18:07:00 -08:00 |
Jack Andersen
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cff5198e6b
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Major graphics resource performance improvement
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2017-11-19 13:48:09 -10:00 |
Jack Andersen
|
3522d757fc
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Add `-l` flag to enable logging
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2017-11-18 21:10:54 -10:00 |
Jack Andersen
|
172a0049cc
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2017-11-18 10:00:18 -10:00 |
Jack Andersen
|
e00f6bfe30
|
HUD blending fixes and map interpolation
|
2017-11-18 09:59:49 -10:00 |
Phillip Stephens
|
d78a76febe
|
Fix default spawn handling
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2017-11-18 01:19:56 -08:00 |
Jack Andersen
|
a2c79eb996
|
More CAutoMapper fixes
|
2017-11-17 17:35:37 -10:00 |
Jack Andersen
|
d14763ca19
|
CPauseScreenBlur fixes
|
2017-11-16 22:57:40 -10:00 |
Jack Andersen
|
0edac28ed4
|
Various CAutoMapper fixes
|
2017-11-16 13:49:25 -10:00 |
Jack Andersen
|
a914e121ea
|
Various AutoMapper render fixes
|
2017-11-15 22:05:10 -10:00 |
Jack Andersen
|
21505e46ce
|
CLineRenderer fixes
|
2017-11-15 17:24:20 -10:00 |
Phillip Stephens
|
f1329268a6
|
Fix input being ignored, fix CPauseScreen crash when starting a transition
|
2017-11-15 08:33:24 -08:00 |
Jack Andersen
|
baa6acd198
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Vulkan AMD instancing shader fix
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2017-11-14 21:26:09 -10:00 |
Jack Andersen
|
2df95c01cf
|
General resource handling bug fixes
|
2017-11-14 18:12:13 -10:00 |
Phillip Stephens
|
f4de84b5fa
|
Fix invalid asset ID handling in CGuiModel and CAuiImagePane
|
2017-11-13 05:13:34 -08:00 |
Jack Andersen
|
550078f7cb
|
Linux build fixes
|
2017-11-12 21:21:51 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
e5ad650e32
|
Re-enable shader prewarm
|
2017-11-07 16:25:19 -10:00 |
Jack Andersen
|
8df8b99fb1
|
Iterator and MSVC fixes
|
2017-11-06 22:08:26 -10:00 |
Jack Andersen
|
ff5c7321c7
|
Merge branch 'gl-fixes'
|
2017-11-05 20:58:43 -10:00 |
Jack Andersen
|
62c1dc467f
|
Vulkan and HLSL object tracker support
|
2017-11-05 20:58:04 -10:00 |
Phillip Stephens
|
67748655ba
|
Compile fixes, Implement CStateSetterFlow::OnMessage
|
2017-11-04 23:29:22 -07:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Phillip Stephens
|
140c24bf60
|
Fix refactor derp
|
2017-11-04 19:10:50 -07:00 |
Phillip Stephens
|
44df36d64a
|
CGameArea imps
|
2017-11-04 19:08:05 -07:00 |
Phillip Stephens
|
e98fc22a2c
|
Actually commit CWorld, fix CGameArea::Invalidate
|
2017-11-02 16:36:37 -07:00 |
Phillip Stephens
|
d7cd8ee7e9
|
Implement CGameArea::Invalidate
|
2017-11-02 05:33:28 -07:00 |
Jack Andersen
|
d301491bd6
|
More conservative prewarm shader selection
|
2017-11-01 23:35:07 -10:00 |
Jack Andersen
|
f2eb73e20e
|
Update submodules
|
2017-10-30 17:52:22 -10:00 |
Jack Andersen
|
6e73fddcf5
|
Windows fixes
|
2017-10-29 21:29:32 -10:00 |
Jack Andersen
|
3fcc50d82d
|
Finish CCompoundTargetReticle
|
2017-10-29 17:37:20 -10:00 |
Jack Andersen
|
6eff4f2e01
|
Implement most of CTargetingManager
|
2017-10-28 20:21:52 -10:00 |
Jack Andersen
|
bb10aa9844
|
CResFactory bug fixes
|
2017-10-27 21:08:48 -10:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Jack Andersen
|
8346f56595
|
Finish CResFactory; better smart-pointer use for resources
|
2017-10-26 00:09:51 -10:00 |