Jack Andersen
|
909baea2cd
|
Implement GX-style faked directional
|
2016-04-04 11:20:26 -10:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
408ce2ca8b
|
Working CLight
|
2016-04-03 19:02:09 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
4ab2312d06
|
shader tag update
|
2016-04-01 17:34:41 -10:00 |
Jack Andersen
|
58c85d8c30
|
Depth buffer fix
|
2016-04-01 14:07:07 -10:00 |
Jack Andersen
|
8fc0d57500
|
Thread-safe extraction
|
2016-03-31 18:25:00 -10:00 |
Jack Andersen
|
9fcce94a7a
|
Async resource build fixes
|
2016-03-31 15:00:37 -10:00 |
Jack Andersen
|
bc6ba1141d
|
Deadlock fixes and PC TXTR loading
|
2016-03-31 11:06:41 -10:00 |
Jack Andersen
|
d5ff5e3ace
|
Update CModelBoo.cpp
|
2016-03-30 21:50:52 -10:00 |
Jack Andersen
|
7b865683e7
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Jack Andersen
|
6b1c435d0c
|
Initial CModel implementation
|
2016-03-29 13:14:14 -10:00 |
Phillip
|
6301af3133
|
Windows Fixes
|
2016-03-22 11:35:52 -07:00 |
Jack Andersen
|
79d90f46d3
|
CGuiModel imps
|
2016-03-16 16:18:01 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |