Luke Street
fe65258d91
aurora: Support per-pixel lighting
2022-05-25 01:45:42 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
36a7bfc464
aurora: Properly clear GXTexObjs on shutdown
2022-05-19 14:23:33 -07:00
Luke Street
ef71c009c6
aurora: Working palette textures
2022-05-15 15:50:38 -04:00
Luke Street
d067fa2b7d
aurora: Fix I8 handling; add CMPR->RGBA conversion
2022-05-14 15:52:34 -04:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
eab2c577dd
aurora: Rename light att fields
2022-05-10 19:37:06 -04:00
Luke Street
59cf0255bf
aurora: Continue lights implementation
2022-05-10 18:31:32 -04:00
Phillip Stephens
724deee2ab
Fix incorrect light colors
2022-05-10 01:40:55 -07:00
Phillip Stephens
17136fdfb9
Implement GX lighting API (need to update shader generation)
2022-05-10 01:20:09 -07:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Luke Street
6e7d123389
aurora: Rework indexed attributes support
2022-03-26 20:30:29 -04:00
Phillip Stephens
51a1b6ba9b
GX: fix uploading post transform matrices
2022-03-24 01:03:41 -07:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
a42769627c
aurora: Support BM_SUBTRACT, fix alpha blend op
2022-03-19 21:40:48 -04:00
Phillip Stephens
a84bc64358
Initial support for proper GXSetAlphaCompare logic, needs more testing to verify it works properly
2022-03-19 14:06:27 -07:00
Luke Street
b9b635b311
aurora: GX Stream API, VtxDesc, TevSwap & more
2022-03-19 13:30:25 -04:00
Luke Street
02a7b85b23
aurora: WIP cache for display lists & static buffers
2022-03-15 02:18:45 -04:00
Luke Street
ec5f188063
Implement fog
2022-03-14 19:12:18 -04:00
Luke Street
af856de6a8
aurora: Start implementing TCGs
2022-03-14 18:00:03 -04:00
Luke Street
69d0ad1fd9
Fix Stream API issues
2022-03-14 01:47:25 -04:00
Luke Street
40a3d361dc
Fix lighting issues; fix CPatterned damage color
2022-03-14 01:10:29 -04:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
e88f831950
Implement HandleTransparency, lighting & fix texture load
2022-03-08 17:19:02 -05:00
Luke Street
a2743b905b
aurora: model fixes, texture_convert fixes
2022-03-08 03:52:36 -05:00
Luke Street
e0a7236ad6
Various model rendering fixes
2022-03-08 02:44:57 -05:00
Luke Street
14a82a678a
Some hacks for TEV stage handling
2022-03-08 00:28:31 -05:00
Luke Street
44a4d667b7
aurora: Work around build_bind_groups race condition
2022-03-07 19:07:14 -05:00
Luke Street
71342ed75e
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
Luke Street
7d07892198
Extract GX shader/pipeline generation into shared API
2022-03-06 15:58:06 -05:00
Luke Street
cd86dbd6ee
More CCubeMaterial, more CGraphics, more aurora::gx
2022-03-06 02:46:42 -05:00