Phillip Stephens
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a7e81073ae
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CDamageInfo fixes, initial CPuffer
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2018-11-13 20:16:11 -08:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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547471c6ba
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Work on projectiles
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2018-02-10 19:27:00 -10:00 |
Jack Andersen
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93fc2d8072
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Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
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3fa80babf6
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More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
Jack Andersen
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bfb16a3a0d
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Various CPlayer and CBodyStateCmdMgr imps
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2017-07-05 08:34:12 -10:00 |
Jack Andersen
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a0549cd82b
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
Phillip Stephens
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43bfb638c9
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CDamageInfo and CDamageVulnerability imps
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2017-02-09 21:43:07 -08:00 |
Phillip Stephens
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933e731817
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CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
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2017-01-26 18:58:21 -08:00 |
Phillip Stephens
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65fb75737f
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
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8460b3b565
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
Phillip Stephens
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be40ebc8db
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
Phillip Stephens
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27bee1cc35
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More loader imps
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2016-05-20 02:17:51 -07:00 |
Phillip Stephens
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6d9ccc7f89
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Various Implementations
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2016-04-24 22:53:06 -07:00 |
Jack Andersen
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8537ea5d8d
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Add some script loaders
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2016-04-19 11:25:26 -10:00 |