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13 Commits

Author SHA1 Message Date
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
ed125031f3 CFluidUVMotion: Collapse separate resize and assignment into a constructor call
We can pre-size and insert the elements all at the same time.
2020-04-16 21:11:31 -04:00
Lioncash
14f6dd2cd8 CFluidUVMotion: Return std::array by value from CalculateFluidTextureOffset()
Same behavior, but allows for easier use of API and makes it harder to
misuse. It also makes it easier for analysis to determine out of bounds,
given we leverage std::array rather than a pointer that causes arrays to
decay and lose their size information.
2020-04-12 09:23:52 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
a5f25bf3f4 Fix water rendering 2018-06-02 20:11:39 -10:00
Jack Andersen
e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
9d85e7dbfe Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-08 15:13:17 -07:00
ecff2b7f8d Implement WorldTeleporter and SpiderBallWaypoint 2017-08-08 15:12:14 -07:00
Jack Andersen
3650a58a1e Initial CFluidPlane implementation 2017-08-07 20:03:57 -10:00
69187353b9 Various fmadds related fixes (may be more) 2017-08-04 06:48:48 -07:00
db03927e1d Various imps and minor fixes 2017-07-30 04:00:30 -07:00
beb1946e47 Add ScriptWater loader imp 2016-04-19 22:44:08 -07:00