Commit Graph

6500 Commits

Author SHA1 Message Date
Jack Andersen 52597cd731 Update boo 2016-04-04 16:26:20 -10:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen 1fa0427506 Update zeus 2016-04-04 15:51:08 -10:00
Jack Andersen 41dbd30970 Aux info functionality for ProjectPath 2016-04-04 15:49:42 -10:00
Jack Andersen 806cd54b75 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-04 11:21:18 -10:00
Jack Andersen 909baea2cd Implement GX-style faked directional 2016-04-04 11:20:26 -10:00
Jack Andersen 5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen 635193c2fe HLSL backend update 2016-04-04 09:34:22 -10:00
Jack Andersen c26a288a8c Vulkan API sync 2016-04-03 20:37:15 -10:00
Jack Andersen 35b202dfb3 Update boo 2016-04-03 20:36:57 -10:00
Jack Andersen a7cf3fafa8 Update hecl 2016-04-03 20:26:29 -10:00
Jack Andersen 8611c85791 Blendershell exception fix 2016-04-03 20:25:41 -10:00
Jack Andersen 0c0e9c85f7 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-03 20:16:26 -10:00
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen fa32f002b7 Shader data binding API update 2016-04-03 20:15:46 -10:00
Jack Andersen 124b5e5f3a Merge branch 'master' of https://github.com/AxioDL/hecl 2016-04-03 20:15:26 -10:00
Jack Andersen 6abde07598 Metal extension shaders 2016-04-03 20:15:07 -10:00
Phillip Stephens 09cf53d87a Update hecl 2016-04-03 22:17:24 -07:00
Phillip Stephens 18351e0e53 Force blends into Object Mode upon opening 2016-04-03 22:16:08 -07:00
Jack Andersen 408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen 223b5c12c4 Update zeus 2016-04-03 19:01:51 -10:00
Jack Andersen 80284ad816 Update GLSL backend for proper block bindings 2016-04-03 19:00:40 -10:00
Jack Andersen dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen 9681a26988 Update athena 2016-04-03 16:32:18 -10:00
Jack Andersen 4388cf64e5 Update GLSL backend for memory testing 2016-04-03 16:27:16 -10:00
Jack Andersen 36ed356886 Update hecl 2016-04-02 20:22:29 -10:00
Jack Andersen 5563ff403e Update boo 2016-04-02 20:22:19 -10:00
Jack Andersen 51ecf300ad Correct projection for Metal 2016-04-02 20:19:33 -10:00
Jack Andersen 54ca41f2ed Update boo and Metal backend 2016-04-02 20:19:03 -10:00
Jack Andersen 2fbbbdf3a4 Update hecl 2016-04-02 19:32:56 -10:00
Jack Andersen 3b757c9854 Clarify BlenderConnection namespace in logvisor module 2016-04-02 19:32:26 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen 1cf85d7ddd Update boo 2016-04-02 19:21:06 -10:00
Jack Andersen 8534af8b4d Windows fixes 2016-04-02 17:31:50 -10:00
Phillip Stephens dc978a4c79 Add Global Project
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Jack Andersen 32b4815ab5 Update hecl 2016-04-01 18:41:37 -10:00
Jack Andersen 500589dbd3 Update boo 2016-04-01 18:41:09 -10:00
Jack Andersen 9ed1fbe40f Fix other perspective matrix function 2016-04-01 18:25:47 -10:00
Jack Andersen fa7207d6b3 Update boo 2016-04-01 18:25:15 -10:00
Jack Andersen c1dd893c72 Add cube rotate test 2016-04-01 17:56:19 -10:00
Jack Andersen ec27174c6f Update boo 2016-04-01 17:55:54 -10:00
Jack Andersen 728141b217 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-01 17:34:59 -10:00
Jack Andersen 4ab2312d06 shader tag update 2016-04-01 17:34:41 -10:00
Jack Andersen 831ad0af8e Add primitive type to shader tag 2016-04-01 17:34:03 -10:00
Jack Andersen ced28fc3d2 Decided against collision avoidance check for extract 2016-04-01 14:18:35 -10:00
Jack Andersen 58c85d8c30 Depth buffer fix 2016-04-01 14:07:07 -10:00
Jack Andersen a0b0cec67d Update boo 2016-04-01 14:04:10 -10:00
Jack Andersen b175df5154 Progress count fix 2016-03-31 18:54:05 -10:00
Jack Andersen 8fc0d57500 Thread-safe extraction 2016-03-31 18:25:00 -10:00
Jack Andersen 9d72601f9a LambdaTransaction added to ClientProcess 2016-03-31 18:24:28 -10:00