Lioncash
5fe494f683
CLayoutDescription: Always initialize xc_scale
...
Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash
c3ddbfae89
CBodyState: Always initialize x8_jumpType
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Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash
56f48e8745
CAdditiveBodyState: Dehardcode array size
2020-04-07 12:31:33 -04:00
Lioncash
2b1a86794b
CAdditiveBodyState: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash
d5043fc319
CMakeLists: Specify /std:c++latest on MSVC
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Makes use of the latest standards on MSVC, allowing potential
compilation issues to be diagnosed as soon as possible
2020-04-07 07:34:11 -04:00
Lioncash
139d290d7d
CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
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Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash
7ba5a5b183
CWorldLight: Explicitly default copy assignment, move assignment and move constructor
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Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash
18c0111edb
CModelData: Give all function prototype parameters names
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Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash
cf7d5be6c1
CTryclops: Fix incorrect transform being passed to Teleport() in LaunchPlayer()
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GM8E v0 makes use of tmpXf here with Teleport(), not the passed in
transform.
2020-04-07 06:58:41 -04:00
Lioncash
40f184bfac
ICollisionFilter: Add virtual destructor
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Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Lioncash
f0ff83e39a
CTransitionDatabase: Add virtual destructor
...
Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash
8182688b34
CAnimationDatabase: Add virtual destructor
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Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash
f17042ab77
CStreamAudioManager: Make use of std::array where applicable
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Dehardcodes a lot of repeated array sizes.
2020-04-07 06:01:14 -04:00
Phillip Stephens
4c3caa2a7f
Drone: Initial Think imp
2020-04-06 13:58:39 -07:00
Phillip Stephens
e4c3248ad8
Drone: Start implementing state functions
2020-04-06 13:58:39 -07:00
Phillip Stephens
08b1dbcf4f
Drone: Implement AcceptScriptMsg
2020-04-06 13:58:39 -07:00
Phillip Stephens
ff0cf969c2
Initial CDrone imps
2020-04-06 13:58:36 -07:00
Luke Street
4d3050cac4
COmegaPirate: Add call to AvoidStaticCollisionWithinRadius
2020-04-06 16:57:48 -04:00
Phillip Stephens
d033ddeb1d
Initial CDrone imp
2020-04-06 13:57:36 -07:00
Luke Street
ab8e00880e
CPhazonHealingNodule: Add missing functions
2020-04-06 16:56:10 -04:00
Luke Street
61444da8ff
COmegaPirate: Implement all functions
2020-04-06 16:56:10 -04:00
Luke Street
a4b1e7f85f
COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation
2020-04-06 16:56:10 -04:00
Luke Street
46afe6eae8
COmegaPirate: Implement DoubleSnap & finish DoUserAnimEvent
2020-04-06 16:56:10 -04:00
Luke Street
802849c711
CPhazonPool: Implementation
2020-04-06 16:56:10 -04:00
Luke Street
c9f96d47d2
CPhazonPool: Initial structure
2020-04-06 16:56:10 -04:00
Luke Street
80b383b68f
CPhazonHealingNodule: Add DEFINE_PATTERNED
2020-04-06 16:56:10 -04:00
Luke Street
4d48febca2
CPhazonHealingNodule: Implementation
2020-04-06 16:56:10 -04:00
Luke Street
0bef9104b5
CPhazonHealingNodule: Create class
2020-04-06 16:56:10 -04:00
Luke Street
93751972ac
COmegaPirate: Implement AcceptScriptMsg & collision setup
2020-04-06 16:56:10 -04:00
Luke Street
fb9765656c
COmegaPirate: Start implementation
2020-04-06 16:56:10 -04:00
Luke Street
9dd77d6a10
CGameCollision: Add AvoidStaticCollisionWithinRadius
2020-04-06 16:53:54 -04:00
Lioncash
cfa6299704
CShockWave: Resolve sign conversion warning
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int was being used when size_t should have been.
2020-04-06 13:25:30 -04:00
Lioncash
f96ea81d69
CPASDatabase: Resolve sign-conversion warnings
...
We can leverage size_t here to resolve sign-conversion warnings.
While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash
8dcd6b3109
CBodyState: Make use of HasAnims()
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We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash
891fd05442
CPASAnimState: Add HasAnims()
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GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00
Lioncash
6381f021b7
CPASAnimState: Make use of size_t for GetAnimParmData()
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Given the rest of the interface now uses size_t, we can convert this
over. While we're at it, we can also take the result of the at() call
inside of it in order to avoid any copies of data altogether.
2020-04-06 13:10:43 -04:00
Lioncash
17c1582ba2
CPASAnimState: Make PickRandomAnimation() private
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This isn't used externally anywhere.
2020-04-06 13:06:31 -04:00
Lioncash
0b74a3e995
CPASAnimState: Make use of size_t for indices
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Same behavior, but plays nicer with containers.
This can technically result in less zero-extensions with regards to
memory indexing and registers, but this wasn't the underlying reason for the change.
2020-04-06 13:02:22 -04:00
Lioncash
4043b63721
CPASAnimState: Make computation functions private
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These are currently only used internally.
2020-04-06 12:56:29 -04:00
Lioncash
92d65462b9
CCameraSpline: Resolve sign-conversion warnings
...
All call sites are already compatible with these changes, so they can
safely be made.
2020-04-06 12:50:28 -04:00
Lioncash
dd7d9c024f
CGameLight: Add parameter names to function prototypes
...
Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
2020-04-06 08:46:38 -04:00
Lioncash
5f7a33e2ec
CThardus: convert 0 literal to false
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Same behavior, but matches the type of the parameter.
2020-04-06 08:43:41 -04:00
Lioncash
0a0ac955b5
CThardus: std::move std::vector instance in constructor
...
Same behavior, no reallocations.
2020-04-06 08:41:18 -04:00
Lioncash
6e7e761126
CCollidableOBBTree: Don't cast away const in constructor
...
Same behavior, minus a cast.
2020-04-06 07:11:34 -04:00
Lioncash
0e0ca4caa9
CAnimSource: Eliminate variable shadowing
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Gets rid of two -Wshadow warnings.
2020-04-06 07:04:49 -04:00
Lioncash
f7962cb3f7
CRasterFont: Extend CFontInfo buffer to 64 characters
...
GM8E v0 seems to be using at least a buffer 64 characters in size, not
40.
2020-04-06 06:59:22 -04:00
Lioncash
296cb3df2b
CMemoryCardDriver: Make use of std::array where applicable
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Stronger typing and also allows eliminating several hardcoded data
sizes.
2020-04-06 06:23:48 -04:00
Lioncash
c97fedd989
CCollisionSurface: Return std::array by reference from GetVerts()
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Same behavior, facilitates better static analysis for out-of-bounds
accesses, and also even allows size querying if necessary.
2020-04-06 06:02:52 -04:00
Lioncash
ecf3cfdb49
CCollisionSurface: Collapse separate CVector3f instances into std::array
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Will allow converting GetVertices() over to returning a reference to
std::array, rather than simply a pointer.
2020-04-06 05:54:24 -04:00
Lioncash
41c2ede092
CScriptWater: Make private const data internally linked
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Same behavior, but allows completely hiding it from external view and
also allows making the data constexpr.
2020-04-06 05:42:15 -04:00