Commit Graph

39 Commits

Author SHA1 Message Date
Jack Andersen d54bb3746c Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 6c81cea420 Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
Jack Andersen 2d093b6d80 Initial fog volume rendering implementation 2017-03-09 17:40:24 -10:00
Jack Andersen 8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen 52fe795407 Fix Windows compile fail 2017-03-03 18:58:33 -10:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen 4e01787e09 More efficient cooked resource loading, AQS audio fixes 2017-02-14 20:02:30 -10:00
Jack Andersen 83176b41a9 FRME bug fixes and shader adjustments 2017-01-29 18:16:20 -10:00
Jack Andersen d5c7efce58 Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
Jack Andersen 265eeeeac3 CFogState::m_rangeScale fog disable corner case handling 2016-12-05 16:30:07 -10:00
Phillip Stephens d733dce1cf CCameraManager imps 2016-10-31 15:56:44 -07:00
Jack Andersen 64b85786de Windows fixes 2016-09-10 15:25:59 -10:00
Jack Andersen ce3014b313 Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
Jack Andersen f95d6c8ada OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
Jack Andersen e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
Jack Andersen a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Phillip Stephens 02a79b4c80 Add graphics platform name to window title 2016-08-04 20:21:19 -07:00
Jack Andersen 67801e993a Initial space warp filter 2016-07-29 07:38:44 -10:00
Jack Andersen 8d2c711265 Vulkan matrix experiment 2016-07-26 20:14:05 -10:00
Phillip Stephens dd3a524bf4 Fix UV animations (4/5 still borked) 2016-07-08 12:57:51 -07:00
Jack Andersen 952b96fa79 GLSL refactors to support Vulkan 2016-07-07 14:07:11 -10:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Phillip Stephens 8f78aa5f16 More Actor imps 2016-04-23 03:51:53 -07:00
Jack Andersen 86c21a77ac Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:26:01 -10:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen 51ecf300ad Correct projection for Metal 2016-04-02 20:19:33 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen 9ed1fbe40f Fix other perspective matrix function 2016-04-01 18:25:47 -10:00
Jack Andersen 58c85d8c30 Depth buffer fix 2016-04-01 14:07:07 -10:00
Jack Andersen 9fcce94a7a Async resource build fixes 2016-03-31 15:00:37 -10:00
Jack Andersen 7b865683e7 More CModel imps 2016-03-30 20:18:56 -10:00
Jack Andersen b373493cf3 Much CModel work 2016-03-30 16:44:43 -10:00
Jack Andersen fcee32f666 Some initial widget imps 2016-03-15 17:37:51 -10:00
Jack Andersen 5566c5b002 More CGuiFrame imps 2016-03-14 18:55:57 -10:00
Jack Andersen bba30a25bf Working CMoviePlayer (video only for now) 2016-03-07 12:48:54 -10:00
Jack Andersen 6e160560fa CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00