Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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ca69a54faf
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
Jack Andersen
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4b048a0dff
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Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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0459192951
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Implement CInGameGuiManager::Update()
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2017-05-18 09:27:21 -10:00 |
Jack Andersen
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28b1b38a67
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Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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9cd421888d
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Additional HUD work
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2017-04-08 20:14:22 -10:00 |
Jack Andersen
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e070844e8a
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Additional HUD work
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2017-04-08 10:40:36 -10:00 |
Jack Andersen
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d3c4f69e6f
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Work on HUD interfaces
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2017-04-06 19:35:09 -10:00 |
Jack Andersen
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dc781f5c67
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Additional HUD interfaces
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2017-04-03 19:48:13 -10:00 |
Jack Andersen
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67ed82bc52
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Implement CHudEnergyInterface
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2017-04-02 19:37:54 -10:00 |
Jack Andersen
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a2b9bfb1a2
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Lots of CSamusHud imps
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2017-04-02 15:39:23 -10:00 |
Jack Andersen
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b3c94f1d2b
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Lots of HUD-related implementations
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2017-04-01 17:03:37 -10:00 |
Jack Andersen
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db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
Jack Andersen
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56328c3e4d
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
Jack Andersen
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a7cab596e6
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |