Phillip Stephens
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cae4ab37c1
|
CMetaree structure
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2017-08-20 17:29:59 -07:00 |
Jack Andersen
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96b17ac73d
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
db03927e1d
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
Jack Andersen
|
56bfc276d6
|
Implement body state classes
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2017-07-09 18:55:51 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
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2017-07-05 08:34:12 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
Phillip Stephens
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b172bd26e6
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Silence warning, implement Zoid loader, and update nod
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2017-05-20 23:01:24 -07:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
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2017-05-20 00:41:49 -07:00 |
Phillip Stephens
|
40a0d8395a
|
Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Phillip Stephens
|
c70a0d81cb
|
Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
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2017-05-09 17:03:20 -07:00 |
Phillip Stephens
|
8687d613d4
|
Initial CActorContraption imps
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2017-05-09 06:27:07 -07:00 |
Phillip Stephens
|
c852d63db2
|
More collision actor work
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2017-05-06 23:55:01 -07:00 |
Phillip Stephens
|
d9f5805356
|
Re-organize MP1 specific world objects
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2017-02-05 12:23:58 -08:00 |