Jack Andersen
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cc6d79e280
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Various bug fixes
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2018-05-26 18:22:38 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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7a179eb10a
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Various bug fixes
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2018-01-13 20:44:22 -10:00 |
Jack Andersen
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4e5c991424
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Metal API adjustments; MSAA support
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2018-01-06 19:19:49 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
|
357b001cac
|
Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
Jack Andersen
|
80f98e1218
|
Windows fixes
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2017-11-24 16:50:24 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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91600c31bf
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
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e0efcc0e5c
|
Implement triangle fan-to-strip stream converter
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2017-08-10 15:16:58 -10:00 |
Jack Andersen
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4b048a0dff
|
Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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0fe125d913
|
Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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5c884fec0c
|
Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Phillip Stephens
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d733dce1cf
|
CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Jack Andersen
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ce3014b313
|
Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
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e7a339344d
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Properly-scaled fog rendering
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2016-08-08 08:23:12 -10:00 |
Jack Andersen
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a910ddd912
|
Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Phillip Stephens
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02a79b4c80
|
Add graphics platform name to window title
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2016-08-04 20:21:19 -07:00 |
Jack Andersen
|
8b234fafb8
|
Specialized C8PC format for indexed image data
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2016-07-27 09:07:46 -10:00 |
Phillip Stephens
|
8f78aa5f16
|
More Actor imps
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2016-04-23 03:51:53 -07:00 |
Jack Andersen
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5de5c3d85f
|
Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
5cd372592c
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
bc6ba1141d
|
Deadlock fixes and PC TXTR loading
|
2016-03-31 11:06:41 -10:00 |
Jack Andersen
|
7b865683e7
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Jack Andersen
|
fcee32f666
|
Some initial widget imps
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2016-03-15 17:37:51 -10:00 |
Jack Andersen
|
5566c5b002
|
More CGuiFrame imps
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2016-03-14 18:55:57 -10:00 |
Jack Andersen
|
6e160560fa
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CMoviePlayer initial implementation
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2016-03-06 17:12:32 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |