#pragma once #include "RetroTypes.hpp" #include "zeus/CColor.hpp" //#include "boo/graphicsdev/IGraphicsDataFactory.hpp" #include "zeus/CMatrix4f.hpp" #include "Runtime/Graphics/CGraphics.hpp" namespace metaforce { struct CFinalInput; class IDvdRequest; namespace MP1 { #define NUM_AUDIO_BUFFERS 4 class CNESEmulator final { public: enum class EPasswordEntryState { NotPasswordScreen, NotEntered, Entered }; private: static bool EmulatorConstructed; std::unique_ptr m_nesEmuPBuf; std::shared_ptr m_dvdReq; struct Vert { zeus::CVector3f m_pos; zeus::CVector2f m_uv; }; struct Uniform { zeus::CMatrix4f m_matrix; zeus::CColor m_color; }; GXTexObj m_texture; // boo::ObjToken m_uniBuf; // boo::ObjToken m_vbo; // boo::ObjToken m_shadBind; std::unique_ptr m_audioBufBlock; u8* m_audioBufs[NUM_AUDIO_BUFFERS]; uint32_t m_headBuf = 0; uint32_t m_tailBuf = 0; uint32_t m_procBufs = NUM_AUDIO_BUFFERS; uint32_t m_posInHeadBuf = 0; uint32_t m_posInTailBuf = 0; //boo::ObjToken m_booVoice; // void* x4_loadBuf; // void* x8_rom; // void* xc_state; // OSModuleInfo* x10_module = x4_loadBuf; // void* x14_bss; // void* x18_prgram; // void* x1c_wram; bool x20_gameOver = false; u8 x21_passwordFromNES[18]; EPasswordEntryState x34_passwordEntryState = EPasswordEntryState::NotPasswordScreen; bool x38_passwordPending = false; u8 x39_passwordToNES[18]; static void DecryptMetroid(u8* dataIn, u8* dataOut, u32 decLen = 0x20000, u8 decByte = 0xe9, u32 xorLen = 0x1FFFC, u32 xorVal = 0xA663); void InitializeEmulator(); void DeinitializeEmulator(); void NesEmuMainLoop(bool forceDraw = false); static bool CheckForGameOver(const u8* vram, u8* passwordOut = nullptr); static EPasswordEntryState CheckForPasswordEntryScreen(const uint8_t* vram); static bool SetPasswordIntoEntryScreen(u8* vram, u8* wram, const u8* password); public: CNESEmulator(); ~CNESEmulator(); void ProcessUserInput(const CFinalInput& input, int); void Update(); void Draw(const zeus::CColor& mulColor, bool filtering); void LoadPassword(const u8* state); const u8* GetPassword() const { return x21_passwordFromNES; } bool IsGameOver() const { return x20_gameOver; } EPasswordEntryState GetPasswordEntryState() const { return x34_passwordEntryState; } int audioUpdate(); //void preSupplyAudio(boo::IAudioVoice& voice, double dt) {} //size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data); }; } // namespace MP1 } // namespace metaforce