#include "Runtime/Character/CParticlePOINode.hpp" #include "Runtime/Character/CAnimSourceReader.hpp" namespace metaforce { CParticlePOINode::CParticlePOINode() : CPOINode("root", EPOIType::Particle, CCharAnimTime(), -1, false, 1.f, -1, 0) {} CParticlePOINode::CParticlePOINode(CInputStream& in) : CPOINode(in), x38_data(in) {} CParticlePOINode CParticlePOINode::CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime) { CParticlePOINode ret = node; ret.x1c_time -= startTime; return ret; } } // namespace metaforce