#pragma once #include "Runtime/GCNTypes.hpp" #include "zeus/zeus.hpp" #include #include #include namespace metaforce { namespace StoreCVar { enum class EType : uint32_t { Boolean, Signed, Unsigned, Real, Literal, Vec2i, Vec2f, Vec2d, Vec3f, Vec3d, Vec4f, Vec4d }; enum class EFlags { None = 0, System = (1 << 0), Game = (1 << 1), Editor = (1 << 2), Gui = (1 << 3), Cheat = (1 << 4), Hidden = (1 << 5), ReadOnly = (1 << 6), Archive = (1 << 7), InternalArchivable = (1 << 8), Modified = (1 << 9), ModifyRestart = (1 << 10), //!< If this bit is set, any modification will inform the user that a restart is required Color = (1 << 11), //!< If this bit is set, Vec3f and Vec4f will be displayed in the console with a colored square NoDeveloper = (1 << 12), //!< Not even developer mode can modify this Any = -1 }; ENABLE_BITWISE_ENUM(EFlags) class CVar { public: std::string m_name; std::string m_value; }; struct CVarContainer { u32 magic = 'CVAR'; std::vector cvars; }; } // namespace StoreCVar class CVarManager; class ICVarValueReference; class CVar : protected StoreCVar::CVar { friend class CVarManager; public: typedef std::function ListenerFunc; using EType = StoreCVar::EType; using EFlags = StoreCVar::EFlags; CVar(std::string_view name, std::string_view value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector2i& value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector2f& value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector2d& value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector3f& value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector3d& value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector4f& value, std::string_view help, EFlags flags); CVar(std::string_view name, const zeus::CVector4d& value, std::string_view help, EFlags flags); CVar(std::string_view name, double value, std::string_view help, EFlags flags); CVar(std::string_view name, bool value, std::string_view help, EFlags flags); CVar(std::string_view name, int32_t value, std::string_view help, EFlags flags); CVar(std::string_view name, uint32_t value, std::string_view help, EFlags flags); std::string_view name() const { return m_name; } std::string_view rawHelp() const { return m_help; } std::string_view defaultValue() const { return m_defaultValue; } std::string help() const; std::string value() const { return m_value; } template inline bool toValue(T& value) const; zeus::CVector2i toVec2i(bool* isValid = nullptr) const; zeus::CVector2f toVec2f(bool* isValid = nullptr) const; zeus::CVector2d toVec2d(bool* isValid = nullptr) const; zeus::CVector3f toVec3f(bool* isValid = nullptr) const; zeus::CVector3d toVec3d(bool* isValid = nullptr) const; zeus::CVector4f toVec4f(bool* isValid = nullptr) const; zeus::CVector4d toVec4d(bool* isValid = nullptr) const; double toReal(bool* isValid = nullptr) const; bool toBoolean(bool* isValid = nullptr) const; int32_t toSigned(bool* isValid = nullptr) const; uint32_t toUnsigned(bool* isValid = nullptr) const; std::string toLiteral(bool* isValid = nullptr) const; template inline bool fromValue(T value) { return false; } bool fromVec2i(const zeus::CVector2i& val); bool fromVec2f(const zeus::CVector2f& val); bool fromVec2d(const zeus::CVector2d& val); bool fromVec3f(const zeus::CVector3f& val); bool fromVec3d(const zeus::CVector3d& val); bool fromVec4f(const zeus::CVector4f& val); bool fromVec4d(const zeus::CVector4d& val); bool fromReal(double val); bool fromBoolean(bool val); bool fromInteger(int32_t val); bool fromInteger(uint32_t val); bool fromLiteral(std::string_view val); bool fromLiteralToType(std::string_view val); bool isVec2i() const { return m_type == EType::Vec2i; } bool isVec2f() const { return m_type == EType::Vec2f; } bool isVec2d() const { return m_type == EType::Vec2d; } bool isVec3f() const { return m_type == EType::Vec3f; } bool isVec3d() const { return m_type == EType::Vec3d; } bool isVec4f() const { return m_type == EType::Vec4f; } bool isVec4d() const { return m_type == EType::Vec4d; } bool isFloat() const { return m_type == EType::Real; } bool isBoolean() const { return m_type == EType::Boolean; } bool isInteger() const { return m_type == EType::Signed || m_type == EType::Unsigned; } bool isLiteral() const { return m_type == EType::Literal; } bool isModified() const; bool modificationRequiresRestart() const; bool isReadOnly() const; bool isCheat() const; bool isHidden() const; bool isArchive() const; bool isInternalArchivable() const; bool isNoDeveloper() const; bool isColor() const; bool wasDeserialized() const; bool hasDefaultValue() const; EType type() const { return m_type; } EFlags flags() const { return (m_unlocked ? m_oldFlags : m_flags); } /*! * \brief Unlocks the CVar for writing if it is ReadOnly. * Handle with care!!! if you use unlock(), make sure * you lock the cvar using lock() * \see lock */ void unlock(); /*! * \brief Locks the CVar to prevent writing if it is ReadOnly. * Unlike its partner function unlock, lock is harmless * \see unlock */ void lock(); void addListener(ListenerFunc func) { m_listeners.push_back(std::move(func)); } void addVariableReference(ICVarValueReference* v) { m_valueReferences.push_back(v); } void removeVariableReference(ICVarValueReference* v) { auto it = std::find(m_valueReferences.begin(), m_valueReferences.end(), v); if (it != m_valueReferences.end()) { m_valueReferences.erase(it); } } bool isValidInput(std::string_view input) const; private: CVar(std::string_view name, std::string_view help, EType type) : m_help(help), m_type(type) { m_name = name; } void dispatch(); void clearModified(); void forceClearModified(); void setModified(); std::string m_help; EType m_type; std::string m_defaultValue; EFlags m_flags = EFlags::None; EFlags m_oldFlags = EFlags::None; bool m_unlocked = false; bool m_wasDeserialized = false; std::vector m_listeners; std::vector m_valueReferences; bool safeToModify(EType type) const; void init(EFlags flags, bool removeColor = true); }; template <> inline bool CVar::toValue(zeus::CVector2f& value) const { bool isValid = false; value = toVec2f(&isValid); return isValid; } template <> inline bool CVar::toValue(zeus::CVector2d& value) const { bool isValid = false; value = toVec2d(&isValid); return isValid; } template <> inline bool CVar::toValue(zeus::CVector3f& value) const { bool isValid = false; value = toVec3f(&isValid); return isValid; } template <> inline bool CVar::toValue(zeus::CVector3d& value) const { bool isValid = false; value = toVec3d(&isValid); return isValid; } template <> inline bool CVar::toValue(zeus::CVector4f& value) const { bool isValid = false; value = toVec4f(&isValid); return isValid; } template <> inline bool CVar::toValue(zeus::CVector4d& value) const { bool isValid = false; value = toVec4d(&isValid); return isValid; } template <> inline bool CVar::toValue(double& value) const { bool isValid = false; value = toReal(&isValid); return isValid; } template <> inline bool CVar::toValue(float& value) const { bool isValid = false; value = static_cast(toReal(&isValid)); return isValid; } template <> inline bool CVar::toValue(bool& value) const { bool isValid = false; value = toBoolean(&isValid); return isValid; } template <> inline bool CVar::toValue(int32_t& value) const { bool isValid = false; value = toSigned(&isValid); return isValid; } template <> inline bool CVar::toValue(uint32_t& value) const { bool isValid = false; value = toUnsigned(&isValid); return isValid; } template <> inline bool CVar::toValue(std::string& value) const { bool isValid = false; value = toLiteral(&isValid); return isValid; } template <> inline bool CVar::fromValue(const zeus::CVector2f& val) { return fromVec2f(val); } template <> inline bool CVar::fromValue(const zeus::CVector2d& val) { return fromVec2d(val); } template <> inline bool CVar::fromValue(const zeus::CVector3f& val) { return fromVec3f(val); } template <> inline bool CVar::fromValue(const zeus::CVector3d& val) { return fromVec3d(val); } template <> inline bool CVar::fromValue(const zeus::CVector4f& val) { return fromVec4f(val); } template <> inline bool CVar::fromValue(const zeus::CVector4d& val) { return fromVec4d(val); } template <> inline bool CVar::fromValue(float val) { return fromReal(val); } template <> inline bool CVar::fromValue(double val) { return fromReal(val); } template <> inline bool CVar::fromValue(bool val) { return fromBoolean(val); } template <> inline bool CVar::fromValue(int32_t val) { return fromInteger(val); } template <> inline bool CVar::fromValue(uint32_t val) { return fromInteger(val); } template <> inline bool CVar::fromValue(std::string_view val) { return fromLiteral(val); } class CVarUnlocker { CVar* m_cvar; public: CVarUnlocker(CVar* cvar) : m_cvar(cvar) { if (m_cvar) m_cvar->unlock(); } ~CVarUnlocker() { if (m_cvar) m_cvar->lock(); } }; class ICVarValueReference { protected: CVar* m_cvar = nullptr; public: ICVarValueReference() = default; explicit ICVarValueReference(CVar* cv) : m_cvar(cv) { if (m_cvar != nullptr) { m_cvar->addVariableReference(this); } } virtual ~ICVarValueReference() { if (m_cvar != nullptr) { m_cvar->removeVariableReference(this); } m_cvar = nullptr; } virtual void updateValue() = 0; }; template class CVarValueReference : public ICVarValueReference { T* m_valueRef = nullptr; public: CVarValueReference() = default; explicit CVarValueReference(T* t, CVar* cv) : ICVarValueReference(cv) { m_valueRef = t; if (m_valueRef && m_cvar) { m_cvar->toValue(*m_valueRef); } } void updateValue() override { if (m_valueRef != nullptr && m_cvar->isModified()) { m_cvar->toValue(*m_valueRef); } } }; } // namespace metaforce