#pragma once #include "Runtime/CObjectList.hpp" namespace metaforce { class CActorList : public CObjectList { public: CActorList(); bool IsQualified(const CEntity&) const override; }; class CPhysicsActorList : public CObjectList { public: CPhysicsActorList(); bool IsQualified(const CEntity&) const override; }; class CGameCameraList : public CObjectList { public: CGameCameraList(); bool IsQualified(const CEntity&) const override; }; class CListeningAiList : public CObjectList { public: CListeningAiList(); bool IsQualified(const CEntity&) const override; }; class CAiWaypointList : public CObjectList { public: CAiWaypointList(); bool IsQualified(const CEntity&) const override; }; class CPlatformAndDoorList : public CObjectList { public: CPlatformAndDoorList(); bool IsQualified(const CEntity&) const override; bool IsDoor(const CEntity&) const; bool IsPlatform(const CEntity&) const; }; class CGameLightList : public CObjectList { public: CGameLightList(); bool IsQualified(const CEntity&) const override; }; } // namespace metaforce