#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include #include #include #include namespace metaforce { class CLineRenderer { public: enum class EPrimitiveMode { Lines, LineStrip, LineLoop }; private: EPrimitiveMode m_mode; u32 m_maxVerts; u32 m_nextVert = 0; bool m_final = false; bool m_textured; zeus::CVector3f m_firstPos; zeus::CVector3f m_secondPos; zeus::CVector2f m_firstUV; zeus::CColor m_firstColor; float m_firstWidth; float m_firstW; zeus::CVector3f m_lastPos; zeus::CVector3f m_lastPos2; zeus::CVector2f m_lastUV; zeus::CColor m_lastColor; float m_lastWidth; float m_lastW; // static rstl::reserved_vector g_StaticLineVertsTex; // static rstl::reserved_vector g_StaticLineVertsNoTex; // static hecl::VertexBufferPool s_vertPoolTex; // static hecl::VertexBufferPool s_vertPoolNoTex; // static hecl::UniformBufferPool s_uniformPool; public: // hecl::VertexBufferPool::Token m_vertBufTex; // hecl::VertexBufferPool::Token m_vertBufNoTex; // hecl::UniformBufferPool::Token m_uniformBuf; // std::array, 2> m_shaderBind; CLineRenderer(EPrimitiveMode mode, u32 maxVerts, u32 texture, bool additive, bool zTest = false, bool zGEqual = false); CLineRenderer(CLineRenderer&&) = default; void Reset(); void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width, const zeus::CVector2f& uv = zeus::skZero2f); void Render(bool alphaWrite = false, const zeus::CColor& moduColor = zeus::skWhite); // static void UpdateBuffers() { // s_vertPoolTex.updateBuffers(); // s_vertPoolNoTex.updateBuffers(); // s_uniformPool.updateBuffers(); // } static void Initialize(); static void Shutdown(); }; } // namespace metaforce