#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp" #include #include #include #include "Runtime/Graphics/CGraphics.hpp" //#include #include namespace metaforce { namespace { struct Vert { zeus::CVector2f m_pos; zeus::CVector2f m_uv; }; //boo::ObjToken s_Pipeline; } // Anonymous namespace void CCameraBlurFilter::Initialize() { // s_Pipeline = hecl::conv->convert(Shader_CCameraBlurFilter{}); } void CCameraBlurFilter::Shutdown() { // s_Pipeline.reset(); } CCameraBlurFilter::CCameraBlurFilter() { // CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) { // m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4); // m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); // const std::array, 1> bufs{m_uniBuf.get()}; // constexpr std::array stages{boo::PipelineStage::Vertex}; // const std::array, 1> texs{CGraphics::g_SpareTexture.get()}; // m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), // stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr); // return true; // } BooTrace); } void CCameraBlurFilter::draw(float amount, bool clearDepth) { if (amount <= 0.f) { return; } SCOPED_GRAPHICS_DEBUG_GROUP("CCameraBlurFilter::draw", zeus::skMagenta); const SClipScreenRect clipRect(CGraphics::g_Viewport); // CGraphics::ResolveSpareTexture(clipRect, 0, clearDepth); const float aspect = float(CGraphics::g_CroppedViewport.xc_width) / float(CGraphics::g_CroppedViewport.x10_height); const float xFac = float(CGraphics::GetCroppedViewportWidth()) / float(CGraphics::GetViewportWidth()); const float yFac = float(CGraphics::GetCroppedViewportHeight()) / float(CGraphics::GetViewportHeight()); const float xBias = float(CGraphics::GetCroppedViewportLeft()) / float(CGraphics::GetViewportWidth()); const float yBias = float(CGraphics::GetCroppedViewportTop()) / float(CGraphics::GetViewportHeight()); const std::array verts{{ {{-1.0, -1.0}, {xBias, yBias}}, {{-1.0, 1.0}, {xBias, yBias + yFac}}, {{1.0, -1.0}, {xBias + xFac, yBias}}, {{1.0, 1.0}, {xBias + xFac, yBias + yFac}}, }}; // m_vbo->load(verts.data(), sizeof(verts)); for (size_t i = 0; i < m_uniform.m_uv.size(); ++i) { auto tmp = static_cast(i); tmp *= 2.f * M_PIF; tmp /= 6.f; float amtX = std::cos(tmp); amtX *= amount / 448.f / aspect; float amtY = std::sin(tmp); amtY *= amount / 448.f; m_uniform.m_uv[i][0] = amtX * xFac; m_uniform.m_uv[i][1] = amtY * yFac; } m_uniform.m_opacity = std::min(amount / 2.f, 1.f); // m_uniBuf->load(&m_uniform, sizeof(m_uniform)); // CGraphics::SetShaderDataBinding(m_dataBind); // CGraphics::DrawArray(0, 4); } } // namespace metaforce