#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CCubeRenderer.hpp" #include "Runtime/Graphics/CGraphics.hpp" //#include #include namespace metaforce { //static boo::ObjToken s_Pipeline; void CThermalColdFilter::Initialize() { // s_Pipeline = hecl::conv->convert(Shader_CThermalColdFilter{}); } void CThermalColdFilter::Shutdown() { // s_Pipeline.reset(); } CThermalColdFilter::CThermalColdFilter() { // CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { // struct Vert { // zeus::CVector2f m_pos; // zeus::CVector2f m_uv; // zeus::CVector2f m_uvNoise; // }; // const std::array verts{{ // {{-1.f, -1.f}, {0.f, 0.f}, {0.f, 0.f}}, // {{-1.f, 1.f}, {0.f, 1.f}, {0.f, 448.f}}, // {{1.f, -1.f}, {1.f, 0.f}, {640.f, 0.f}}, // {{1.f, 1.f}, {1.f, 1.f}, {640.f, 448.f}}, // }}; // m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), 48, verts.size()); // m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); // // const std::array, 1> bufs{m_uniBuf.get()}; // constexpr std::array stages{boo::PipelineStage::Vertex}; // const std::array, 2> texs{ // CGraphics::g_SpareTexture.get(), // g_Renderer->GetRandomStaticEntropyTex(), // }; // m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), // stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr); // return true; // } BooTrace); setNoiseOffset(0); setScale(0.f); } void CThermalColdFilter::draw() { SCOPED_GRAPHICS_DEBUG_GROUP("CThermalColdFilter::draw", zeus::skMagenta); // CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport); // m_uniBuf->load(&m_uniform, sizeof(m_uniform)); // CGraphics::SetShaderDataBinding(m_dataBind); // CGraphics::DrawArray(0, 4); } } // namespace metaforce