#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CTexture.hpp" //#include #include namespace metaforce { //static boo::ObjToken s_Pipeline; void CXRayBlurFilter::Initialize() { // s_Pipeline = hecl::conv->convert(Shader_CXRayBlurFilter{}); } void CXRayBlurFilter::Shutdown() { // s_Pipeline.reset(); } CXRayBlurFilter::CXRayBlurFilter(TLockedToken& tex) : m_paletteTex(tex) { // , m_booTex(tex->GetPaletteTexture()) // CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { // struct Vert { // zeus::CVector2f m_pos; // zeus::CVector2f m_uv; // }; // const std::array verts{{ // {{-1.f, -1.f}, {0.f, 0.f}}, // {{-1.f, 1.f}, {0.f, 1.f}}, // {{1.f, -1.f}, {1.f, 0.f}}, // {{1.f, 1.f}, {1.f, 1.f}}, // }}; // m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), 32, verts.size()); // m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); // // const std::array, 1> bufs{m_uniBuf.get()}; // constexpr std::array stages{boo::PipelineStage::Vertex}; // const std::array, 2> texs{ // CGraphics::g_SpareTexture.get(), // m_booTex, // }; // m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), // stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr); // return true; // } BooTrace); } void CXRayBlurFilter::draw(float amount) { SCOPED_GRAPHICS_DEBUG_GROUP("CXRayBlurFilter::draw", zeus::skMagenta); // CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport); const float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f; const float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f; for (size_t i = 0; i < m_uniform.m_uv.size(); ++i) { const float iflt = float(i) / 2.f; const float uvScale = (1.f - (blurL * iflt + blurQ * iflt * iflt)); const float uvOffset = uvScale * -0.5f + 0.5f; m_uniform.m_uv[i][0][0] = uvScale; m_uniform.m_uv[i][1][1] = uvScale; m_uniform.m_uv[i][3][0] = uvOffset; m_uniform.m_uv[i][3][1] = uvOffset; } // m_uniBuf->load(&m_uniform, sizeof(m_uniform)); // // CGraphics::SetShaderDataBinding(m_dataBind); // CGraphics::DrawArray(0, 4); } } // namespace metaforce