#pragma once #include "Runtime/CPlayerState.hpp" namespace metaforce { struct ImGuiPlayerLoadouts { struct Item { CPlayerState::EItemType type = CPlayerState::EItemType::Invalid; u32 amount = 0; Item() = default; explicit Item(CInputStream& in); void PutTo(COutputStream& out) const; }; struct LoadOut{ std::string name; std::vector items; LoadOut() = default; explicit LoadOut(CInputStream& in); void PutTo(COutputStream& out) const; }; std::vector loadouts; ImGuiPlayerLoadouts() = default; explicit ImGuiPlayerLoadouts(CInputStream& in); void PutTo(COutputStream& out) const; }; } // namespace metaforce